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slow decline of mods?
Is it me or am i seeing a decline of new mods and updates of existing onces after patch 1.2?
Maybe people are dissapointed with patch 1.2 to give the modders what they need to revolutionize sh5? Or is it that people are just losing interest in sh-5 in general? |
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Other than new ships and campaign stuff, what are we really missing? Ships are slow going since tools are still being developed and campaign work is waiting to see if this has been a final patch or not. There's amazing mods being improved nearly daily and a lot of behind the scenes stuff that isn't happening on this forum. |
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At the beginning there are a lot of mods because the game is very new and there are a lot of things to mod. But After some time the "Easy" part is done and people wait to the next patch. Also some tools are not available yet, so parts like new ships, submarines , campaign and other are waiting to be done. |
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As i understand it, a similar forum has developed for SH5. |
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And I have posted it in several places. http://marblecake.proboards.com/index.cgi?board=general You must register but that's a minor thing. |
And don't forget that it was around three years ago when someone (I forget who or I'd look it up and quote it exactly) said that SH3 was just about done and there would be no new mods for it...
I'd say SH5 hasn't really even started yet. |
The scripting is going to bring a new level to the term 'intellectual rights' and the squabbles that follow. How many ways can you actually code differently to get the same accomplishment?
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Ask Microsoft.
I'd bet they have the answer! :har: And new accounts approved. :up: |
They just buy it. :haha:
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and take stances. Where some at onetime demanded open work and demanded no permissions needed? Will now reverse that position with the same zeal. Those that demanded protection? Will now reverse that position with the same zeal. It will all end up with a sticky called 'SubSim's recommended modding etiquette for SH5' And I will be called a Prophet. As I can foresee the future. :haha: |
Hmmm, let me know when that happens, so i can get the popcorn ready. Either that or ill hit Jimbuna up for the popcorn while i go get the sodas. :haha:
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probably because sh5 became unbearably boring and NOT worth the pain
of moding in.. they probably went back to sh4 or even 3 boo to ubisoft for: - killing SH4-GWX - SH5 MOD Developement Support - Online Verify to play an offline game.. wtf boo i say ..just boo I hope your sales rev shows you the bad choices you made & how upset we all are about it. |
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I am very firmiliar with python 2.6.2 scripting in Mount & Blade M.S.S
so until ubisoft decides to release a (Module System Source) for SH5 I stick to what i stated quote: *pain to mod in* |
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Sure it's not all easy peasy painless scripting, but the ability was added to the game by Ubisoft which has allowed players to do those kinds of thing and it's very much worth it. So maybe "boo on Ubi for not making it easy for me" but definitely not "boo on Ubi for making it available period". |
Ubi did a fairly good job of documenting the script manager editor that you can use in game. Once you figure out the little intracacies of it it's really easy to use. There are some items though that no matter what I try I cannot 'use' them. The real baffling part are the 'mystery' properties and methods that I see on some of the variables used in the code that aren't documented anywhere. Take for example the Menu class. It has a Menu.TimeCompression property that's not documented anywhere. Only reason I know it exists is because I found it perusing the files. This begs to question what else can Menu do? What other undocumented classes/methods/properties exist? :hmmm:
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