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where are the sweetspot?
I want to know if there is some sort of 'sweetspot' to hit for the bigger ships?
Recently encountered a medium convoy with 3 large merchant (10k ton each), fired 4 torps at 2 of them, 2 torp each, torpedo depth 8.5, all 4 torp found their marks amid ship but both of the merchant survived. I followed them submerged for about an hour, they dont seem to have any flooding problem. Just slightly reduced speed... Where else on another encounter i have managed to sink the hms hood (30+K ton) with just 2 hit to below the rear main gun. |
The best general rule is to hit just aft of the stack on single-stack vessels and between the stacks of multi-stack ships. BTW, are you running any mods and if so, which ones?
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running gwx
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what about the torpedo depth? whats a good depth for merchants above 4k ton?
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If you are still following them, reload your tubes and give them more fish. Aggressiver sein! :arrgh!: |
cant reload because of escorts around. will wait and see.
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I think Jimbuna has a damage
chart imaging various vessels with their various compartments highlighted according to what out is, like engine room or armoury. Should be available from his gamefront account link in his sig. |
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Where ever your lucky enough to have a torpedo hit.:rotfl2:
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That's the one :yeah:
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http://img188.imageshack.us/img188/2063/image2rza.png |
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I've been setting mine to only 3.5 - 4 meters deep and using impact on a 80 to 90 degree firing angle only. Every time I use a magnetic, I either miss or have a dud. I've never really figured out how the magnetic works. I've read that when using magnetic, you should fire at a ship from aft or fore as to get the eel running the length of the ship, a meter or two below the hull. Like I mentioned, I've never been able to get a hit using magnetic. Can someone please elaborate on the use of magnetics? |
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In rough weather the draught is constantly changing and there is a greater chance the eel won't detonate. |
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For magnetic the advice I gave will work, unless a was said the weather is bad. |
Jimbuna, on the color-coded chart, what is the color key?
Thanks, AD |
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Blue = Keel Yellow = Engine room Purple = Magazine Orange = Fuel |
i know this is abit old but i thought i would mention the sweet spots i have found(using stock, i imagine they haven't changed much in GWX but haven't gotten around to testing yet)
C2&3, right below the flag pole seems to spilt her every time (i use auto target as i do enough maths at uni not to bring it into my gaming life) T2, middle mast to the aft section which is behind the raised section in the middle of the ship T3, aim at the forward most mast (both tankers will go up in a glorious fireball) these are the only ships i have really hunted(big tonnage for 1-2 torpedo's), came across a few liberties and other things but haven't found their spots just yet (fuel bunkers seem to cripple but not instant kill alot of the time) all shots with -0.5m from draft and in 7m/s or less wind, aim at draft for 7-10 m/s, 10-13 m/s +0.5 from draft and surface running impacts for above 13m/s(i usually just dont fire and stalk until weather improves) be careful at the start of the war for dodgy torpedo's depth setting and such hope this is some help :) |
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