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What Sort of DRM protection would you accept?
Since we all agree that Pirates need to be defeated to sustain the PC Games market, and the majority of previous voters dislike the current DRM system that UBI are promoting.
What level or DRM would you accept. |
I'll accept any kind of DRM protection that actually works to stop pirates.
If Ubi's new online DRM works, and SH5 does not get pirated, so be it, I'll accept it. |
The main objections to copy protection schemes are usually all along the same lines. The top one is that they don't work, as they will be cracked on the game's release and in rare cases even before, due to leaks from the software companies or early review copies. Ultimately, this leads to a situation where people with a legitimate copy have more restrictions or more problems than the people who have stolen the product. E.G. Starforce not working with virtual drives or other systems not working with certain types of hardware. Or worse, keygen software that allows a pirate to play and a paying customer to lose his legitimate key. Clearly this is not the best arrangement.
The ideal copy protection system would stop the pirates playing, not the paying customers. Inconviniencing pirates won't work, as they won't mind having to do a few things to get round copy protection - like starting fake proxy servers to listen for the internet validation requests etcetera. |
No DRM.
Because for the billionth time: there's no stopping the pirates. <-period. (<-wow, another one :o) |
I would accept DRM that would cripple a portion of a pirated version effectively while posing the minimal amount of hassle to end users. ie: cdkey verification for online play/patching. The current scheme is simply too invasive. It would serve to turn more people into pirates than actually encourage sales.
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I install the game, and ping Ubisoft.com to tell them i have done so.
Then i shut down the net connection and play. |
I voted other, just buckle under and use STEAM. It seems to be working for most of the rest of the world. It works for SHIV doesn't it?
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CD in the drive works for me.
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I voted for one single online activation but that's at the condition that this requirement is removed by a patch ~6 months after release.
After 6 months usually I install/uninstall games regularly and play them on occasion. I don't want to have to register my game when I reinstall it 3 years later (or more). |
Any DRM that
That said, I WOULD be willing to provide them with data about my hardware if they reimburse me for my service. I'd go for a % reduction of the purchasing price of their products or a monthly paiment as long as they want to know what kind of graphic card etc I'm using. :smug: |
Well, Since I am still buying the game I guess that means I will accept (or tolerate rather) any DRM.
I dont like it, but its not the end of the world either. At this point in time, Im too tired of all this to care anymore. Screw the DRM, screw the the Type IX. screw 44-45. Im just gonna play SHV, make the most of it and judge it on its own merrit. end of story. |
A simple CD-Key without any activation at all that may be checked before online multiplayer sessions for uniqueness.
Everything more than that is ****ing legal costumers and I won’t be UbiSofts bitch. |
None that I couldn't remove without any fuss (and which would therefore be totally ineffective).
Possible exception: Some validation for multiplayer content, where some way to police abusive players may be worth the intrusion. There aren't many companies I would trust with this though. |
Any DRM that could prevent a legitimate customer using the game he
bought, in any circumstances, is unacceptable. Everything else I am happy with. |
It doesnt matter what kind of protection they use. It will be hacked/pirated in 1st week.
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DRM doesn't stop piracy it might at best slow it down a little, the joke of it is it usually ends up inhibiting legitamate users much more so than copied versions of the game.
Not sure I agree about the whole 'should be allowed to re-sell the game' argument either mainly from the PoV of the developer. I think the only justification for that is if they fundementally release a sh1t game and you want rid. I guess what you could do is give free activation to the 1st user, then charge a nominal fee (comparable but less than the % profit the devs would get from initial retail) for subsequent activations. |
None, cd protection or online activation and cheap prices.
this is the most effective antypiracy system, here in my country SHV will cost 20 $ :yep: |
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That was my opinion with RoF and so far this kind of DRM has been harmless to me. I'd rather it wasn't there but it won't stop me buying a game. It never once made me feel repressed, they never stole my credit card info.. my pr*ck didn't fall off.. meh. |
I voted for "other...". The best copy protection I can think of is a mix of serveral techniques currently in use.
The product should be shipped with an unique key that's stored in a database on a server of the publisher. During install you have to enter that key and an online activation is performed plus important files such as the executable will be downloaded. These files have an expiring date, which means that you would have to download these files (let's say) every 3 days, if you want to play. If they manage to entirely think through and make such a copy protection they could stop piracy completely. If important program code is streamed somehow (with a reasonable solution to play offline too) then no pirate, hacker whatsoever will be able to get rid of that protection. |
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If you are away on holiday you dont lose out on play time |
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