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Interface theory
In hard core realism settings.
what if there is almost no interface / hot keys - at all. all orders and commands have to be given to crew directly. all stations have to be accessed by walking over to them etc :hmmm::hmmm::hmmm: |
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But the Idea has something to it. |
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The way I played in the other versions was on the assumption my orders were being relayed. Not sure if I like the idea of going from compartment to compartment to get things done. Assuming what you say is true. :hmmm:
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I think there was somebody who suggested that a few times, in his very first post actually... karamma-something....
If the interface is fully moddable, we're already discussing about a 3d-only interface. http://www.subsim.com/radioroom/showthread.php?t=160861. ALmost impossible to do in SH3&4, but we might be able to achieve it in SH5. http://www.subsim.com/radioroom/showthread.php?t=151937 This was actually my very first post, so it's a sort of obsession to me. :03: |
Karamazovwho?
never heard of him. :har: |
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I would go for that in a big way, I have to say, as long as all the systems that a captain were likely to use were fully modeled. I would love to see order delay as well: Skipper on the bridge and orders all ahead slow, for example, and it takes a little while to get the message to the engine room as its passed along the boat. Stuff like that would be neat. I've always liked the idea of a proper command sim and one of my few real hopes for SH5 is that they have decided to have a proper bash at it. |
Actually I've just had a cold mental shower.... Silent 3D Editor.... oh crap... :o
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Bottom line - everything that the captain needs to do can be done from the bridge/control room. Visiting any other compartment is purely fluff candy. |
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Maybe they'll include a YELLING mode. :DL
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BTW :har: :har: :har:, I've spilled my coffee. DAMN YOU :har: |
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I'm the kommandant, dammit. I don't want to have to micromanage my crew by making sure they all go on watch or go to their bunks at the appointed times; I sure as heck don't want to have to physically go to every crucial station to give an order regarding what to do with it. Rank has its privileges and I have rank plus an assortment of junior officers, lackeys, not to mention a series of freakin' tubes. I should never have to leave the command room to make my wishes known and obeyed. I have spoken. Make it so! :O: |
im pretty sure you dont have to leave the command room
the second in command will relay your instructions to the remainder of the crew as i understand it. :hmmm: You just tell old Josef what you want done... he will make sure they do it. |
FIrst thing I thought about when I read the scheme for having the captain do everything and little/lack of hotkeys was the rapid fire sequence of actions you go through when committing to a torpedo attack on a convoy.
How quickly can you give all the orders for firing multiple eels at multiple targets while making course/speed/depth changes if you have to do all that in first person at different stations? |
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i suppose the interface would be limited in that there would only be dials in the persicope view for setting AOB and target speed etc. once you set the AOB for example the weapons officer repeates the AOB and says that it is set. you go through the sequence until the firing solution is ready. would be a helluva neat way to do it i think... and would prevent a lot of these arcade 350K ton patrols we hear about |
I doubt that's the way it's going to work. I'm sure visiting the torpedo room will just be to say "Hi" to the crew and boost their morale a little. Just if you're there when a ship is sighted you'll have to go all the way to the bridge to look for yourself, not just hit 'F4'.
If I'm wrong, they'll hear from me. |
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*ducks* |
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sweet heart...
thos patrols are long if i was you i would worry more about Kurt “steck sie rein” Faust stuffing something. :haha: |
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