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-   -   The reality sea is the most important in submarine game [Merged] (https://www.subsim.com/radioroom/showthread.php?t=155239)

W_clear 08-21-09 11:05 PM

The reality sea is the most important in submarine game [Merged]
 
The reality of sea should have:

1.The transparency of the sea must be high.

2.Refraction of the water needs of two or more.

3.need wave splash and seaform.

................

I very much hope to join their production team, obligations.

:salute:

donut 08-22-09 12:11 AM

Be careful what you wish for.
 
Ubi might tie your skills.

W_clear 08-22-09 10:32 AM

I don't agree the seawater of SH5
 
From the figure reflected in the seawater, I think it is the failure of the seawater.

http://img127.imagevenue.com/loc839/..._122_839lo.jpg http://img171.imagevenue.com/loc1177...122_1177lo.jpg

But the splash to be successful .Not enough water reflection


Captain von Keldunk 08-22-09 10:53 AM

no wind no waves no foam
 
Too early to tell really, in those pics not much wind.
Environment is supposed to be better in SH5.:woot:

AVGWarhawk 08-22-09 11:52 AM

It certainly is not wet enough :hmmm:

Kromus 08-22-09 12:05 PM

It seems to be same as in SH4 :(
I want to see real water finally that wakes crashes when sub/ship hits them...
Not just a textured sealevel that changes itself and run through the boat upwards/downwards without any collision (no more flying submarines in 15m per sec weather).
I hope they change this, but since engine seems to be pretty much ready by now, I really dont know.

Jimbuna 08-22-09 01:35 PM

I'd like to see a few more movie clips before making any judgement.

Sailor Steve 08-22-09 02:20 PM

4. Variable clarity. Sometimes the water is so clear you can see the bottom 100 feet or more below your ship. Sometimes you can't see one foot down from the surface.

Hartmann 08-22-09 03:16 PM

I think that is too early to judge the game,perhaps they will use a improved Sh4 engine with more effects and DX10 graphics, but with the enviroment mods could be really amazing :)

mookiemookie 08-22-09 03:18 PM

Game companies are notorious for touching up their screenshots, so I think making a judgment based on the two or three we have is very premature.

Shiplord 08-22-09 03:28 PM

The GamesCom trailer is a movie trailer, like the intro movie of SHIII. Made with game elements but postprocessed with cinematic filters, the same for all the press screenshots. The real game graphics will differ from the trailer, as in SHIII. Only when real ingame movies or screenshots can be seen, we will be able to assess how the water in the game will look.

Frederf 08-22-09 08:00 PM

Water graphics are exactly the type of thing that cannot be judged until very late in the process. Small changes to water physics values and/or missing shaders can make a huge difference to the final appearance.

Kromus 08-22-09 08:08 PM

Those screens are pretty good (realistic in DX10 terms, if you click on that preview link, first 5 screens are actual gameplay last 2 not [[ I only wish that once will actual diving procedure look as good as on 7th screen, 6th is some strange drawing ]] and trailer is ofcourse, scripted).

Only thing I don`t like is water - so far it looks same as in SH4 (as I said, even if it`s maybe only "test water engine", I don`t think they gonna change whole engine in those 7 months left).

Edit: About "shaders and values", I think they gonna need to reprocess whole engine not just some values. I wouldn`t care even for that "oily and plastic" look, If they just implemented real physics engine where boat would go through waves (big wave hitting coning tower etc.) and not water through ship...

donut 08-22-09 08:38 PM

On a DD the flying bridge gets spray,on 03 deck.
 
Quote:

Originally Posted by AVGWarhawk (Post 1156500)
It certainly is not wet enough :hmmm:

Subs are much to dry, see Das Boot Bridge, like Niagra Falls.

Task Force 08-22-09 11:28 PM

Well... I can almost garente that you will see better water effects.. but nothing like say... crysis or something...


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