SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Do you guys practice drills on patrol (https://www.subsim.com/radioroom/showthread.php?t=95623)

Wilko 07-12-06 04:59 AM

Do you guys practice drills on patrol
 
I have no idea if it has any effect but usually at the start of a patrol once I'm clear in deep water I always pratice crash dives and then take her down deep until the crew starts glancing at me strangly and then surface and then normaly dive and do nuckle turns and silent running.

Anyone else do this :hmm: good fun on them nice calm sunny days :arrgh!:

HunterICX 07-12-06 05:02 AM

:hmm: I Only let my Crew practice the Deck gun when I have it (currently no, IIA Sub)

But I love to send myself and my crew into an Nice undeep location closeby Scapa :D At night and lets take down 1 V&W Destroyer...and see if anything happens :smug:

Dowly 07-12-06 05:29 AM

Yup, crashdive drill as soon as U-27 is on open waters. :up:

Henry Wood 07-12-06 05:44 AM

Yes, once we clear the Elbe estuary (and those bloomin' schnellboots!) I first do a trim dive to make sure all is OK. When we get further out and have plenty of depth I will spring a crash dive on my crew too. I might later in the patrol do a crash dive when I am ready to submerge for a hydrophone check just to keep them on their toes.:arrgh!:

JScones 07-12-06 05:53 AM

Quote:

Originally Posted by Wilko
I have no idea if it has any effect but usually at the start of a patrol once I'm clear in deep water I always pratice crash dives and then take her down deep until the crew starts glancing at me strangly and then surface and then normaly dive and do nuckle turns and silent running.

Anyone else do this :hmm: good fun on them nice calm sunny days :arrgh!:

Not that I play much, but I've always performed tests just after leaving port, especially now I'm running SH3Cmdr R2.6 which includes randomised malfunctions and effects of sabotage.

kiwi_2005 07-12-06 07:17 AM

Yep another crash diver here as soon as i reach deeper waters - just to give a bit of realism to the game as i dont think doing a trim dive is needed. Another reason why i do a crash dive is i like to hear the crash dive das boot sound mod play :D

Henry Wood 07-12-06 07:22 AM

Quote:

Originally Posted by kiwi_2005
- just to give a bit of realism to the game as i dont think doing a trim dive is needed. :D

Ah, but one trip I discovered 'Our Hannes', the cook, had shifted a few cases of Becks to a different hidey hole and this showed up as soon as we dived.:rotfl: :rotfl:

mike_espo 07-12-06 08:12 AM

Yes. Always. I have crew practice crash dives and time to depth. Also do deep dive tests to see how deep we can safely go.:up:

Hawk U-375 07-12-06 08:16 AM

I actually use a "StopWatch"...to see if we get better.....:yep:
Realism...Baby!!!!!!

Letum 07-12-06 10:36 AM

Allways a crash dive and deep dive test as soon as I get into open water.
Usualy flack gun and deck gun tests (especialy since SH3Commander 2.6!!)
Also a flank speed test so I know how fast the crew can get her.

tycho102 07-12-06 01:13 PM

I practice drilling T3's with a torpedo, yeah. Sometimes I practice drilling a coastal merchant with 88mm shells. That's about the extent of my drilling.

STEED 07-12-06 01:31 PM

Lot's of crash dives too check the time and how deep I can push my boat. :ping:

HEMISENT 07-12-06 02:17 PM

With randomized Sabotage & Malfunctions a test crash dive is now pretty much a necessity to avoid surprises when you least expect them.
Should Commander choose to issue a loaded file some of the areas of concern are:
Crash Dive depth
Crash Dive time
Diesel & E motor performance
Fuel consumption
Battery endurance
Various Schnorkel and Periscope problems
Turn Radius

You may get a single problem to deal with or a combination. Depends on the year and boat. Make the test dive-

Seminole 07-12-06 04:37 PM

No. No point.

AlphaInfinity 07-12-06 04:41 PM

Does the sabotage and malfunction mod have to be turned ON if you are running 2.6? I was thinking about installing it tonight, but I don't want to install the sabotage and malfunction mod. Can it be disabled?

JScones 07-13-06 03:23 AM

Quote:

Originally Posted by AlphaInfinity
Does the sabotage and malfunction mod have to be turned ON if you are running 2.6? I was thinking about installing it tonight, but I don't want to install the sabotage and malfunction mod. Can it be disabled?

1. Install SH3Cmdr as per instructions
2. Open Windows Explorer and navigate to the folder where you installed SH3Cmdr
3. Click on the Cfg sub-folder
4. Delete (or rename) the seven "Randomised events_19**.cfg" files
5. Backup "Randomised events.cfg" (optional, but recommended)
5. Open "Randomised events.cfg"
6. Find the lines beginning
Code:

;----------------------------------------------------------------------------------MALFUNCTION SETTINGS
[Mal0:data\Library\GUNS_SUB.sim]

and delete inclusively until the end of the file.
7. Save and close "Randomised events.cfg"

Malfunctions/effect of sabotages gone!

andy_311 07-13-06 04:38 AM

No I don't think it makes a difference in the game.

Venatore 07-13-06 04:39 AM

Rehersals, rehersals and when they are good at it reherse them again!:ahoy:

Harmsway! 07-13-06 05:24 PM

New Computer Woes
 
I just got SHIII installed on my new computer. Of course as soon as I hit open water I did a crash dive. Boy did I uncover an embarassment. I forgot to change the language settings and the whole crew was yelling in english. I was so ashamed I wanted to turn around and head for the barn. :rotfl:

07-13-06 06:11 PM

Quote:

Originally Posted by andy_311
No I don't think it makes a difference in the game.



It's funny how different people see the sim. Some see it as a "Game". I like to view it as a U-Boat Simulation.

It may not matter in "game sense", but real U-Boats did practice Crash Dives, Weapons Drills, and So on. A U-Boat had to do a Trim Dive Everyday! So to immulate reality I do all of those.

Otto Kretschmer's procedure was to do dive everyday for two hours before dawn. It gave the crew a break, trimmed the boat, and let them search for sound contacts. I do the samething and it has actually paid off in finding single merchants. (I dont use single merchant map contacts)

I guess it depends on how much you like to reenact historical situations, or just pop in a "Game".l


All times are GMT -5. The time now is 09:35 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.