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Kilo spotting kilo
Heya
I was playing an MP session (No mods, Stock DW 1.03) where I had a Kilo and my enemy had an improved Kilo. Ocean was apo. 600m deep, layer at 130m. I was at 0 kts, temporally going at 2 kts to maneuver, and then reducing speed to 0 kts again. Then I heard a TIW, and 5 seconds later it killed me. When I saw the replay, it told me that the Kilo was 11nm away. He fired a subroc directly at my position, on top on my head. Until that point, about 12 gameminutes had past. I always thought the kilo is extremely silent, running on batteries, unlike a nuke sub that always has a minimal noise generated. What tactic did he use? How did he made such a precise TMA? Is the kilo rather noisy? cheers! |
He may have figured your position out by you moving a couple knots then stopping, if there were AI contacts they pretty much move at one speed, i would've shot just because of the questionable piloting of the boat.
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He hears me driving at 2 kts about 11nm far away in a Kilo? Guess I ll stick to nuke subs...
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Sounds like you probably made some kind of noise by accident, maybe hull popping or raised radar, torpedo tube noise, something. There is no way in hell he detected you from 2 knot movement in a direct line, unless you were in a convergence zone.
At 2 knots even the seawolf would have a hard time hearing you at more than 2 or 3 miles away. |
Check the mission file... make sure he wasn't using some kind of script or something...
Didn't you guys chat about the match after? :hmm: |
In reality should have never happened but remember iyt is a game so it could have been a glich.
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this sounds familiar :-?
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I bet its the NB click cheat. :(
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Wasn't this bug fixed in 1.03 patch ? |
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Re: Kilo spotting kilo
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at stop, the KILO makes the same noise than Improved at 9 knts @4 knts KILO => 12 knts improved @7 knts KILO => 15 knts improved In fact you could quite easily detect a KILO at 7 knts when you couldn't see a close improved KILO at 12 knts. Quote:
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Re: Kilo spotting kilo
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I just tested again, and I confirm there is no more the click cheat with the KILO
a small scenario to check yourself : an improved KILO is at your 000, at less than 9 miles you won't be able to mark it => http://okof4.free.fr/fichiers/DW/kilo_detection.mu |
Re: Kilo spotting kilo
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In fact I think it didn't moved to the NB ... but already existed ...
As using it in BB was easier, nobody tried it at NB ...... d*mn |
After quick test, it's only with the cylindrical NB now ....
that's a very bad news ... :nope: I though this was an old problem ... |
Found him on cylindrical array via NB FRAZ right away. No tonals. :yep:
Nope it moved when the cheat was 1st discovered I checked it if was in the NB system too, it wasn't. ;) |
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So ... this looks like a shifted problem and not a solved problem ... you ruined my day bad for a birthday ! :88) :cry: |
Martin Broduer had a bad bday yesterday too!
Oh, well, Happy B-day! |
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This definately hits the nail on the head!! After asking him what he was using, he said the cylindrical array! He added: I also have my own tricks and strategies, but of course I wont talk about that. Kay, now I got it.... Very dissapointing and it ruins the fun for me.. *sigh* Just started to like the game again... but I have yet to wait for a version that is not exploitable and actually being played as intended. You think SCS can do a fix for that? A general fix that makes it so, that you are only able to mark something _clearly_ visible? |
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