![]() |
[REL] Naights Submarine Textures (interior)
RELEASED V1.2G (PUV)
This mod is now public and anyone can make modifications to it, if anyone wants to release custom versions, can do it with no problems. "Current Version is V1.2, V1.2G is alternative cleaner grey colored interior, if you like v1.2G you dont need to install v1.2 and vice versa" Screenshots: http://www.subsim.com/radioroom/album.php?albumid=522 Naights Submarine Textures (interior) http://i45.tinypic.com/2vuzcq9.jpg First Release: V1.0 V1.0 POST Quote:
Quote:
Quote:
http://www.mediafire.com/convkey/5a8...5pghj0ub6g.jpg V1.2G PUV POST Quote:
Quote:
-This step is optional, but highly recommended. ADJUST YOUR MONITOR BRIGHTNESS/CONTRAST. An uncalibrated monitor can cause images to be washed out, or unusually dark. Lagom.nl has a very nice suite of test patterns to aid calibration. Browse to http://www.lagom.nl/lcd-test/black.php then open http://www.lagom.nl/lcd-test/white.php in a new tab. Fiddle with your monitor's brightness/contrast levels until all black and white patterns are distinctly visible. You may also try adjusting your video card's brightness/contrast/gamma settings as well. NOTE: Your monitor may not be capable of displaying both the darkest darks and the whitest whites at the same time (or at all). In this case, try to find an acceptable middle-ground. Hope you like it, BYE !! |
Thanks for the mod . Its good to have choices .
I really like it . |
I really like this change with all the darker wood and olive drab shading.:cool:
Greate Job! Plus it adds the option to change the interior look/feel for the different Type Subs or Skin your are currently using. |
I would like to see some closet door textures for the closest in the rest of the officers quarters. Now only the captains seems to have closest while the other officers just have wooded boxes without doors next to there bed.
|
Looks fine! :up:
|
Hi:
Quarter room and Command room reworked dials, new clock and some radio tweaks, working now with the rest of the dials and panels. http://img180.imageshack.us/img180/1500/37129466.jpg http://img14.imageshack.us/img14/7263/76929741.jpg More to come. Bye !! |
:up: Well Done :yeah:
. |
Hi:
Quote:
Note: Added 2 screenshots to first post, with some hard details that mod offers, more to come (need to upload new details). Bye !! |
Quote:
Same problem with Radioman Room clock. |
Quote:
|
Quote:
What is the DDS file name for the clock in the radio and sonar room in SH4 v1.5 U-Boat Add-on If you look at Data\Menu\Skins\German\Gui\Clock.dds as example. Some clock hands not on image but the hands are on image mask(Alpha Channel) I think clock hands are on Dials.dds |
Quote:
Edit: I know a good deal about all the GUI textures thanks to working with reaper7 on his mod. |
Quote:
Have you seen the Hour hand like on the clocks on any images you have worked on? I've been searching for the Hour Hand in the images and Alpha and haven't found it yet. If you find that image, I will fix the missing minute hand and maybe even the seconds hand. Also, is it possible the controller is missing from a GR2 file? |
Hi:
Must be other file related to that minute hand, I only edited clock background and alpha only have information pointing to that background. Added some more details to clock, this clock is made by me from blank document !! :DL http://img121.imageshack.us/img121/1271/clockj.jpg Bye !! |
I know that the file I mentioned does not have the missing clock hands, I was just saying that there should be a discernible clock hand somewhere since they are used for the Gui's clock.
No, I have not seen them anywhere, that is what I am saying. Me and BIGREG cannot find any dial/gauge/clock needles/hands anywhere. Nice clock by the way naights. I have not done anything with the clocks yet in my interior mod. But, you are inspiring me to do so.:up: |
Quote:
Quote:
The clock face for the Sonar Room faces Aft (Missing Minute Hand) and the Clock in the Radio Room face Foreward (Missing Hour Hand). All four clocks use the same hands. Could the orientation of the clock have anything to do with it?:06: In other words, are the clock hand images single sided? |
Anyone know what texture the clock hands are being pulled from. I can find the clock faces, but not the hands :hmmm:.
|
Quote:
I bet that the texture for the clock hands(where ever they are) are low opacity images. The clocks that are working correctly have the shaders set for the low opacity, and the clocks that are not working are set up for full opacity. That would explain why you can still see a ghost of the hand there. |
Quote:
Sonar Room: QR1_Needles_Minute1 Radar Room: QR1_Needles_Hour2 The hand are ghosted in GR2 and I have not been able to track down when the Textures are actually configured as yet. |
:salute: For the hour needle in radio room , i have found the location of the texture ( various_metals_wood_04.dds ) :D ,for the minute needle in the sonar is a bug in .gr2 with the texture :damn: , and i have try fast all possiblity to make it visible , but i have not found a good solution :hmmm:.. for the moment....
if you want , i can send you ,my " test " texture for the location I work always of my mod :03: https://dl.dropbox.com/u/8655607/Tes...cadrangreg.jpg |
All times are GMT -5. The time now is 11:02 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.