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-   -   Fido Attack ! (https://www.subsim.com/radioroom/showthread.php?t=244960)

John Pancoast 05-04-20 09:03 PM

Fido Attack !
 
Actually managed to survive one of these for a change. Was hit, but limped the boat back to port.
Once in port the log showed a 20% hull integrity.


Cool. :up:

Aquelarrefox 05-04-20 10:27 PM

That in theory search you propelles, it didn't destroy the back?
You are lucky.boi

John Pancoast 05-05-20 02:35 AM

Quote:

Originally Posted by Aquelarrefox (Post 2668277)
That in theory search you propelles, it didn't destroy the back?
You are lucky.boi

No, I was surprised too. First time I've survived one. :D

Kapitän 05-07-20 02:29 PM

What year was this?

John Pancoast 05-07-20 02:31 PM

Quote:

Originally Posted by Kapitän (Post 2668995)
What year was this?

November, 1943.

Kapitän 05-07-20 02:33 PM

Quote:

Originally Posted by John Pancoast (Post 2668996)
November, 1943.


Ok, thanks!

ivanov.ruslan 05-07-20 04:53 PM

It didn't end very well for us, the first time :har:
https://i.postimg.cc/YCfxYjh9/sh3-20...5-32-02-79.jpg

:wah:
https://i.postimg.cc/1zmrHPqK/sh3-20...5-32-32-82.jpg

John Pancoast 05-07-20 05:20 PM

Quote:

Originally Posted by ivanov.ruslan (Post 2669020)
It didn't end very well for us, the first time :har:


:wah:




Didn't end well for me the first several times !

John Pancoast 05-07-20 09:26 PM

Oops, got cocky and got sunk again. :D Stopped the maneuvers to soon.

Texas Red 05-07-20 09:49 PM

That's cool! Are you using GWX or LSH3-2015 or some other SH3 mega-mod?

John Pancoast 05-07-20 09:52 PM

Quote:

Originally Posted by the beast (Post 2669062)
That's cool! Are you using GWX or LSH3-2015 or some other SH3 mega-mod?


This is in a personally modded stock install but to have Fido's in the game, one must have the H.sie and Stiebler patches (#9 at the link) added to their install.
Stiebler is the patch that provides the actual Fido, but his patch has to be used with H.sie's too, to work.
They can be applied to any version of SH3.

Aquelarrefox 05-07-20 10:10 PM

Quote:

Originally Posted by John Pancoast (Post 2669063)
This is in a personally modded stock install but to have Fido's in the game, one must have the H.sie and Stiebler patches (#9 at the link) added to their install.
Stiebler is the patch that provides the actual Fido, but his patch has to be used with H.sie's too, to work.
They can be applied to any version of SH3.

Fido is in nygm, if I'm not wrong.
I will check the files, should be in avenger equip for sure? Catalina didn't mount torpedoes, right? They were mined only in mono engine planes?

John Pancoast 05-07-20 10:43 PM

Quote:

Originally Posted by Aquelarrefox (Post 2669064)
Fido is in nygm, if I'm not wrong.
I will check the files, should be in avenger equip for sure? Catalina didn't mount torpedoes, right? They were mined only in mono engine planes?


The Avenger and Liberator had them in real life. NYGM has only the Avenger with them in the .eqp files but this is only with the Avenger files supplied via his patch; the core NYGM Avenger files do not have the fido in their .eqp files nor does the stock .exe file have the code.
In other words, Stiebler's patch is required to get the Fido, for both the necessary aircraft files and the necessary .exe code.

Leoz 05-08-20 03:37 AM

FIDO was an impressive project. For a handful of dollars thrown at an engineering organisation to come up with something that was good enough and could be mass produced.

Kapitän 05-11-20 07:30 AM

How deep does a Fido go, i.e., is it still effective?


At what Uboat speed does a Fido not engage anymore?

John Pancoast 05-11-20 07:43 AM

Quote:

Originally Posted by Kapitän (Post 2669895)
How deep does a Fido go, i.e., is it still effective?


At what Uboat speed does a Fido not engage anymore?


There is no depth limit however in Stiebler's patch there is a time limit of ten minutes that the torpedo will search for you before giving up.
There is also no speed at which it will not engage, however the slower the better; it will rarely engage at even two knots so one knot is even better.
Fido's looked for a diving sub's cavitation which of course all diving sub's produced since they were crash diving.
So the key is to eliminate that cavitation, at least from your boat, hence the slow speed. Throwing a BOLD (gives the torpedo cavitation to look at besides yours) and maneuvering doesn't hurt either.

Kapitän 05-11-20 01:17 PM

Quote:

Originally Posted by John Pancoast (Post 2669899)
There is no depth limit however in Stiebler's patch there is a time limit of ten minutes that the torpedo will search for you before giving up.
There is also no speed at which it will not engage, however the slower the better; it will rarely engage at even two knots so one knot is even better.
Fido's looked for a diving sub's cavitation which of course all diving sub's produced since they were crash diving.
So the key is to eliminate that cavitation, at least from your boat, hence the slow speed. Throwing a BOLD (gives the torpedo cavitation to look at besides yours) and maneuvering doesn't hurt either.


Ok, thanks!

ivanov.ruslan 05-11-20 04:14 PM

This is from readme for Rubini Air Torpedo_mod_v2.0 :
5. Fido can now hit you from 4,5m to 45m deep!

John Pancoast 05-11-20 04:16 PM

Quote:

Originally Posted by ivanov.ruslan (Post 2670010)
This is from readme for Rubini Air Torpedo_mod_v2.0 :
5. Fido can now hit you from 4,5m to 45m deep!


Thanks. My info. was for Stiebler's version. :up:

Aquelarrefox 05-11-20 07:42 PM

This thread info is 11/10


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