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-   -   Release: Enviroment Colors 1.0 (https://www.subsim.com/radioroom/showthread.php?t=96258)

WernerSobe 07-28-06 03:04 PM

Release: Enviroment Colors 1.0
 
http://web1.h7426.serverkompetenz.ne...nvColors21.zip

the mini mod alters enviroment colors and light effects.

moonlight added. objects on the surface appear enlightened by the moon during a clear night.

water colors assimilate to the weather and daytime.

more realistic fog.

more info and screenshots inside the file.

http://web1.h7426.serverkompetenz.ne.../moonlight.JPG

have a nice day.


edit: update to version 1.2
edit: update to version 1.3
edit: update to version 2.0b
edit: update to version 2.1

gouldjg 07-28-06 03:28 PM

Cool will give this a try

Thanks

Safe-Keeper 07-28-06 03:29 PM

I just installed it, thanks!

WernerSobe 07-29-06 08:45 AM

updated to version 1.2

in some cases when a very bright skydome was used, the ocean didnt match the sky good enough and the sky was sometimes black during daytime. this is now fixed.

Safe-Keeper 07-29-06 09:34 AM

It does look pretty good, thanks a huge deal.

WernerSobe 07-29-06 01:44 PM

update to 1.3

http://web1.h7426.serverkompetenz.ne...ntColors13.zip


missing scene.dat added. horizon range increased from 8km to 16km. fog will now cover entire scenery not just the horizon.

gouldjg 07-29-06 02:14 PM

I love the green in this mod, it rocks:rock:

Safe-Keeper 07-29-06 03:31 PM

Quote:

fog will now cover entire scenery not just the horizon.
That sounds very, very nice:up:.

Seminole 07-29-06 03:47 PM

Downloaded and was going to install until I read this:

3. improved fog. Strong fog will now provide only 200 yards of visibility (instead of 400). At strong fog
you wont see much further then the nose of the boat. So a succsessfull attack will be impossible during a storm
or a strong fog. Light and Middle fog are not affected.

Some of my most intense moments have been from stalking in and out of heavy fog. 200 meters just won't cut it with a 300 meter arming requirement. Otherwise It sounded pretty good.

:down:

Hartmann 07-29-06 04:04 PM

Include this mod the moon reflection ??

there are a mod that fix the mon reflections in the bridge view and i think that are the same files

Sulikate 07-29-06 05:00 PM

Any screenies?

Anvart 07-29-06 05:19 PM

Quote:

Originally Posted by Hartmann
Include this mod the moon reflection ??

there are a mod that fix the mon reflections in the bridge view and i think that are the same files

Moon water reflection or something water reflection, it's very simple old mod.
There is enough in property WaterReflection for the moon to reduce parameter
MinVisDim up to 0,01. In other words to raise resolution for reflection of small objects in water.


Myxale 07-30-06 06:34 AM

Just tested it, and i gotta say i really love the underwater colour! This greenish tint is awesome, and looks good at night however, I also found some flaws withhin this mod, the wakes, (i use Ail-wakes) the seem to glow like radioactive! :o The Tommies probably see me from Dover while i sail around Denemark!
And the night is a bit gloowish too on my LCD. And the sun looks really big and bloated!:hmm:

But beside that..it's a nice mod!

Anvart 07-30-06 11:25 AM

Quote:

Originally Posted by WernerSobe
........
the mini mod alters enviroment colors and light effects.
moonlight added. objects on the surface appear enlightened by the moon during a clear night.......

Screenshot 2. It is your own interpretation of game...
That you show that is the rests of evening illumination and they have no attitude to the moon.
SH3 engine has no moonlight.

:hmm:

Sulikate 07-30-06 11:46 AM

Quote:

Originally Posted by Sulikate
Any screenies?

I need to see it!:arrgh!:

WernerSobe 07-30-06 01:44 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by WernerSobe
........
the mini mod alters enviroment colors and light effects.
moonlight added. objects on the surface appear enlightened by the moon during a clear night.......

Screenshot 2. It is your own interpretation of game...
That you show that is the rests of evening illumination and they have no attitude to the moon.
SH3 engine has no moonlight.

:hmm:

Im not sure what you mean here. Its true SH3 does not support moonlight. Ive used a trick. The Moonlight is actualy not real Moonlight. Its the reflection from the sun. Ive noticed that the sun is always rendered (also at night) but they have just elimineted its light effects. Ive reactivated just the reflection from the sun so you dont see the sunlight at night but you see a little bit of its reflection. Its not just ambient light like in the old moonlight mod. This light is now directional, you will see ships enlighted from only one side, the other remains dark.

It simulates real moonlight very good. ive noticed that the moon and the sun in sh3 are always in the same part of the sky. (you can see it if you make the sun visible at night). So even the direction of light is in most cases correct. However, sometimes you wont see the moon itself when it is under the horizon but you will still see the light. Unfortunaly there is no way around.

Id love to have the ai use the moonlight. So your crew can spot the ships sooner when they see it from the illuminated side. And on the other hand to have you take care about the moonlight direction when you meet the desision from which side you are going to attack the convoi. But this is unfrotunaly not implemented.

WernerSobe 07-30-06 01:47 PM

Quote:

Originally Posted by Sulikate
Quote:

Originally Posted by Sulikate
Any screenies?

I need to see it!:arrgh!:

there are 3 screenshots inside the file.

Anvart 07-30-06 03:21 PM

Quote:

Originally Posted by WernerSobe
Im not sure what you mean here. Its true SH3 does not support moonlight. Ive used a trick......
.......And on the other hand to have you take care about the moonlight direction
when you meet the desision from which side you are going to attack the convoi. But this is unfrotunaly
not implemented.

I wrote about same.
But I do not understand what for you connect this light with the moon.
As the moon is more to the left of a sunlight.
Light does not depend on the moon presence, It's even in bad weather.
Here there are no any tricks. Light is not connected with yours mod. It exists and without yours mod. It's Dev's merit.

:rock:

WernerSobe 07-30-06 03:54 PM

uhm.

maybe you dont have installed this mod?

original sh3 everything is bright at night. The sea seems to glow and the sky is bright. Ships appear darker then the surface and the horizon which is unrealistic.

you have a little better effect with dark atmosphere or real uboat mod. which makes the ocian and the sky jet black at night but does not change anything to the light system. So the scene looks realistic now but the ships are also jet black so you barely see them with those mods because they dont change anything with enviroment light system.

with my mode ive used similar dark scene as the dark atmosphere mode but ive also added ambient and directional light sources. They make object on the surface and the waves "glow" upon horizon. Which is more realistic. At a clear night a ship will appear brighter then the background due to the moonlight. The light becomes less intensive when the sky is cloudy but its still there. And its out when the sky is overcast. So during overcast sky conditions and storms you wont see any moonlight with my mode and the night will be black, you wont even see the nose of your boat.

Anvart 07-30-06 04:19 PM

Quote:

Originally Posted by WernerSobe
uhm.
maybe you dont have installed this mod?
..........................................
your boat.

I have looked yours mod and have analysed changes in your files.
Basically you have changed color and a fog of water, fog distance, and also the Earth radius and still something, but all these changes do not influence light exposure but only can slightly shift it in time.

:hmm:


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