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-   -   OH 2 and grid objectives (https://www.subsim.com/radioroom/showthread.php?t=226108)

Coldcall 05-15-16 06:34 AM

OH 2 and grid objectives
 
Hi

So I have been playing this mod last 2 days and even after reading the various threads on tonnage bar problems etc...I am still at a loss here.

I have experimented on British coastal waters objective and it seems the only tonnage sunk that counts against the tonnage bar (so as to complete objective by December 1st) is when it is close to the stock game marker. If I follow the patrol objective AM55 and sink anything in that vicinity it does not get recorded on tonnage bar. Also i patrolled AM55 for well over 48 hours and it still shows as incomplete mission objective.

I like the mod but it seems as far as campaign objectives go following the grid instructions seems to be counter-productive.

Is this normal?

The only mods I have installed are as follows:

NewUIs TDC 7.4.2
Open Horizons 2 2.5
MQK Gradient
MQK Locations maps
MQK Shape textures
OH 2 v2.5 Grid Request fix patch

Thatīs all.

Trevally. 05-15-16 07:16 AM

Quote:

Originally Posted by Coldcall (Post 2404626)
Hi

Hi:salute:

Quote:

So I have been playing this mod last 2 days and even after reading the various threads on tonnage bar problems etc...I am still at a loss here.
I was away when the whole tonnage bar issues started - so I am not sure about the problems caused by it.
I think that you either have a tonnage bar problem or you don't. So it some ships sinkings are being counted, you don't have the tonnage bar issue.

Quote:

I have experimented on British coastal waters objective and it seems the only tonnage sunk that counts against the tonnage bar (so as to complete objective by December 1st) is when it is close to the stock game marker. If I follow the patrol objective AM55 and sink anything in that vicinity it does not get recorded on tonnage bar. Also i patrolled AM55 for well over 48 hours and it still shows as incomplete mission objective.
Only ships sunk within the area of operations will count (except when target is valid due to its port of departure or destination. All east UK ports are set this way for this objective) and must be of the correct type. These include cargo, coastal cargo etc

All secondary mission types (patrol area AM55) are within the area of operations for related objectives.
Are you sure you are within the 80km limit for AM55?
Are the ships you sunk the correct type and from UK (at war)

Note: all ships sunk will count towards your career and promotions, even if not counted towards your campaign - so never is a ship sinking wasted.

Quote:

I like the mod but it seems as far as campaign objectives go following the grid instructions seems to be counter-productive.

Is this normal?
This should not be the case. If however you do find that it is - you can safely ignore these as they will not effect your campaign progression and only count for experience and points for new boats and equipment, oh and promotion and moral points for your crew (as do sinking ships)

Quote:

The only mods I have installed are as follows:

NewUIs TDC 7.4.2
Open Horizons 2 2.5
MQK Gradient
MQK Locations maps
MQK Shape textures
OH 2 v2.5 Grid Request fix patch

Thatīs all.
:subsim:

Coldcall 05-15-16 09:29 AM

Quote:

Originally Posted by Trevally. (Post 2404633)
Hi:salute:



I was away when the whole tonnage bar issues started - so I am not sure about the problems caused by it.
I think that you either have a tonnage bar problem or you don't. So it some ships sinkings are being counted, you don't have the tonnage bar issue.



Only ships sunk within the area of operations will count (except when target is valid due to its port of departure or destination. All east UK ports are set this way for this objective) and must be of the correct type. These include cargo, coastal cargo etc

All secondary mission types (patrol area AM55) are within the area of operations for related objectives.
Are you sure you are within the 80km limit for AM55?
Are the ships you sunk the correct type and from UK (at war)

Note: all ships sunk will count towards your career and promotions, even if not counted towards your campaign - so never is a ship sinking wasted.



This should not be the case. If however you do find that it is - you can safely ignore these as they will not effect your campaign progression and only count for experience and points for new boats and equipment, oh and promotion and moral points for your crew (as do sinking ships)



:subsim:

Thanks for the detailed answers.

Yes i mentioned the tonnage bar issues as seems to affect quite a few people as I did some thread searches on the subject. But as you said the tonnage bar does work sometimes so its not a huge problem.

Yes I am sinking cargo ships, and they are all British within the red border area delineating "coastal waters". Perhaps I will try again and go back to AM55 and give it another go in case i made a mistake. Also the grid order has 2 extra digits....not exactly sure but I think mine was AM5517. As the grids only show AM55 i am guessing the 17 means close to the left hand corner of the AM55 grid. I will try again and compass an 80km area of patrol and stick to it for 48 hours. I am determined to understand this as i really like OH 2 2.5. It feels a much more alive world than stock game.

Good to know that that tonnage still counts whether it fills the bar or not. I was just concerned i would fail the overall larger campaign of British coastal waters if my sinkings were not being tallied correctly. i rather not use the Silentotto fix if i can help it.

Will report back. Thanks again.

Coldcall 05-15-16 10:53 AM

I got the grid objective to work and it completed so thatīs good. But i sunk Uekel medium freighter bearing the Union jack and it did not register on the tonnage bar. I was smack in the middle of the patrol zone for AM5517 and within the red coastal borders.

Itīs really weird as if i sink ships near the stock map marker for British eastern Coastal waters it registers.

Iīve sunk a silly amount of ships in that vicinity so I will just give myself the complete in the cfg file, but it would be nice if game just behaved correctly. :)

THEBERBSTER 05-15-16 11:19 AM

HI Cc
The problem is that the tonnage bar is broken and does not give you credit for ships you sink and so the campaign icons do not update.
Have a look at this fix.
Post #188 Revised Campaign Fix And Working Tonnage Bar By MaMa

If in your case the campaign icons do not fill up you will not be able to move from Total Germany to Happy Times.
Another fix
The Wolves Of Steel & OHII Single Player Campaign Progress – Workaround By vdr1981
Peter

Coldcall 05-15-16 12:40 PM

TheBerbster,

Thanks for the links, will probably try the TDW patcher, looks simpler. In the mean time I will probably just manually change the career history cfg as that does work as i had same problem with Baltic operations and that sorted it out.

Trevally. 05-15-16 01:01 PM

Hi:D

My point about the tonnage bar issue is:-
If even one ship is counted on the tonnage bar - then you do not suffer from this issue. It is all or nothing:up:

Another tip:
The 48hrs patrol time is bugged is you save/load. Timer resets after a load.

:up:

Trevally. 05-15-16 01:09 PM

oh and see here for how to work the last two digits in the coord "AM5517"

http://www.subsim.com/radioroom/show...&postcount=169
:up:

vdr1981 05-15-16 01:10 PM

Quote:

TheBerbster,

Thanks for the links, will probably try the TDW patcher, looks simpler. In the mean time I will probably just manually change the career history cfg as that does work as i had same problem with Baltic operations and that sorted it out.
I don't think you'll find much happiness in your SH5 experience while wrestling with "tonnage bar" and anything related with it...

IMO, You should go for Sobers, Sjizzle or TWoS megamods because all of these are cleared up of this rubbish a long time ago.

Just out of curiosity, did you played before SH5 any previous SH title?:hmm2:

Quote:

Originally Posted by Trevally. (Post 2404735)
Hi:D

My point about the tonnage bar issue is:-
If even one ship is counted on the tonnage bar - then you do not suffer from this issue. It is all or nothing:up:

Not really...There are numerous examples where TB just stops to work after some time...

gap 05-15-16 02:13 PM

Quote:

Originally Posted by Trevally. (Post 2404735)
My point about the tonnage bar issue is:-
If even one ship is counted on the tonnage bar - then you do not suffer from this issue. It is all or nothing:up:

Quote:

Originally Posted by vdr1981 (Post 2404739)
Not really...There are numerous examples where TB just stops to work after some time...

From what I read on the topic, the problem seems mostly related with bad memory/PC resources allocation to the process recording tonnage progress. During the same gaming session, processor/memory usage can vary depending on a bunch of factors. Subsequently, wrong tonnage recording might be more likely to occur when our PCs are busier....and explosion effects can be quite demandig on our systems, especially on older machines.
This in in contrast with the "all or nothing" theory :)

Trevally. 05-15-16 03:37 PM

:hmmm:
Is any other information not being saved during a save game command

I thought it was related to an update to uplay launcher.

vdr1981 05-15-16 05:03 PM

Quote:

Originally Posted by gap (Post 2404748)
From what I read on the topic, the problem seems mostly related with bad memory/PC resources allocation to the process recording tonnage progress.

What ever it is, it doesn't work. Even Mama's trick with setting OSI.exe priority didn't work for whole bunch of experienced players, like Sober, Peter ect...

Anyway, tonnage bar for me (and for many others) is by now just an ugly past. The only problematic thing can be campaign transfer, but with my workaround even this issue can be bypassed quite easily... :yep:

Heck, I even managed to propel Sober into the Happy Times after 6 years long struggle around British isles and Scapa Flow...:)

gap 05-16-16 03:39 AM

Quote:

Originally Posted by Trevally. (Post 2404770)
:hmmm:
Is any other information not being saved during a save game command

Information not being recorded in a save game, will most likely cause the save game to become corrupt. This doesn't seem the case of the tonnage bar bug. To my understanding, the latter problem doesnt prevent sunk tonnage from being written on file, but on memory. During the same gaming session some ships might be recorded and some not, depending on how much resources were available for OSI.exe at the time of their sinking.

Quote:

Originally Posted by Trevally. (Post 2404770)
I thought it was related to an update to uplay launcher.

It definitely is :yep:

OSI.exe is part of the DRM copy protection, and I believe it gets updated with U-Play. At some moment Ubi guys have probably messed it up (instead of fixing their game :nope:), and this is where all the tonnage problems started.

THE_MASK 05-16-16 03:48 AM

Like vecko says , the tonnage bar is history . And soon I will overtake everyone on the KSDCommander current 100% setting . I am already the top ace after all :O:

Trevally. 05-16-16 06:16 AM

Ok thanks for the updates guys:salute:

@Vecko
As I remember the fix for the tonnage bar was to hide it from display and to set victory conditions to pass regardless of tonnage (passed by date)

How is this working. Any issues resulting from this?
If so - I would be willing to install SH5 again and finetune any issues in the campaign and/or adjust for a more date related campaign:hmmm:

gap 05-16-16 04:53 PM

Quote:

Originally Posted by Trevally. (Post 2404903)
Ok thanks for the updates guys:salute:

@Vecko
As I remember the fix for the tonnage bar was to hide it from display and to set victory conditions to pass regardless of tonnage (passed by date)

How is this working. Any issues resulting from this?
If so - I would be willing to install SH5 again and finetune any issues in the campaign and/or adjust for a more date related campaign:hmmm:

Welcome back on the modding side of the Force, Cpt. Trevally :sunny: :yeah:

I am glad that for some of us the tonnage bar issue is solved for good, but to be honest I am still hoping for a campaign rework which will offer a balance between the freedom provided by the absence of a visible tonnage bar, together with the ability of continuing our career no matter how bad (for whatever reason) our tonnage achievements are, and the sense of purpose we get from knowing that some "elite" campaigns/objectives will only get available to the best (and luckiest) captains.
All the campaigns being triggered simply by date, ihmo, deceives this feeling, and misses the whole concept of "dynamic campaign". :yep:

Imo access to all the campaigns which involve a change of Flotilla or a radical change of theater compared to the previous campaign, should be subordinated to the achievement of a "total victory", though tonnage requirements for total victories themselves should be totally hidden to the player. This should be especially true for campaigns/objectives which will enable the player to take part into some key events of the U-boat warfare.

I still wonder wether this is ever feasible or not...

Coldcall 05-17-16 02:20 AM

Okay thanks very much guys. I have taken the plunge and installed Wolves of Steel which thankfully gets rid of the tonnage bar, as it becomes a distraction always looking to see if its filling up. Hat tip to Vecko who I gather is the daddy of TWOS mod.

So far i really like it, now just have to get use to those unreliable torpedoes, which actually feels somewhat authentic. From what I have gathered playing the initial Baltic mission a right angle shot is really important. The duds seem to increase at poorly aligned shots.

Iīm currently reading a really good book on Submarine warfare 39-45 (War Beneath The Sea - Peter Padfield) which examines the different sub warfare philosophy of the Germans, Japanese, British and Americans. I will start using more salvoes and spreads instead of just expecting one/two torpedo kills as is the norm in SH5 vanilla.

If I can sink 1 or 2 ships in a mission with TWOS I will feel I accomplished more than 4 of 5 kills in the stock game.

Again thanks for the responses to tonnage bar problem. Subsim as always a very helpful and friendly community!

A quick question: how does the mission and campaign progression work in TWOS? Does oneīs career keep going even if some missions are complete washouts?

One more thing. I just finished and completed the Baltic mission and reached Kiel on September 3rd. When i checked for a new mission it is still showing only the Baltic mission as available. Do I have to wait until September 5th for the rest of Coastal Waters objectives to show on the mission map?

THEBERBSTER 05-17-16 05:17 AM

Hi Coldcall
The Campaigns and missions are all date related.
Post #64 Open Horizons II > Campaign Dates > Bases > U-Boats
To be able to select the next mission after the Baltic Operation you need to end the patrol after it appears on your navigation map, using gmt stopwatch time IIRC.
If you end the patrol before the next mission start date then you will not see it to request it.
Always make a game save in the bunker before starting a new mission.
Peter

Coldcall 05-17-16 07:17 AM

Quote:

Originally Posted by THEBERBSTER (Post 2405098)
Hi Coldcall
The Campaigns and missions are all date related.
Post #64 Open Horizons II > Campaign Dates > Bases > U-Boats
To be able to select the next mission after the Baltic Operation you need to end the patrol after it appears on your navigation map, using gmt stopwatch time IIRC.
If you end the patrol before the next mission start date then you will not see it to request it.
Always make a game save in the bunker before starting a new mission.
Peter

Got it, thank you!

Trevally. 05-17-16 07:23 AM

Quote:

Originally Posted by gap (Post 2405025)
Welcome back on the modding side of the Force, Cpt. Trevally :sunny: :yeah:

I am glad that for some of us the tonnage bar issue is solved for good, but to be honest I am still hoping for a campaign rework which will offer a balance between the freedom provided by the absence of a visible tonnage bar, together with the ability of continuing our career no matter how bad (for whatever reason) our tonnage achievements are, and the sense of purpose we get from knowing that some "elite" campaigns/objectives will only get available to the best (and luckiest) captains.
All the campaigns being triggered simply by date, ihmo, deceives this feeling, and misses the whole concept of "dynamic campaign". :yep:

Imo access to all the campaigns which involve a change of Flotilla or a radical change of theater compared to the previous campaign, should be subordinated to the achievement of a "total victory", though tonnage requirements for total victories themselves should be totally hidden to the player. This should be especially true for campaigns/objectives which will enable the player to take part into some key events of the U-boat warfare.

I still wonder wether this is ever feasible or not...

Hi Gap

If everyone is happy to see the back of the tonnage bar, I would be happy to review how the campaign flows through the war and add back a level of dynamic campaign.

As the three mods packs (Sobers, Sjizzle and Vdr) do not use the tonnage bar - an update for this would be an improvement.

Looking at campaign progress from a date line prospective, some areas of operations could be blanked out unless performance is high.

Would like to know what you all think:yep:


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