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-   -   How much we should pay for a decent sim? (https://www.subsim.com/radioroom/showthread.php?t=161304)

Rosencrantz 02-04-10 11:01 AM

How much we should pay for a decent sim?
 
I have been thinking that for a long time now, because somehow I realize we are talking about peanuts. You know, we are ready to invest this 50 bucks. 50 bucks for a sim, from which we want a lot of different things. Playability, stability, realism, graphics...

But, as we now, when prices get up, figures in selling drops. And there will be a point where those two lines meet... That's the point I'm interested in. How much YOU would pay?

------------

So, UBI, if it's about the money... Take my charge and build the sim. I mean SIM. "S-dot-I-dot-M-dot - This is not for idiot!"

FOR ONE THOUSAND (1 000,00) BUCKS.

(I mean it.)

-RC-

Kapitanleutnant 02-04-10 11:06 AM

£0.22p

Will this be enough?

tater 02-04-10 11:08 AM

For a proper ww2 fleet boat sim, where the ships and convoys zig-zagged (as they all should)? Where boyancy is actually dealt with properly? A good damage model, etc. Where I sink Yamato and don't see Yamato again? For an ACCURATE campaign like RSRD?

For something that meets my minimum standards (in other words as good as heavily modded SH4) I'd pay quite a lot. Hundreds of dollars, no problem. I'd pay for a subscription with a game that worked its way to that with constant updates, and back and forth with the devs, too. I've paid for ww2ol since 2001 just to support "the dream" as it were. Don't even know what it is a month paid in advance as I do, over $10/month now for 8+ years (didn't pay at the start as a beta tester). Think it is actually more like $15/mo, so I've paid $1440 for WW2OL. 2+ "box games" a year in terms of money.

I'd happily pay the same for a good naval/submarine sim.

Rosencrantz 02-04-10 11:09 AM

Quote:

Originally Posted by Kapitanleutnant (Post 1258337)
£0.22p

Will this be enough?


I'm sorry, Herr Kaleun, but I think this club is not for you... :DL


-RC-

Apos 02-04-10 01:11 PM

I can pay 99 PLN, its 1/20 of average salary in my country.

99PLN = 20 euro or 33 dollars

Sailor Steve 02-04-10 01:15 PM

Quote:

Originally Posted by tater (Post 1258340)
For a proper ww2 fleet boat sim, where the ships and convoys zig-zagged (as they all should)? Where boyancy is actually dealt with properly? A good damage model, etc. Where I sink Yamato and don't see Yamato again? For an ACCURATE campaign like RSRD?

For something that meets my minimum standards (in other words as good as heavily modded SH4) I'd pay quite a lot. Hundreds of dollars, no problem. I'd pay for a subscription with a game that worked its way to that with constant updates, and back and forth with the devs, too. I've paid for ww2ol since 2001 just to support "the dream" as it were. Don't even know what it is a month paid in advance as I do, over $10/month now for 8+ years (didn't pay at the start as a beta tester). Think it is actually more like $15/mo, so I've paid $1440 for WW2OL. 2+ "box games" a year in terms of money.

I'd happily pay the same for a good naval/submarine sim.

If I had the money? Well, I C&Ped tater's post because he said it best.:rock:

When I have a job I'll pay $50 for a decent game, $100 for a great one, or, as he said, more than that for continuing upgrades and additions.

Turbografx 02-04-10 02:47 PM

$120 is the most I've ever paid for a sim (Steel Beasts Pro edition). I think if it is detailed and accurate enough, that is a fair price.

JackAubrey 02-04-10 03:37 PM

Quote:

Originally Posted by Turbografx (Post 1258585)
$120 is the most I've ever paid for a sim (Steel Beasts Pro edition). I think if it is detailed and accurate enough, that is a fair price.

Me too. And the Copy Protection works just fine. :)

Rosencrantz 02-04-10 04:38 PM

To tater:

So, you seem to as crazy as I am. Goooood. :rock:


To Apos:

You mean 400 euros per month is average sallary in your country? That's not much, I think. :cry:


To Steve:

If there was this SIM, I lend you the money. Just to get you in.


To Turbo and Jack:

120 sounds good. More than double we likely should pay for the V... :yep:


-RC-

danurve 02-04-10 05:24 PM

I'd pay retail.

As long as there is no DRM.

Eightbit 02-06-10 03:12 AM

Assuming its a really awesome game and the stars aligned just right (had food, shelter etc) I still couldn't tell you. It's really limitless what I could justify paying if the game was just that awesome and the company selling it was great.

Honestly I think I put more weight on how the company treats its community (modders, users etc) then the sheer quality of the game. Ok random not too cheap number. $163.23

karamazovnew 02-06-10 03:24 AM

For a really good naval sim, I'd be willing to pay as much as for a Guitar Hero 4 complete box. That's about 250 euros here. But it would have to be a damn perfect naval sim.

Uber Gruber 02-06-10 06:40 AM

I would happily pay 4 to 5 times average game price for a well made Sub Sim. That's 200 to 250 euro here. I would also happily pay a subscription fee for quality regular updates.

But I can't envisage any of the current gang of games publishers to take up the gauntlet. Their sole interest is quick profit - it keeps the shareholders content....though not necessarily happy.

I suppose we all have to ask ourselves the question once or twice in life - "Am I here just for the money ?", in UBIs case the answer is a resounding YES! Consequently, working there must be quite un-rewarding on the whole.

Wouldn't it be great if companies aimed for a profit in order to reinvest in the company, the staff, the quality of its products and the employees salary ?

Just get rid of the shareholders, sack or re-program the management and hey presto - a profitable company for its employees, its customers and its community....Simples!

UG

Obltn Strand 02-06-10 07:04 AM

Easily more than 200 euros.

Free economy puzzels me. If say like 20 000 people preorder a subsim like Aces of the Deep version 2010 for 100 euros (adjust currency to whatever you use), gaming company receives 2 millions. Should be enough to start programming.

ParaB 02-06-10 07:15 AM

I've paid 125 USD for Steel Beasts Pro PE in the past and consider it money well spent.

JU_88 02-06-10 07:18 AM

We should pay the avaerage price for video game.
The hardcore crowd who are willing to pay a higher retail price for more detailed sim are in the minority
and it would not compensate for the millions of casual gamers and new comers who will simply view the price tag as extortionate.

If you not a subsim nut already - Why are you going to pay though the nose for a genre you are 'not sure you will enjoy' when you can buy two or three other games for the same price? :doh:

I speak from experience as I was like 'them' once, back in 2005 when I bought SH3 on a 'whim' for £25, now had it been £80+?.....
Lets just I would not even be registered on this forum right now. ;)

HundertzehnGustav 02-06-10 07:26 AM

for a sim, as in FSX where SYSTEMS are generic and dominating the experience... for a WWII subsim like that i would personally be willing to fork out up to 80 balls. US Subs, Jap Subs, French and German and UK subs.
Each one with its own systems and properties.

for SHV, with
everything i want, (wolfpacks, radio home to get new orders, ...)
subs, (the whole palette, with all components)
campaign, (the whole war!)
no Online thing, (freedooommmmmm)
top notch textures, (they are already good imo)
SYSTEMS for my U-boot (engines, maintenance, repair, training, upgrade...)
modding tools, (campaing/mission designer...)
Devs remaining on the job for another year to support SHV, (they deserve it)
blah:up: blah:up: blah:up:


i would be willing to spend up to 140 Balls.


But, thats just me.
sadly.:wah:

:)

Mikhayl 02-06-10 07:32 AM

If it's on the level of FSX and the like I'd pay up to 80€. For "just" a good sim, standard price.
If you look at IL-2 and BOBII, they came out at standard price, now available dirt cheap (20$ for BOBII). Not only did they blow any SH game out of the water in terms of "sim" out of the box, but they also had numerous large updates.

http://www.a2asimulations.com/bob/
http://a2asimulations.com/forum/view...0aabf230f532b4

Topo65 02-06-10 07:56 AM

I paid DCS: Black Shark $39,99, with all system modeled and working like in R/L. Include Ramp start, flight dynamics, instruments modeling, avionics systems, and weapon systems.

Jimbuna 02-06-10 10:57 AM

I couldn't put an actual price on it but if it was good enough and the price was reasonable I would pay it.


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