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LWAMI Mod Announcement-- 2.03 Now Available for Download!
Due to some issues that I suspect are due to the recent time change and some minor things I want to change, as well as the desire for a streamlined install procedure:
I will be releasing LWAMI 2.03 later today, pending some word from my modding partners. Please stand-by, I have a job interview first. |
If anyone has anything they'd like to see in the next version, quick stuff only, they can post it here.
Right now, in terms of gameplay, I'm thinking: -Changing the loadout of Iranian Kilos (now they use UGST) -Increasing active intercept to 360 degree coverage (as we believe to be accurate) |
FYI, I suspect the database compatiblity issues that SC and Kap are having are due to the files showing up with different times due to the time change and/or some install issues.
A new version with a streamlined install procedure should resolve both issues. |
360º on active intercept?
Are you talking about all platforms or just air and surface? Well, on FFG, helo dipping, and/or suonoboys, maybe, but on subs... :hmm: |
Subs DO HAVE (at least most of them) 360deg AI coverage in real life :)
Luftwolf, are you considering adding delete command to the bats or abandoning bats completly untill problems with them are resolved ? |
I guess would should probably just remove the bat's... it was designed to make things easy, but anyone who needs them can't figure out how to use them, and anyone who knows what they are doing with them can just copy the folders manually.
I was also thinking of adding the original stock folders to the distribution (along the lines of what OKO suggested), but that would perhaps introduce even more problems. I think we should go batless, just to eliminate one possible source of operator and computer-specific error. Besides, who plays MP with stock DW anyway? :lol: |
Ok guys, sit tight...
LWAMI 2.03 should be available within the next day. :up: |
Original folders could be available as separate download, for all who broke their installation. There is no need to reinstall the game if only L&A mod was used, only to bring back those two folders.
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Re: LWAMI Mod Announcement-- 2.03 Incoming
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Thanks Smug, but I don't think I'm their favorate person... :lol: :rotfl:
Here is the 2.03 addition to the readme: Quote:
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Ok, I have what I think is going to be the LWAMI 2.03 distribution... but I need some testers in Multiplay! :yep:
SoulChaser, Molon, darksythe, OKO, Kapitain? :|\ Anyone else? We just need to connect for a little while to see if things are stable from system to system, and then feel free to do whatever you want in testing or not. Come one come all! :up: |
give me a time tommorow morning and im in
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<s>
Nice!!! Whenever you get off of work, I'm ready to go. When is best for you? |
Round 0900 est
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make a mission in the baltic sea area by our base at kaliningrad if you need charts they are posted on our forum i want to do some aerial recon of our bases since were just moving in so put a kilo kula and P3 in mission.
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Done. :up:
I'll be there. ;) |
Well unfortunatly an hour after i said id be there in the morning my supervisor called here to the site and informed me id need to work 4 hours overtime :x :stare: so i wont even be leaving work untill 1100 est and by the time i get home ill be to tired :zzz: to dive. :( sorry.
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Hi LW,
You could make your mod compatible for Jonesoft's Generic Mod Enabler, as they do in SHIII community. No need to worry about .bat's anymore. The exe is simply extracted to the directory of current game and started there. In case you've never heard of it: You should create directory called "MODS" and place the files there in same directory hierarchy as the game to be modded. After this any mod can be simply enabled or disbled with mouseclick as it makes the backups automatically and even WARNS if your mod is going to overwrite files that overlap with other mods already installed. Very easy to return to "official" installation whenever patch arrives. I use it in almost any game I mod. Easy, safe and reliable. You can get the software for example here: http://www.beerymod.com/sh3_011.htm |
Thanks, thats a great idea, I'll check it out! :up: :rock:
NP, darksythe. :sunny: Ok, Kapitain and Soulchaser? You around? I'm concerned that you guys are happy with our next version, since you've put in so much time with 2.02 and it didn't seem to work out for you. Let me know if you want to play-test the new version, I'll email it to you and we can get a game going. :) :up: |
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