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Starting Over... (With Mods That Aren't Working)
I've been away on a long war patrol in the Indian Ocean... or at the Rathskeller or something...
Just finished building up a new PC and want to get SH3 back up and running. Since there seems to be some conflicting/confusing info out there, I wanted to solicit some opinions. I'd like to run Commander and GWX with h.sie/Stiebler mods, along with one of the high-res mods. What's the magic mix to the sequencing of these? |
These 3 mods are the basis for any others I add on top of GWX:
M.E.P v6 for GWX German U-Boats Compilation RCB's SH4 effects GWX 3.0 Just a warning, M.E.P v6 makes the sea look amazing and also makes the game much more of a challenge as you can both see enemies at a longer range and they can see you too! |
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- GWX - hi-res mod - H.sie - Stiebler Many mods can overwrite various files in the H.sie and/or Stiebler patches, so usually best to make them last. |
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I'll check those out :) I'm assuming the spotting distance with MEP isn't to dramatically unrealistic levels? |
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ETA: Also, the "GWX Hardcode Fixes for V16B1" -- necessary? If so, where in the sequence does that end up? |
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Then, your setup order would be: SH3 GWX hi-res mod <the GWX Stiebler file from the above link> H.sie Stiebler Yes, to answer your question about installing GWX then patching with h.sie and Stiebler. Any problems with anything, ask away. |
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Looks like it's just a different version of the same thing. We'll see how things go! |
Everything seems to be working, aside from being full-screen.
Installed GWX, patched with h.sie and Stiebler. JSGME: Anvart_Stiebler_Turms Thomsen's Sound Pack MEP v6 MEP v6 Visual Sensors for GWX ShipVanishingHull for MEP ARB Stiebler_EnvSim Stiebler4C_Addon Supplement to V16B1 What am I overlooking? |
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Including his weather file if you want to use it; H.sie's supplement has a weather file too and in your mod order above, it would overwrite Stiebler's. "Last" mod installed overwrites any previous file versions "above" it. |
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Still not getting full screen for some reason, and I'm getting a CTD during loading after I hit start to go to my boat. |
Unambiguously, Anvart and Stiebler Turms are not intended for GWX due to the different location of R01 & R02.
It's from NYGM! |
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Well, I'm a hair confused now.
I did a fresh reinstall, ran the GWX installer, and enabled ARB in JSGME. Still only coming up windowed in 1024x768. I noticed in the settings that there's a "full screen" option which was unticked. Ticked that, applied settings, restarted SH3, and still the same. Went back into the settings, and full screen was back to being unselected. I don't recall ever having to mess around with that setting before, either. Any thoughts? |
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When I don't use Sh3 Speech, I'm a huge fan of Hitman's optics. Speech would work with it too, but it would require editing beyond my knowledge/capabilities. But I don't run full res. at all; my laptop doesn't support it. Many do though; hopefully someone will come along. Maybe these can help ? Great mods. I can run these. |
Well, we're getting warmer.
ARB is working, but I've still got the doubled-up map even after running the Tycho patch. I've also got Thomsen's Sound Pack installed, but it doesn't seem to be actually running (still get "Jawohl, Herr Kaleun" after every command, no "Alarm!" during crash dive, etc.) |
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I've seen thread fixes for the map problem with Tycho's patch; don't use it myself though. |
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