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Op Monson torpedo problem
Just a quick question, I've noticed my torpedoes passing clean through the hulls of ships I'm shooting at (and not in a cool way that leaves a hole). Can anybody explain why this might be happening?
The target was a Dutch merchant in the 1939 campaign and I was playing on quite an easy setting. It's baffling (and quite annoying as it's wasted nearly all of my torps for this patrol). |
1st of all the dutch where neutral until 10 may 1940.
2nd are you sure the torps didn't ran deep? |
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I wondered about the torps running deep myself at first and adjusted fire accordingly, the last shot I watched literally pass through the hull. |
It's just happened again, this time with a British ship. Although I did manage to hit another ship, albeit with a stray shot. Has anybody else had anything like this?
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Can't say that I have.
I've had them dud, detonate prematurely and run deep. But I've never had them go through a ship. That's usually when they'd either explode, or bounce off the keel. Are you using some kind of a ship add-on mod that might be causing issues? |
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heard of a similar problem, must be about 6 months ago. Can't remember what the solution was. Are you sure it weren't deep runners?
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and http://www.subsim.com/radioroom/show...77&postcount=1 |
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Date: September 1939 (different dates therein, but both in that month) Location: Just east of the British Isles in both instances. Nearest town was Hartlepool. Type of Sub: IIB and a IIC. Flotilla: 1 and 7 Mods (in install order): Opsmonsun V705 OMv705 to V720 OMv720 Patch 2 OMEGU_v300 OMEGU_v300 Patch 5a Other relevant facts: I've had a torpedo impact once in the two campaigns I've started, missed a corvette, hit a light cargo ship of some kind. I've tried both types of detonator. Fairly sure the only type of torpedo I've tried is the conventional one fired at fast speed, not the electric ones. In terms of the actual impacts themselves, or lack thereof, I've literally watched the torpedoes go clean through the target on two occasions, so it's not going under the hull or hitting and sinking, they just ghost through. Am running v1.5 of the game. I've started a campaign with a different class of sub at a later period, I'll report back if I can hit something, cos if I can I'll want to show it off. :D |
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The following relevant facts are missing: Class ID of targets and game play settings I would like to point out that if there was a generic problems with both the ship damage model and the Torpedo's then I think some of the over 6000 people that have downloaded and used OM would have said something by now. It should be noted that the early war torpedoes had historical depth keeping problems until Feb 42. However I will look in to it |
I think this actually might be graphic issue related.
Perhaps residual issues from using alt-tab combined with your video settings? Does the game run smoothly? Other than that, the only other thing I can think of is perhaps something got scrambled or corrupted during install. |
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Had another weird issue with a ship taking over a hundred rounds from the deck gun but not sinking. It took damage, even caught fire, twice, but didn't sink. Something is properly not right I think. :S |
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Let AI do the shooting and use the "aim at water line" option |
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I'm still getting this problem, though it didn't happen in the training mission.
I am suspicious that it could be due to my playing in easy mode and might be the game attempting to stop me blowing up neutral shipping. Or is that a completely insane theory? |
Tip: the early G7e's have only impact detonators, and it took me some time to figure that out. If you set it to magnetic you have already disarmed it before it even leaves the torpedo tube :)
I have a lot of duds in 1939/1940, too, but I find it keeps me from scoring unrealistically high tonnage, so I agree with it. |
Given that the torpedo control panel is in German I can only take a vaguely educated guess at the trigger setting, but I think they are on impact. I can remember if I've seen a dud torpedo hit yet, but I was under the impression that they bounced off the target and went dead in the water, rather than passing through it cleanly.
If passing through the target is what dud torps do, then I guess that is what it could be, though I have duds turned off in the difficulty settings. |
Hovis, what range were you shooting?
I vaguely remember torps passing through targets at ranges <300m; but, duds will visibly bounce off, not pass through. All the best, |
Hi all,
Totally noob to Operation Monsun, but with good experience of SHIV, I have the very same problem. My version is stock SH4 v1.5 with mods installed via the Generic Mod Enabler : My set-up : OpsMonsun_V705 OMv705_to_V720 OMv720_Patch4 OMEGU_v300 OMEGU_v300_Patch6 1939, October 2nd - U-16 (Type IIB) Shooting at a danish M-KF-M(C) Merchant. Torpedo : G7a or G7e Impact or Magnetic "Pistol" Target range : 1000-1200 meters Any depth. Any speed. The torpedo runs through the hull of the boat. Seems i have the same problem when playing a US campaign. I try, just for testing, to launch a torpedo at a boat in harbor : it runs through the boat, but explodes when hitting the shore, behind the target. On the torpedo targeting practice mission, howerver, torpedoes explode when hitting the target drone. I can send a save of the situation, just before torpedo launch, if necessary. |
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