![]() |
FX Update torpedo splash back!
Hi :salute:
EDIT: So our "dream team" of SH5 has reworked and released an update/add-on for TDW FX Update! It's called "New Torpedoes Explosion - FX Update add-on" Thanks to Volodya, Gap and all involved in it!! New torpedo splash and effects avalaible below, and has to be activated after FX Update. http://www.mediafire.com/download/58...date_add-on.7z |
Quote:
Why don't you use Goblin to edit files? |
I made my hand on S3D with SH4...and find it easier.
You know i'm still very basic learner, and Goblin is complicated to me :) |
Quote:
I have long wanted to get a closer look at these effects.. maybe it's time to do it.. :D |
Hey Guys,
Just a quick question So i was about to go ahead and install this file to get the nice splash effects, however when i copy/paste into FX Update/data/library my PC asks me do i want to move and replace the file that's in the folder? or move and keep both files? What would be the correct way? Thanks all :salute: |
@ Fifi
Perhaps it would be better to ask TDW - where to edit his file than return to the stock settings :06: @ TDW TDW, tell us please - where and in what file exactly should/can we edit for increasing range of visibility of your torp explosion water splash effect? Thank you |
Quote:
|
Quote:
Quote:
To me, the stock setting i'm putting back is only a programed visual effect with no interference to other torp file settings he might have done. But i'm no expert :D Only can tell i'm using this effect back from quite some time now, and did not noticed any side effect in game using FX Update... |
Quote:
Quote:
If for future editing you want to know exactly which effect is used, just open bazafx.dat (where most of the stock effects are stored) in s3d and look for the same Id with the search function or, even better, open the torpedoes_g7a-e.GR2 file in Goblin, merge its sim file, merge bazafx.dat, and then expand any amun_torpedo controller, as you would do with S3d. The water_explosion property will display the name of the effect, instead of its Id :know: |
Thanks Guys :)
|
Quote:
Here is a small misunderstanding.. I wanted to learn from TDW - where exactly to edit ranges of visibility of water splash effect in his files :yep:.. I already figured out it is in - TDW_FXU_Torp_Exsplosion_Particles.dat → TorpExsplosionSplashRDelay (RInitial, LDelay,LInitial) → ParticlesGenerator.. and what now? there are two tabs - GlobalScale and GlobalScaleFar, and both have sub tab - Distance.. so, which one? :hmmm: :06: Maybe you know? |
Quote:
Quote:
|
Quote:
Maybe TDW someday could find a couple minutes and will fix this issue :03: |
Quote:
I really enjoy to see huge water splash each torp hit! :rock: |
Quote:
|
Quote:
|
Quote:
Not saying that this is the actual problem with Fx Updates, but tweaking those two parameters might be worth a quick test :salute: |
Quote:
I/we can't edit TDW's files in Goblin.. they are saved incorrectly and don't work (after my edit) at all.. I can only open up them but not edit.. EDIT: So, only TDW be able to find a couple of minutes and fix this issue and help us all.. any other thoughts, Gabriele? S3D doesn't open these files.. even with new files which you sent me earlier.. |
Quote:
I was going to ask you how you had managed to save your changes :-? |
Quote:
I remember he had once advised you to change the height of the chute opening (FX Update).. that's why I was sure that I'm able to edit his files.. at least in this mod.. Any thoughts how can I save them? EDIT: HEX-Editor? |
All times are GMT -5. The time now is 11:38 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.