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-   -   Example of modern sim graphics... (https://www.subsim.com/radioroom/showthread.php?t=157667)

Adriatico 10-26-09 03:30 PM

Example of modern sim graphics...
 
Would you like similar graphic and dynamic lightning in VIIc interior ?

It is first in-game screen of BoB: Storm of War... being developed at the same time with SHV... Dont you think that VIIc deserves the same visual level ?

http://img294.imageshack.us/img294/5088/oleg.jpg

Maybe Dx10 or Dx11 ?
:o

mookiemookie 10-26-09 03:41 PM

Awful pretty. Maybe time for me to try my first flight sim when that one comes out!

JU_88 10-26-09 03:47 PM

IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines?
Its about 1000 times more work. theres just no way :oops:
Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway.
(And you can only stare at a bunch of pretty valves & dials for so long....)

Sailor Steve 10-26-09 04:05 PM

Also what is the cost of that level of graphics? Does Storm of War have the dynamic campaign that IL2 didn't?

Jimbuna 10-26-09 04:08 PM

If it were possible without hogging too many resources I'd say a big qualified 'YES PLEASE'

Philipp_Thomsen 10-26-09 04:29 PM

I'd say leave it as an option for those who have decent machines.

Something in the options menu that can be enabled/disabled.

SteamWake 10-26-09 04:30 PM

Looks alot like IL2 to me.

java`s revenge 10-26-09 04:40 PM

storm of war comes from the makers of il2/fb. This is the newest game.
And it is already 3 years in development.

Dowly 10-26-09 04:57 PM

Quote:

Originally Posted by java`s revenge (Post 1194929)
And it is already 3 years in development.

Add 2-3 years to that, mate. It was supposed to be released in 2006. :O:

@Sailor Steve

I remember in some of the early news, Oleg said something about the player being able to land and rearm/refuel and go for another sortie, which would indicate to the campaign having some dynamic features to it. And even if it doesnt, I'd imagine Lowengrin would start developing his dynamic campaign generator for BoB:SoW very quickly. :yep:

Venatore 10-26-09 05:00 PM

Quote:

Originally Posted by Dowly (Post 1194936)
The player being able to land and rearm/refuel and go for another sortie

Il2 46 modded with 1.2 / Zuti 0.8 has this ability now.

JU_88 10-26-09 05:18 PM

Quote:

Originally Posted by Dowly (Post 1194936)
Add 2-3 years to that, mate. It was supposed to be released in 2006. :O:

@Sailor Steve

I remember in some of the early news, Oleg said something about the player being able to land and rearm/refuel and go for another sortie, which would indicate to the campaign having some dynamic features to it. And even if it doesnt, I'd imagine Lowengrin would start developing his dynamic campaign generator for BoB:SoW very quickly. :yep:

Then its gonna take longer that the actual war :har:
Battle of Britain :Forever, Anyone?

Ducimus 10-26-09 05:36 PM

Quote:

Originally Posted by JU_88 (Post 1194906)
(And you can only stare at a bunch of pretty valves & dials for so long....)

This.

I'm willing to be a fair number of people spend a large portion of their time staring at 2D interfaces like TDCs, Attack and/or Navigation maps.

THE_MASK 10-26-09 05:40 PM

I think the graphics will be just fine . The graphics in the trailer look good and you know how much better the stock game gets with modding .

Platapus 10-26-09 06:05 PM

http://img294.imageshack.us/img294/5088/oleg.jpg

OMG!!!

My legs are gone!!! Them rat bastards shot my legs off!! :wah::wah::wah:

Seriously, that is some impressive graphics. :yeah:

Adriatico 10-26-09 06:18 PM

Quote:

Originally Posted by JU_88 (Post 1194906)
IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines?
Its about 1000 times more work. theres just no way :oops:
Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway.
(And you can only stare at a bunch of pretty valves & dials for so long....)

Rendering HD complete sub would be out of mind... but 3-4 main stations in 3D u-boat... would be nice to have sharply detailed.

Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.

Burning ship in night - should cast "dancing shades" at u-boat fences, wires and deck guns.

Just a few visual features - could make SH5 "forever young" in 2011,2012...

Anyhow, it should be at least Dx10 engine...
:ping:

Task Force 10-26-09 06:42 PM

would be nice... but SOW BOB had been in development for YEARS!!!

Oleg has had plenty of time to make it pretty...

Ilpalazzo 10-27-09 12:24 AM

Quote:

Originally Posted by Adriatico (Post 1194988)
Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.

Burning ship in night - should cast "dancing shades" at u-boat fences, wires and deck guns.

Just a few visual features - could make SH5 "forever young" in 2011,2012...

Anyhow, it should be at least Dx10 engine...
:ping:

Ooooh those would look very nice. You know what, it never occured to me that we might be able to go up the ladder and onto the deck in first person. The whole time I only thought about walking to and fro in the boat.

Nice lighting in that BoB screen. God I've been waiting so long for that game! I don't think we need super realistic detailed dials that we would never really look at in SH5. Not to mention that most probably wouldn't be functional in SH5 anyway.

The lighting though, in the sub, I don't think it matters much, but a realistically lit environment would be nice. I want silent hunter to have waves that really glisten.

Is it just me or is silent hunter 4 really dark? SH4 forces me to up my brightness/gamma/contrast. No it's not for cheating! It's just impossible for me to see much in that game with my normal display settings.

Sgtmonkeynads 10-27-09 01:11 AM

You Ain't Got No Legs Lieutenant Dan!!!


But Yes i would like to see light comeing in from uptop when the hatch is open, when on surface of course.

JScones 10-27-09 02:54 AM

Who's flying the plane? :hmmm:

Quote:

Originally Posted by Adriatico (Post 1194988)
Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.

I kinda agree with this, but the main difference between a plane and a u-boat is that in a plane the player spends all his time in the cockpit, thus this level of detail is justified. In a U-boat, the player arguably spends most of his time looking at maps or other 2D screens and only a limited amount of time on the surface. Being able to see reflections off rivets 500 yards away might be very nice, but hardly as essential in a subsim as in a flightsim...imho...

JU_88 10-27-09 07:50 AM

Quote:

Originally Posted by JScones (Post 1195126)
Who's flying the plane? :hmmm:

Ahhh the pilot is taking a photagraph of his instruments, you dont see his hands because he is holding the camera -a very advanced camera it is too for that era. :haha:


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