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-   -   mini chronometer problem/general question (https://www.subsim.com/radioroom/showthread.php?t=144446)

I'm goin' down 11-14-08 11:10 PM

mini chronometer problem/general question
 
I have tried two mini chronometer mods and neither works. Does someone know of one that does work? I am new to mods, so I have no idea what the problem is. Some of my mods have prevented my game from loading, so I have not used them. I think it is because some of the files conflict with files used by another mod. How do you know if two mods conflict?

banjo 11-15-08 10:33 AM

I've had the same problem in the past--installed a small clock mod but nothing happened. If you install TMO it has the small clock included--and it is a great mod. Plus, everything works as it should. Get JSGME, then try TMO. If you don't like it it is easy to uninstall.

I'm goin' down 11-15-08 11:32 AM

TMO
 
I have only been playing a few weeks and unfortunately have no idea what TMO is. What is it?

banjo 11-15-08 11:56 AM

TMO is short for Trigger Maru Overhauled. It is available for download in a sticky thread in this forum near the top of this page. TMO and RFB are what are called 'super mods'. In the case of TMO, the creator Ducimus has vastly overhauled and improved the game in many, many ways. Much more realistic than stock, looks better and is more fun. I highly recommend it. Real Fleet Boat (RFB) is similiar but is considered harder and more authentic still. Also a great mod.

You need JSGME to install these mods (and most others). It is an exceptional utility that is also available for free download. You can find the link to it somewhere in this forum. The directions are included in the download.

Go for it. You won't be sorry.

banjo 11-15-08 11:58 AM

Having said the above, I suggest playing the stock version updated to 1.4 or preferably 1.5 until you get comfortable with the game. Then mod to TMO.

I'm goin' down 11-15-08 02:50 PM

what do you recommend considering the following
 
I am playing the stock SH4 with the updates. I have mastered automatic firing, the Dick O'Kane method in the Rockin Robbins video's, and have been successful twice using the simplified maual targeting tutorial that requires computation of theaspect ratio. I have not tried firing using sonar and radar only. I have just downloaded a bunch of mods, and am tackling the radio and grammaphone. I did download a mod with Vargas pics which opens when I start the game, and I get a kick of that too. What do you think about me moving up to TMO?

banjo 11-15-08 03:21 PM

Sounds like you are ready. A word of caution--I believe I've seen some posts in the past where different radio mods caused some ppl problems. I've never used them for that reason. I get enuf problems as it is. So install them one at a time and try them b4 installing more. TMO is safe, just follow the install directions. I seem to remeber it has to be first.

longam 11-15-08 05:13 PM

Mini Chrono for v1.4 www.longam.net/sh4/small_chrono14.rar

Mini Chrono for v1.5 www.longam.net/sh4/small_chrono.rar

Hope that helps.

peabody 11-16-08 01:26 AM

Quote:

Originally Posted by longam
Mini Chrono for v1.4 www.longam.net/sh4/small_chrono14.rar

Mini Chrono for v1.5 www.longam.net/sh4/small_chrono.rar

Hope that helps.

Your links are messed up. They are:

http://www.subsim.com/radioroom/www....all_chrono.rar

I just tried to correct them and the button for creating the link is messed up.

edit: The button is not messed up I was copying your link. Link for 1.5

http://www.longam.net/sh4/small_chrono.rar


Peabody

ancient46 11-16-08 01:27 AM

Mini Chrono
 
I adapted Chomu's Mimi Chrono to the changes Ubisoft made to the 1.4 and 1.5 menu_1024_768.ini file. This file controls almost everything you see on the screen. Any large Mod you are using will probably include their version of this file to enable new features and details of the MOD. If you use a chrono Mod and enable it before for example, Real Fleet Boat, you will not get the mini chrono since the file will be overwritten. If you enable it after RFB then the changes the RFB team made will not appear, probably making the Mod hard to use.

To defeat this you need to check all of your installed MOD's Data\ Menu directory for a menu_1024_768.ini file. Take the last Mod's file and copy it to the "Your MOD"\Data\Menu folder that you will have to create. Download this file http://home.comcast.net/~ancient25/Files/ClockMod.txt, open it and the copied menu_1024_768.ini in Notepad and paste the G29 lines over the ones in the ini file. Enable "Your Mod" after all the other ones.This will give you the smaller chrono. Remember, for safety's sake, to leave the original file intact and only modify the copy you made.

If this sounds too complicated let me know what Mods you are using and I will make a mini chrono one for it. I already have one done for RFB.

I'm goin' down 11-19-08 02:36 AM

I will try the mini.
 
I will download and try the mini. Thanks.

jimimadrid 11-19-08 02:49 AM

You should try JTxE to change the lines in the menu_1024_768.ini

http://www.subsim.com/radioroom/showthread.php?t=123521

I'm goin' down 11-19-08 05:29 PM

huh
 
First of all, why is my girlfriend nuzzling up to jamimadrid? At least he could have the decency not to post her picture on his avatar!! My crew snickers when I pass....

Second, I do not have the computer skill to make changes to the ini file.

Third, if I give you a list of my mods, it is rather lengthy. It is not the end of the world if I do not have a mini chronometer, but have smaller tools and a smaller chronometer would be nice.

Fourth, jamimadrid's green lights fix is very useful.

Fifth, we had propeller problems for a couple of days last week and I let some of the crew throw fishing lines off the bow. Damned if one of them didn't pu ll in a 700 pound marlin!!

jimimadrid 11-20-08 02:20 AM

For 1.5 i've made an JTxE conform Ini-Mod for the smaller Tools and chrono. http://files.filefront.com/Mini+Chro.../fileinfo.html

Please download it, put the ini-file in the Ini_Mods Folder and install it via JTxE.

No manually changing the the menu_1024_768.ini.



By away, she tell me about you. Now i understand why your crew is snickering.

I'm goin' down 11-21-08 04:26 AM

what do I do next?
 
I down loaded the JTxE application and ini_mods folder into the directory of SH4 where the JSGME application is located. I have about 10 mods activated in JSGME and some have been overwritten and are not working, including the mini chronometer mod. I am not sure what to do next.http://www.subsim.com/radioroom/images/icons/icon5.gif Since I have no programing experience, what should I do? http://www.subsim.com/radioroom/images/icons/icon5.gif Should a I deactivate all of my mods and open them in JTxE?http://www.subsim.com/radioroom/images/icons/icon5.gif If so what do I do before or after that steip?http://www.subsim.com/radioroom/images/icons/icon5.gif Please provide me step by step instructions, as I have no experience with this type of task.

jimimadrid 11-21-08 05:56 PM

OK, if you have different mods which have a modded menu1024...ini, JSGMe will overwrite everytime the former mod.
JTxE will only change lines in the menu1024...ini.

Therefore you have first to install all your mods via JSGME and then install the JTxE Mod.

This means also that before deinsatlling a JSGME Mod you have to deinstall first the JTxE Mod, then deinstall the JSGME Mod and reinstall the JTxE Mod again back.

If yoou take care on these rules you should have everytime your mini clock and mini tools.

I hope you understand this and sorry for my poor engllish.

I'm goin' down 11-22-08 09:13 PM

Quote:

Originally Posted by jimimadrid
OK, if you have different mods which have a modded menu1024...ini, JSGMe will overwrite everytime the former mod.
JTxE will only change lines in the menu1024...ini.

Therefore you have first to install all your mods via JSGME and then install the JTxE Mod.

This means also that before deinsatlling a JSGME Mod you have to deinstall first the JTxE Mod, then deinstall the JSGME Mod and reinstall the JTxE Mod again back.

If yoou take care on these rules you should have everytime your mini clock and mini tools.

I hope you understand this and sorry for my poor engllish.

Is this what you are instructing?


Let's assume I have 10 mods and I have just installed JSGME, but have not activated any mods yet (I plan to deactivate the mods I am using when we get the instructions in a format I can understand)::
1. install all your mods via JSGME and then install the JTxE Mod.
2. deactivate one of the mods (say, for example, Environmental 5.0 mod) using JSGME
3. deactivate JTxE using JSGME
4. reactivate Environmental 5.0 mod using JSGME
5.. reactive JTxE.
6. Repeat steps 1 -5 for each mod

If this is incorrect, set up the steps in order, so I can follow your instructions please.

jimimadrid 11-23-08 02:26 AM

Quote:

Originally Posted by I'm goin' down

Let's assume I have 10 mods and I have just installed JSGME, but have not activated any mods yet (I plan to deactivate the mods I am using when we get the instructions in a format I can understand)::
1. install all your mods via JSGME and then install the JTxE Mod.
2. deactivate one of the mods (say, for example, Environmental 5.0 mod) using JSGME
3. deactivate JTxE using JSGME
4. reactivate Environmental 5.0 mod using JSGME
5.. reactive JTxE.
6. Repeat steps 1 -5 for each mod

If this is incorrect, set up the steps in order, so I can follow your instructions please.

JTxE has no to been activated via JSGME.

JSGME is a tool to overwrite files in SH4.
The new files are in the Mods Folder. They are shown on the left window of JSGME.
Before overwriting they are backuped.
Installing a JSGME Mod means press the right arrow button [->], for deinstalling press the left arrow [<-]

Also if there are different mods in the JSGME Mods Folder, it may be that some of them overwrite the menu10247x768.ini file. (JSGME warns before overwrite another mod)
This means that if 2 Mods overwrite the same file the first of them will be overwrited by the second and therefore this mod will not work correct.


The solution of this problem is JTxE. JTxE will only ovwerwrite lines in ini files like the menu1024x768.ini.
In the ini_Mods Folder of JTxE you will find the Ini Files containing the new lines to be overwriten.

To work correctly you first start JSGME and install your desired Mods via JSGME.
Then close JSGME and start JTxE. Now install the mini Clock and Tools Mod in JTxE. [->] right arrow Button.

Easy explanation - The JSGME Mod overwrites the menu1024x768.ini file with the never one, JTxE overwrite some lines in the never menu1024x768.ini file.
---- Both Mods works correctly ----

Wrong - Firts JTxE - Lines in original menu1024x768.ini File are overwriten - after this install JSGME Mod - the original menu1024x768 with the new lines is overwriten with the never menu1024x768.ini file - the JTxE Mod is overwrited and will not work more.

For deinstalling work backwards - first deinstall the JTxE Mod - Now the JSGME Mod.

OK, i hope this description will help you to understand how JSMGE and JTxE works.

(Not all Mods use the menu1024x768.ini file - You can check it opening in the MODS Folder one Mod - the menu1024x768.ini file is located in the \Data\Menu Folder.)

There is only one Rule - If JSGME tells you that Mod A overwrite parts of Mod B than you have to decide if you want to use Mod A or Mod B. Both Mods never will work correctly together. Or search in the Forum if some Modder has made a combination of both Mods or if there is a JTxE Solution.

Sorry for my bad english. But i mean you have to understand how JSGME and JTxE works instead of getting a list of only first install mod A than Mod B tham Mod C.

I'm goin' down 11-23-08 04:18 AM

Thanks but I give up
 
I appreciate your attempt to help out. We have a language barrier, and I am not sure what you are telling me to do. Let's forget about it for now. I appreciate your help. Maybe you know a member who can translate your instructions more clearly. I appreciate your attempts to help me, and I am grateful for your mod that turns HUD lights green! thanks again.

ancient46 11-23-08 11:25 AM

Ok here is a link to a JSGME ready file that will install Chomu's MOD for the 1.5 stock game. If you are using any of the MODS that modify the ini. it is possible to use Winmerge to compare this file with the other and merge the G29 section into the MODs ini file. I have already done this for RFB. As before, if you want a file for a specific MOD and can't figure out how to do it, just post the MOD and I will make a file and post it. As a recent retiree I have lots of time on my hands and welcome something useful to do.

http://home.comcast.net/~ancient25/Files/Chomu Small Chrono Mod 1.5 Stock.7z


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