SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Hummm...NOT! (https://www.subsim.com/radioroom/showthread.php?t=203813)

Kessner 04-18-13 01:07 AM

Hummm...NOT!
 
I have bought this game to try it out. I was excited with great promise that this would be cool and people are nick picking at the game. I got into to my first action on the high sea and discovered something...

If you take the all mesh models, and water, and set it up with all the subs simular to SH3 useing these add on's and have it set so it could be modded by some group like maybe GWX. This game MIGHT actully go some place..

But as it stand...Hummm....NOT!! :down:

StarTrekMike 04-18-13 01:51 AM

Sounds like you need to add some mods, I mean, after playing SHIII, well, you should know that mods are almost always needed.

SH5 is a very good addition to the franchise, you just need to be willing to work a bit for it.

raymond6751 04-18-13 05:56 AM

As always
 
The mods make it a new game and worth while. I highly recommend the new UI mod by TDW as a beginning.

Sub gamers, like submariners, need patience. Don't give up the ship.

Kessner 04-18-13 07:03 AM

Using and interacting was no problem. It is the campaing and combat. Every ship seems to have the ability to eveade torpeados. I fallow through and fire, suddenly have I send a couple torpedos. the Ship turns and is in high speed going away. When I reach a convoy. I suddenly have 5 to 6 ft swells, the stupid depth gage dose not move in meters, only jumps in 10 meters, so my periscope is mainly submerged all the time. Oh yeah when you hit dive to dive deeper it appears to be too confuseing for the game to understand that deeper is not 40 meters and holding, Deeper means 40 plus. Or the convoy is always too far to reach. In the mean time I get these redundant orders to press the attack and be agressive, NOT even sure with who because there is more NO ONE than any one. I wasted all my torps and requested for a resupply which was denied. So I broke orders and returned to port for the resupply. Apperntly the BdU dosn't understand in english or German that "EMPTY" meanse empty so unless harsh words can sink ships, I have to choice but to resupply. They should have stayed with the grid system Instead of this campaing marker. It was less confussing for the game mainly, muchless the player. The "deadline" is 100% pointless. Must have targets first so you can engage with none clown equipment that actully works. You think the torpedo's are being sent out with light beacons. Not even in the default SH3. The combat is really the major problem.

Kessner 04-18-13 07:13 AM

Oh yeah doing a test dive like I do with every with every maiden voyeg sub I get I do a pratice alarm drill so I understand the fastest way to dive. I tend to also test the boat in depth to know how far it gose. I made it up to 200 meters and surfaced. At 100 meters on the way to the serface, the cheif for some reason fines it importaint to tell me the boat was badly damaged and the haul was at 70%. Couldn't tell me that when it was happening, tells me when I almost killed us all like some bad joke. So now I am stuck with a damaged boat that should not have been. Why did I dive to 200 meters, well from my understanding the type 7 can get up to 200 meters, and you are in a type 7. Apperntly not a well built one. Kreigsmarine must be taking short cuts to save money.

I am gonna try to finish the campaing as is. But if I do not make the quota, which the way things are going I most likly won't, too bad. Belive me, I am giving my best shake on this game. Because I think it has possabilities. But the wrong people programmed it...

V13dweller 04-18-13 07:13 AM

Every new player to SH5 posts this in the Forum, every cranky player has not inquired into solving these problems with mods, or thinks they are too hard to install.
All you have to do is ask, and we can guide you step by step on what to do, ask me, and I will personally guide you step by step.
This game has a VERY steep learning curve.

Schütze 04-18-13 07:14 AM

Quote:

Originally Posted by Kessner (Post 2043300)
Using and interacting was no problem. It is the campaing and combat. They should have stayed with the grid system. Every ship seems to have the ability to eveade torpeados.

You could always use the torpedo not leaving any wake. Just sayin.

Quote:

I fallow through and fire, suddenly have I send a couple. the Ship turns and is in high speed going away. When I reach a convoy. I suddenly have 5 to 6 ft swells, the stupid depth gage dose not move in meters, only jumps in 10 meters, so my periscope is mainly submerged all the time. Oh yeah when you hit dive to dive deeper it appears to be too confuseing for the game to understand that deeper is not 40 meters and holding, Deeper means 40 plus. Or the convoy is always too far to reach. In the mean time I get these redundant orders to press the attack and be agressive, NOT even sure with who because there is more NO ONE than any one. I wasted all my torps and requested for a resupply which was denied. So I broke orders and returned to port for the resupply. It was less confussing for the game muchless the player. The "deadline" is 100% pointless. Must have targets first so you can engage with none clown equipment that actully works. You think the torpedo's are being sent out with light beacons. Not even in the default SH3. The combat is really the major problem.
Guess you are chrashdiving then. Well it is a stock SH-feature that has stayed with the game since (to my knowledge) SH3 atleast.

BigWalleye 04-18-13 07:14 AM

Welcome aboard. Kessner!

There are several good mod lists that have been posted. Sober's is very good, and has all the current links for downloading, so you never have to chase a dead link.

http://www.subsim.com/radioroom/down...o=file&id=3492
http://www.subsim.com/radioroom/showthread.php?t=192374

Most of these lists run 60-80 mods deep. There's a reason for that! The game needs that much work. But a lot of work has been done by the modding community. Many people find the modded game worthwhile. YMMV.

BigWalleye 04-18-13 07:19 AM

Quote:

Originally Posted by Kessner (Post 2043302)
Oh yeah doing a test dive like I do with every with every maiden voyeg sub I get I do a pratice alarm drill so I understand the fastest way to dive. I tend to also test the boat in depth to know how far it gose. I made it up to 200 meters and surfaced. At 100 meters the cheif for some reason fines it importaint to tell me the boat was badly damaged and the haul was at 70%. Couldn't tell me that when it was happening, tells me when I almost killed us all like some bad joke.

Did you check the depth under your keel before you dived? Sounds like you may have hit bottom at 100m. Crew may look more like humans in this game, but they're still just bots.

Kessner 04-18-13 07:30 AM

Quote:

Originally Posted by BigWalleye (Post 2043307)
Did you check the depth under your keel before you dived? Sounds like you may have hit bottom at 100m. Crew may look more like humans in this game, but they're still just bots.

500 meters plus!! I dropped were I always drop for a hard test. The straight by Kristiansand. It has always made a fine spot when leaving from Kiel.

Kessner 04-18-13 07:33 AM

Quote:

Originally Posted by Schütze (Post 2043304)
You could always use the torpedo not leaving any wake. Just sayin.

Guess you are chrashdiving then. Well it is a stock SH-feature that has stayed with the game since (to my knowledge) SH3 atleast.

Nope. NOt at crash dive. As for SH3 you can dive till you empload...lol. Just with the GWX mod when you go to maintain current depth, the respons is way better. The default game just keeps on diving.

Kessner 04-18-13 07:37 AM

Quote:

Originally Posted by V13dweller (Post 2043303)
Every new player to SH5 posts this in the Forum, every cranky player has not inquired into solving these problems with mods, or thinks they are too hard to install.
All you have to do is ask, and we can guide you step by step on what to do, ask me, and I will personally guide you step by step.
This game has a VERY steep learning curve.

How about EXTREEMLY steep. Because I did not play for 20 minutes and come up with all this. I had been at it for 3 hours and broke orders to returning to port because I was denied resuppling after wasting my torpedo complament on ships that perfactly eveade them in the middle of the night and that is with officer assit instead of manule....

V13dweller 04-18-13 07:57 AM

It took me about 6 days of total play time to get my head around everything, just saying.
And even then, I still did not know most of the game.
Just ask, and the community will help, getting angry will not solve anything.
The community is hear for a good reason.

If you are having trouble using the Torpedo system, I suggest using the Non manual targeting, then if you are not, use the 1.2.3 system, line them up with your enemies, Eg. Get your 1 over the enemies 1, then your most likely going to secure the hit, unless he changes speed or direction.

Sailor Steve 04-18-13 08:11 AM

Quote:

Originally Posted by Kessner (Post 2043316)
Because I did not play for 20 minutes and come up with all this.

I can understand your anger, but please note that no one who has posted so far has been critical of you. They are all trying to help. A great many people play SH5 and enjoy it, and they want you to have the same experience.

Kessner 04-18-13 03:27 PM

ALL STOP!! I didn't see this before... lol I came across the game data folder. A folder in which I could not find.

Now I created a default A.S.C. mod for SH3 back in 2010 which made it possable to make it and finish the war in 1945. It was NO cheat mod, gave the player (me) and the AI (them) a 50/50 chance, which turned up into a very intressting campaing. This includes being at the bottom of 120 meters off a contental shelf repairing my type 9 as it was taking on water while destroyers were looking for me above.

I just sampled some of my Sh3 settings and see what happends. So far it looks like it may have took. This boat sunk faster now its up enough to pass it. I was happy with some of the GWX setting too, maybe I mix em up a bit... Hope this experament works...

Kessner 04-18-13 04:21 PM

See useing the boat was never a issue...If anything for what it has I think it is good set up... But these adjustments may just work out...

I see the issue is gonna be trying to figure out how to use this TDC, as you know in SH3 the Officer can handle all that or you can. Here it seems it is gonna be a issue hitting moving targets. I can see that coming..Thank goodness for the Deck Gun...

TheDarkWraith 04-18-13 04:30 PM

Quote:

Originally Posted by Kessner (Post 2043518)
I see the issue is gonna be trying to figure out how to use this TDC, as you know in SH3 the Officer can handle all that or you can. Here it seems it is gonna be a issue hitting moving targets. I can see that coming..Thank goodness for the Deck Gun...

If you are not using a UI mod you are going to get really frustrated with the game :yep: If you have not patched you exe/act files with my Generic Patcher you will get even more frustrated with the game.

Kessner 04-18-13 07:40 PM

Quote:

Originally Posted by TheDarkWraith (Post 2043528)
If you are not using a UI mod you are going to get really frustrated with the game :yep: If you have not patched you exe/act files with my Generic Patcher you will get even more frustrated with the game.

My fustration is the use of the torpedo computer. how do I use this thing so I can actully hit a target, because I can now get to 200 meters now and not be damaged once... My patch was a auto patch by ubisoft. I use a disk version, I advoid download versions like the enemy..

Kessner 04-18-13 11:09 PM

Ok everyone, first I would like to thank you all very much for your in-sight. This I really do mean. I also like to apoligize of my reaction to SH-5. I also mean that as well. I did not know there was a working data folder for it.

I had done my experament, game behavor plays more so like a SH3 game with eaither my mod or GWX's. With a few changes, Its rather nice game, even had watched them load up a torpedo's into the tubes. That is a very nice touch.

I plan to tinker some more with it. So far some of my adjustments solved some of the fustration issues I had. But I also wounder what else can be done. As soon as I figure out this torpedo data control so I can actully hit a target I will be ok. Its the only thing I am trying to figure out.

Once again, I like to say thank you all, I am sorry for my actions. :salute:

TheDarkWraith 04-19-13 12:13 AM

Quote:

Originally Posted by Kessner (Post 2043639)
Ok everyone, first I would like to thank you all very much for your in-sight. This I really do mean. I also like to apoligize of my reaction to SH-5. I also mean that as well. I did not know there was a working data folder for it.

I had done my experament, game behavor plays more so like a SH3 game with eaither my mod or GWX's. With a few changes, Its rather nice game, even had watched them load up a torpedo's into the tubes. That is a very nice touch.

I plan to tinker some more with it. So far some of my adjustments solved some of the fustration issues I had. But I also wounder what else can be done. As soon as I figure out this torpedo data control so I can actully hit a target I will be ok. Its the only thing I am trying to figure out.

Once again, I like to say thank you all, I am sorry for my actions. :salute:

In my UIs mod I have a thing called Automation. Automation lets people write tutorials for the game among other things it can do. These tutorials are real-time tutorials (they walk you through the game by you playing the game and following directions). Many tutorials were written by Trevally for using the TDC. I highly recommend you check them out :yep:


All times are GMT -5. The time now is 08:07 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.