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-   -   [REQ] Navigation bouys in SH5 (https://www.subsim.com/radioroom/showthread.php?t=183287)

THE_MASK 05-04-11 05:07 PM

[REQ] Navigation bouys in SH5
 
[REQ] Navigation bouys in SH5

Check this thread out .
http://www.subsim.com/radioroom/show...ghlight=marker

ETsd4 05-04-11 06:35 PM

Yes.

Maybe this book have infos about all buoys' positions from 1939-45 ;)
http://i714.photobucket.com/albums/w...thouses_02.jpg



The exact position of all lighthouses from 1939-45 is pretty much clear, since we have all the
KM-Maps from the Atlantic & North Sea & Mediterranean Sea etc. (every yellowish point is a lighthouse).

http://i714.photobucket.com/albums/w...thouses_01.jpg

Zedi 05-05-11 01:20 AM

Outside LaSpezia/Italy.

http://i1232.photobucket.com/albums/...g?t=1304575981
http://i1232.photobucket.com/albums/...g?t=1304575985
http://i1232.photobucket.com/albums/...g?t=1304575986
http://i1232.photobucket.com/albums/...g?t=1304575986
http://i1232.photobucket.com/albums/...g?t=1304575987

I dont even know whos permission to ask, the credits list is very long. And where exactly these buoys are used?

They float a bit low in the water and the texture need an update, but they are oke and every light works.. tested red, green and white.

Im not 100% sure about this as I tested these only for 20minutes/5 hours ingame.. but seems like they also block the patrol ships. From 5 patrol ships in port, only one was active when I arrived in the test area.. the rest... stuck. Similar to the problem with the mines. And this is with stock game, no mods ..

TheBeast 05-05-11 02:37 AM

I think it would be very easy to import these Bouy's to SH5:hmmm:
  1. Update all CFG files to SH5 format
  2. Undate Collusion Models - Damage Model doesn't matter
  3. Copy the Bell Sounds controls from end of SH.sdl to your favorite Sound MOD SH.sdl
  4. Place in Campaign
:rock:

Zedi 05-05-11 03:04 AM

Quote:

Originally Posted by TheBeast (Post 1657122)
I think it would be very easy to import these Bouy's to SH5:hmmm:
  1. Update all CFG files to SH5 format
  2. Undate Collusion Models - Damage Model doesn't matter
  3. Copy the Bell Sounds controls from end of SH.sdl to your favorite Sound MOD SH.sdl
  4. Place in Campaign
:rock:

The images posted by me are already from SH5 campaign, not single mission or SH3. Screens taken in LaSpezia in Mare Nostrum campaign.
Only the sdl need a bit of editing, everyhting else works ok.

stoianm 05-05-11 09:42 AM

@Sober... seems that your wishes become true very fast... can you tell us all your wishes... seems it is the proper time for this:DL:


Navigation-bouys-in-SH5

TheDarkWraith 05-05-11 09:53 AM

Quote:

Originally Posted by Zedi (Post 1657095)
I dont even know whos permission to ask, the credits list is very long. And where exactly these buoys are used?

DivingDuck is the one you should ask. He originally made this for SH3.

These bouys are used to mark channels for shipping lanes.

LtzS_Petersen 05-05-11 02:23 PM

The black/yellow buoys are used to mark dangerous Areas, like Wrecks or sands.
http://www.abload.de/img/600px-cardinal_mark_dign1a.png
Green and red are for the shipping Lanes, red/white (vertical) mark the middle of a shipping Lane.


http://www.abload.de/img/lateral2d7qx.jpg

From Sea coming, the green buoys are on Starbord side.
Here an Example:
http://www.abload.de/img/boyen88hl.jpg

Sorry for the many Pictures, but i would bite in my Mouse if they where of the wrong Side ingame. :lost:

The Lights are reglemented too, but i think its too much work. But you can count the Flashes (at Pic 1) and see, where you must pass the Buoy.
But it is a great Advancement in my Opinion. Nice to see that.

Zedi 05-05-11 03:02 PM

Huh... excellent info, thanks so much. So according to these rules.. in ports I will place only green and red ones. And the red ones will be in middle and green.. where? Im a complete noob with these things but I wanna make it right. So for example in Kiel I will place the red buoys on middle and green ones on booth shore side?

We have no wrecks in SH, so where I can use the yellow ones? Should I mark with them a mined area? :P Actually that would be very cool, so I can guide the players out of the mine fields in friendly areas, like Helgoland/North Sea.

stoianm 05-05-11 03:06 PM

Quote:

Originally Posted by Zedi (Post 1657613)
Huh... excellent info, thanks so much. So according to these rules.. in ports I will place only green and red ones. And the red ones will be in middle and green.. where? Im a complete noob with these things but I wanna make it right. So for example in Kiel I will place the red buoys on middle and green ones on booth shore side?

We have no wrecks in SH, so where I can use the green ones? Should I mark with them a mined area? :P Actually that would be very cool, so I can guide the players out of the mine fields in friendly areas, like Helgoland/North Sea.

I noticed that not all the buoys have a ringing bell ... the red and the green ones for sure:hmmm:

LtzS_Petersen 05-05-11 03:39 PM

Here a Chart from the Kieler Förde:
http://www.nv-pedia.de/pedia/?q=node/471
Parts of the Baltic coast, Florida and Caribbean you can find there.
With a right click enlarge.
Nice, in the Eckernförde Bight is the Torpedo Trail Area from the Torpedoversuchsstation, Torpedo Test Center. These are Yellow Buoys with a lying Cross on top.

Or look at openseamap.org, but this is uncomplete i think.
http://www.openseamap.org/

Bells was used on important Places, like the red Buoy at the Sands from Laboe or Weser 9, 2,5nm westward from Lighthouse "Roter Sand".
Here the Chart from Laboe, the Buoy is marked with "Bell".
http://www.abload.de/img/kielyugs.jpg

The Yellow/Black you can use like the Kleverberg-Ost:

http://www.abload.de/img/kardinalujeu.jpg

And i prefer yellow Buoys for Minefields. :D

Zedi 05-05-11 03:59 PM

Zis ist nicht funny! Now I need to reorganize completely the whole port traffic and force the ships to sail on the correct side... and I thought this will be easy and fun. :dead:

Thanks again for the info, appreciate it.

jwilliams 05-05-11 04:06 PM

Quote:

Originally Posted by Zedi (Post 1657660)
Zis ist nicht funny! Now I need to reorganize completely the whole port traffic and force the ships to sail on the correct side... and I thought this will be easy and fun. :dead:

Thanks again for the info, appreciate it.

Ouch....

But glad to see that your going to implement the correct harbour rules. :yeah:

Now I'm going to have to learn how to navigate correctly through a harbour.

Awesome work Zedi. :rock:

Budds 05-05-11 04:21 PM

Quote:

Originally Posted by LtzS_Petersen (Post 1657577)
http://www.abload.de/img/lateral2d7qx.jpg

From Sea coming, the green buoys are on Starbord side.
Here an Example:
.


From :
http://yachtpals.com/how-to/navigation-us3

"Lateral Aids to Navigation generally indicate which side of an aid to navigation a vessel
should pass when channels are entered from seaward. In the
absence of a route leading from seaward, the conventional
direction of buoyage, generally follows a clockwise direction
around landmasses. The most important characteristic of an
aid is its color. The "3R" rule "Red Right
Returning" is the essential rule of thumb for using the
lateral system. This means that when entering one body of
water from a larger body of water (i.e. returning to a harbor
from a bay or sound), keep the red aids to starboard (right)
side and green aids to port (left) side. In addition, each
aid is numbered, and these numbers increase as entering from
seaward. "

Was how I learned it....
Red on Right when Returning...... if you have Both red and green, green on right when leaving Port. ( Green means GO,,,,, Red means STOP..... Green on Right when GOING out..... Red on Right When COMING home.)

Ya want a real mystery......
Figure out the lights on Ocean going Tugs and Cargo ships !
They got more than a Christmas Tree in Times Square !
So many Lights, in Rows, with different colors.... :hmmm:

Anywyas...........

LtzS_Petersen 05-05-11 04:30 PM

Quote:

Originally Posted by Zedi (Post 1657660)
Zis ist nicht funny! Now I need to reorganize completely the whole port traffic and force the ships to sail on the correct side... and I thought this will be easy and fun. :dead:

Haha. :D' sry about that.
Its bad that the Wrecks are not permanent, also stranded Ships, that were a little sightseeing Effect at Harbor Approaches.

Edit:
@Budds: these are different Rules, Europe, Africa, Australia and most Parts of Asia use the Lateral A System, America, Japan, Phillipines and Korea the Lateral B System. There are the Starbord Buoys Red and the Port Buoys green, but the top Marking is the same as in A.

urfisch 05-05-11 04:37 PM

this is getting interesting, guys!!!

Zedi 05-05-11 04:49 PM

Quote:

Originally Posted by LtzS_Petersen (Post 1657677)
Haha. :D' sry about that.
Its bad that the Wrecks are not permanent, also stranded Ships, that were a little sightseeing Effect at Harbor Approaches.

Yeah right... TDW is already planning to add wrecks.. soon.

But seriously, were these things functional in ww2? How were these lights powered? With candles or .... ?

LtzS_Petersen 05-05-11 05:16 PM

Mmh, i think they use Petroleum, but not all Buoys are equipped with Lights. In the War there were less Buoys than normal, but i dont know.
An other Problem is, that they can used different Painting as today. I didnt find anything about that in the War.
But i think its o.k. to use green and red, so that anyone who drove an Uboat into the Port of Kiel, in Real Live know what to do in an Emergency Situation. :D

@Budds: i edited my last Post if you miss the Aswer of your Question.

Budds 05-05-11 05:31 PM

"By 1910, Congress discontinued the Lighthouse Board and created the Lighthouse Service. The new agency was under the control of the secretary of commerce. The first Commissioner of Lighthouses was George Putnam. Putnam was the first and, very nearly, the last commissioner of the Lighthouse Service. His tenure extended from the service's inception until his retirement in 1935. Putnam did more for the cause of navigational aids and their maintenance than any other individual. He continued the Lighthouse Board's policy of experimentation and encouragement of new buoy designs. He also convinced Congress to allocate money for Lighthouse Service vessels, and crusaded for his employees. Under Putnam the most important advances in long-range aids took place. The United States led the way with the new technology - the radio beacon. The advent of radio-beacon technology made buoys, lightships and lighthouses "visible" from significantly greater distances. No longer did a mariner have to physically see a buoy. The radio beacon made it possible for vessels equipped with a radio direction finder to take a bearing up to 70 miles from a navigational aid and, once identified, set a course relative to the aid. Lighted buoys using compressed gas as a fuel gained popularity during Putnam's superintendence. Thirty years of trials and improvements, however, did not render the buoys entirely safe. The service issued instructions concerning safety in tending Pintsch, Willson, and American Gas Accumulator buoys because of the explosive nature of compressed gas. Most safety problems occurred during pressure tests. For example, in December 1910, an explosion of a Pintsch gas buoy killed a machinist attached to the tender Amaranth. The machinist had completed a routine pressure test and had shut down the compressor. According to Lighthouse Service reports, the buoy's cagework sheared away the mainmast of the Amaranth. The force of the explosion separated the top cone of the buoy from the body at the weld and hurled it through the roof of the depot's lamp shop. The blast forced the body of the buoy and its counterweight through the dock. The next issue of the Lighthouse Service Bulletin carried detailed instructions for pressure testing Pintsch gas buoys. The Willson buoy, designed and patented by Canadian inventor Thomas Willson, was inexplicably adopted by the Lighthouse Service. It also was a compressed- gas buoy, but worked on the carbide and water principle. Instead of pressurized gas, the fuel was solid calcium carbide, soaked with kerosene oil during the loading or "charging" process. This helped reduce the risk of explosion of the calcium carbide. The Willson buoy was charged by drying the inside of the buoy completely and applying mineral oil to the sides of the fuel chamber. The calcium carbide slid through a canvas chute into the chamber. This was risky business. Even with the best precautions the risk of explosion still existed, as happened aboard the tender Hibiscus in 1913. One explanation for this explosion was that a lump of carbide struck the side of the chamber and created a spark. This accident occurred in a dead calm. Charging this type of buoy on a blustery day or in a fast-moving current must have been exciting, if not nearly impossible."

From :
http://www.themaritimeguardians.com/...oy_history.cfm

:cool:

THE_MASK 05-05-11 05:37 PM

Some sand banks in harbors would be the next step . It would be way more interesting in game if you had to negotiate sand banks and use the buoy system , now that we have real navigation . Just another piece of the puzzle i am imagining .


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