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-   -   Stadimeter bugged (https://www.subsim.com/radioroom/showthread.php?t=169878)

Klub Bilderberg 05-20-10 08:23 AM

Stadimeter bugged
 
I guess im not the only one who was confused about strange values returned from stadimeter. I wanted to try out changing the mast height parameters for each ship same way it was made by modders for sh4. But it turned in no results.

Out of curiosity ive false identified a known ship during a test mission. To my surprise the stadimeter values didnt change. So i came to the conclusion that it doesnt matter whether you identify the target right or wrong. The game engine seems to ignore the individual mast heights for each ship, it just takes some default value which might be more or less acurate. So there is definetely a bug with the stadimeter.

discuss.

kylania 05-20-10 08:27 AM

Welcome aboard! :salute:

You're entirely correct in your observations of remaining bugs with the 1.2 patch. That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy!

Klub Bilderberg 05-20-10 08:33 AM

Quote:

Originally Posted by kylania (Post 1398143)
Welcome aboard! :salute:
That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy!

can someone confirm that stadimeter works accurate with that addon?

Blood_splat 05-20-10 08:48 AM

Dude this is subsim!:rock:

kylania 05-20-10 09:32 AM

Quote:

Originally Posted by Klub Bilderberg (Post 1398150)
can someone confirm that stadimeter works accurate with that addon?

Erm, I just did... :o

Shiplord 05-20-10 10:31 AM

The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.

severniae 05-20-10 10:49 AM

Quote:

Originally Posted by Shiplord (Post 1398242)
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.

Good point, I'd never actually thought of that!

How would the real U-boot captains cope with this problem, I wonder.

Klub Bilderberg 05-20-10 10:59 AM

Quote:

Originally Posted by severniae (Post 1398265)
Good point, I'd never actually thought of that!

How would the real U-boot captains cope with this problem, I wonder.

Quote:

Originally Posted by Shiplord (Post 1398242)
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.


yes its true. The mast height is taken from root to top. Ive been saying this during sh3 times already. But on the other hand its easier to messure from sea level and there is always same draft regardless of payload for each ship anyway. If you want realism someone make a stadimeter mod that works from root to top.

Sonarman 05-20-10 11:21 AM

@Shiplord

Great post:up:, that never occured to me but the reasoning is obvious, perhaps theDarkWraith could make this change in his multiple UI mod the ship config files?

kylania 05-20-10 11:41 AM

Quote:

Originally Posted by Sonarman (Post 1398296)
@Shiplord

Great post:up:, that never occured to me but the reasoning is obvious, perhaps theDarkWraith could make this change in his multiple UI mod the ship config files?

Because that would be a drastic change that would satisfy a small handful of people and would probably be incompatible with other ship packs and completely at odds with stock features?

Navarre 05-20-10 12:21 PM

Quote:

Originally Posted by kylania (Post 1398332)
...and would probably be incompatible with other ship packs and completely at odds with stock features?

That's the problem with the stadimeter in the Silent Hunter series, it's broken by design since SHIII :smug:

kylania 05-20-10 12:43 PM

Quote:

Originally Posted by Navarre (Post 1398380)
That's the problem with the stadimeter in the Silent Hunter series, it's broken by design since SHIII :smug:

Apparently the SH4 Fleet Boat one worked via dual images instead of line to mast and therefore didn't have to lined up with the waterline or whatever. Never played it that much to remember though. heh

Klub Bilderberg 05-20-10 01:41 PM

Quote:

Originally Posted by kylania (Post 1398402)
Apparently the SH4 Fleet Boat one worked via dual images instead of line to mast and therefore didn't have to lined up with the waterline or whatever. Never played it that much to remember though. heh

you dont have to line up the water line in sh5 either. Its working pretty much the same as in sh4.

kylania 05-20-10 04:07 PM

Quote:

Originally Posted by Klub Bilderberg (Post 1398459)
you dont have to line up the water line in sh5 either. Its working pretty much the same as in sh4.

Whoa.. you're right. :o Makes things even easier now! heh:rock: Could have sworn it was the other way around.

Itkovian 05-21-10 07:28 AM

Wait, you don't have to line up to the waterline first?

What I've been doing now is line up the horizontal black line in the peri to the target's waterline, activated the stadi, and then raised the black line of the second picture that appears to the top of the mast of the original (non-moving) image.

Are you saying that's not necessary? How does one do it otherwise?

Itkovian

kylania 05-21-10 08:30 AM

Nope, I did a few tests last night and with the crosshair line above or below the ship itself, as long as you lined up the images (waterline of the ship with top of the mast) you got the same value.

It's easier to see if you line up with the waterline since then you have the horizontal line to measure by, and anti-aliasing is VITAL. With AA turned off, measuring a target that was 1100m away, I'd get a variation of up to 300m depending on how much of the masts the non AA graphics happened to display at that moment.

jdkbph 05-21-10 09:31 AM

Quote:

Originally Posted by Shiplord (Post 1398242)
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.

Actually the use of the stadimeter in the game (SH3/4/5) is right on... for that time period. Unless the Germans did it differently than everyone else (I'll be happy to stand corrected if they did), mast head height was always taken from the waterline.

See section 4J of the Periscope manual on line at maritime.org.

JD

Navarre 05-21-10 12:21 PM

As far as I know, there were no stadimeter on the German subs. The distance were simply estimated because it plays no role in the method the Germans used. They use for the solution, a collection of firing tables and these tables are based on the mathematical formulas of the Thales' theorem also called intercept theorem. No matter how far a target is away, if it is still within the range of a torpedo, the distance is not important. The correction angle is always the same no matter how far away the target is, if the speed and heading of the target don't change.

jdkbph 05-21-10 03:50 PM

Quote:

Originally Posted by Navarre (Post 1399454)
As far as I know, there were no stadimeter on the German subs. The distance were simply estimated because it plays no role in the method the Germans used. They use for the solution, a collection of firing tables and these tables are based on the mathematical formulas of the Thales' theorem also called intercept theorem. No matter how far a target is away, if it is still within the range of a torpedo, the distance is not important. The correction angle is always the same no matter how far away the target is, if the speed and heading of the target don't change.

The link HERE seems to suggest this is correct. At least for other than early war boats. Apparently the early war boats had stadimeters in the attack scope, but the later binocular optics did not allow the installation of a stadimeter.

BTW, the full link is broken at the moment, which is why I linked to the "quick view".

JD

Seeadler 05-21-10 04:37 PM

Quote:

Originally Posted by Navarre (Post 1399454)
They use for the solution, a collection of firing tables and these tables are based on the mathematical formulas of the Thales' theorem

2008 this table based on Thales' theorem was posted on the Ubisoft forum
http://img201.imageshack.us/img201/4...nkelsz5.th.jpg
I used it in SHIII and it worked nearly perfect:yeah:


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