![]() |
Torpedo Dials for Attack Peri & UZO for German Boats
Hi All.
Long time ago for me to find some time to play with U-Boats... I have done a long time before a small mod for SHIII where u had the Torpedoe- Setting Dials in all Scopes and the UZO. That was very usefull for manuall shooting and very comfortable to set all important Torpedoesettings directly in Attackperiscope or UZO. Missed that in SHIV U-Boats. So i tried to implement that into this sim. The zone-line in the new menu_1024_768.ini is a little bit tricky and i still do not know how every part there works. Got the mod to work now in game so maybe it is interesting for someone esle. THIS MOD IS ONLY FOR SHIV U-BOAT ADDON 1.5, ONLY FOR GERMAN BOATS. This Mod is made for the resolution: 1280 x 960. But it can also run under other resolutions, higher or lower, needs then just a little bit finetuning for the positions which is explained at the end of the included readme. With this mod u will get 5 Torpedoedials from the Attack Map into ur Attack Periscope and ur UZO. The Observation Periscope will stay what it is, just for observation. These Dials are implemented. - Topedoedepth - Torpedoespeed - Torpedoepistol - Torpedoesalve - Tubeselction if Salve active - Spreadangle for Salve Those are completely docked at the Tubes Selectionpannel down under, so it slides with them in and out with the Autohide button. U can still use the Notizblock at the top right just by sliding the Dials out. A lot of new Blocks are added into the dials.cfg and the menu_1024_768.ini, but don`t be afraid, it is all just copy&paste :) The Graphics aren`t maybe perfect and on ur standards, but for me was the function more important for the moment. Feel free to change whatever u like.... Here 3 Screenies: http://img216.imageshack.us/img216/1299/peri1kr6.jpg http://img81.imageshack.us/img81/145/uzons8.jpg http://img216.imageshack.us/img216/7...olutiontv8.jpg Maybe someone needs those dials, so have fun with that and good hunting. Downloadlink: http://rapidshare.com/files/11188551..._V1.5.rar.html Everyone is free to change, add, update, combine or whatever he want`s. U don`t have to ask or put me in credits if you change, overwork or combine it with other mods. Feel free to do with this mod and files whatever u like. Note: It is very nice to see how much this community still works on those 2 games SH3 and SH4. I have downloaded some really great great mods here and wann thank all of u for each ones efforts to keep this great U-Boat Sims alive. Awesome to see what "some small Modders" could do for the Feelings and atmosphere in this Sim! Keep that work on guys, wish i could have more time again for modding.... Best wishes Sale |
Hey Sale! An honour to meet you :D
Your original work has been much appreciated:up: joe |
:arrgh!:Nice to see this in SH4:arrgh!::arrgh!:
Is it possible to import WAC style HUD into SH4? |
Beautiful! Thank you.
|
I was waiting this for a long time. Many thanks:rock:
|
HI.
Nice to hear that my previos work was liked. "Is it possible to import WAC style HUD into SH4?" Sry, what is the WAS Style? Don`t know that. |
I'll be adding this to my every changing menu file. Thank you!
FYI: They have a good tut here that explains everything in the zone line. |
Thank you very much :up:
I used your SH3 version too :yep: |
Yeah! Now I don't have to go to the attack map all the time. Thanks! :up:
|
Quote:
It can be found in "Racerboy's HUD for milkman" also. |
I believe it is your work in WAC FLBSale U999, maybe with some rearrangements and other additions too.
|
Hi,
didn`t know that mod. Looks great, nice to see what how that mod was upgradet to. :) I have not the time to built all those Dials into the Peris at the moment. It`s a hugh amount of work needed there and i cannot start there because i maybe couldn`t finish that in the next few weeks. I am sorry for that guys. The Problem is that there is a lot of editing the menu.ini blocks... I couldn`t just copy & paste these 5 Dials with this TDC mod and include it into the "new" SHIV menu.ini. These new Zone-line is a little bit complicated for me, but not impossible to get through :) Tried today a little bit to implement a big Compass and a Big 260 Meter Depthgauge for slideout like i did that before in SHIII. Everything works great but only this damn Phantom field where u cannot click on is a big problem. so i decided to don`t buitl this mod anymore. Cannot get rid of that transparent Field where u cannot click on or use anything behind it. In the SHIV menu.ini works the Sliding Section different then in SHIII :( Can`t get trough it. The only thing i know is that it is a Problem of the Type=1031;Stat bmp array which seems to be the problem of this SlidingPhantomfield.... Would be great to have a bigger Compass in the game, but until that problem isn`t solved, it will not work porperly like it should. Just a Tip for the poeple which tried to add new Sliding Groups into this game. So for the moment i have no time for modding anymore :( Maybe in the future. Have fun with the TDC Dials mod. Greetings Sale |
Nice to see you again, Sale. I still play SH3 and still use the 'Simfeeling 6-Dials' mod.:rock:
|
Fleet boats and U-boats use the same menu_1024_768.ini or use different file?:hmm:
|
Hi,
SHIV 1.4 & 1.5 are using the same menu_ini. The differenz between SHIV`s 1.4 & 1.5 menu_ini to SHIII is the Problem. Not directly the new Zone-Line, but things like the Slideout Phantomfield..... Also in SHIV the dials in the dials.cfg are little bit different. Exactly the Maindials in ur HUD are changed in SHIV 1.5 by code because of the switching in SHIV between Uboats and Fleetboats.... Greetings Sale |
Hi all,
A small edition of this Mod for those who would prefer to have the TARGET SPEED Dial instead of the SPREAD ANGLE in this mod. DCB asked me to make that, so maybe it could be also helpfull for other players which would like to set the target speed manually rather in the Peri and UZO then only on the TDC Map.... Screeny for better imagine: http://img57.imageshack.us/img57/223...6221621ce0.jpg The installation is easy, just copy&paste and replacing some Blocks... Ok, here u go. First Change in ur dials.cfg: Add 2 Numbers to ur DialsNo=XX at the top of the File. Then find this block ([DialXX] Numbers u have to find and change by urself): [DialXX] Name=Spread_angle; FLB Sale`s Torpedo Anzeigen, Torpedofächerwinkel Peri Type=33; DIAL_SPREAD_ANGLE Cmd=Set_spread_angle Dial=0x2620B002 CrtVal=0x2620B001 NewVal=0x0 DialVal=0,180 RealVal=0,20; degrees Circular=Yes CmdOnDrag=Yes and change it into this one: [DialXX] Name=Sol_Speed;Attack Peri Type=28; DIAL_SOL_SPEED Cmd=Set_TDC_target_speed Dial=0x2620B002 CrtVal=0x2620B001 NewVal=0x0 DialVal=15,345 RealVal=0,55; knots Circular=Yes CmdOnDrag=Yes SndStep=1 SndList=1,Menu.TDC.Speed,55 Next find this block: [DialXX] Name=Spread_angle; FLB Sale`s Torpedo Anzeigen, Torpedofächerwinkel UZO Type=33; DIAL_SPREAD_ANGLE Cmd=Set_spread_angle Dial=0x2820B002 CrtVal=0x2820B001 NewVal=0x0 DialVal=0,180 RealVal=0,20; degrees Circular=Yes CmdOnDrag=Yes and change it into this one: [DialXX] Name=Sol_Speed;UZO Type=28; DIAL_SOL_SPEED Cmd=Set_TDC_target_speed Dial=0x2820B002 CrtVal=0x2820B001 NewVal=0x0 DialVal=15,345 RealVal=0,55; knots Circular=Yes CmdOnDrag=Yes SndStep=1 SndList=1,Menu.TDC.Speed,55 and for last add these 2 new blocks at the end of that file and change the DialXX numbers: [DialXX] Name=Sol_Torp_Speed; FLB Sale`s Torpedo Anzeigen, Torpgeschwindigkeit Peri Type=17; DIAL_TORP_SPEED Dial=0x0 CrtVal=0x2620B004 NewVal=0x0 DialVal=0,360 RealVal=0,60; knots Circular=Yes [DialXX] Name=Sol_Torp_Speed; FLB Sale`s Torpedo Anzeigen, Torpgeschwindigkeit UZO Type=17; DIAL_TORP_SPEED Dial=0x0 CrtVal=0x2820B004 NewVal=0x0 DialVal=0,360 RealVal=0,60; knots Circular=Yes Save that file and now open ur menu_1024_768.ini. Find in ur ini these Blocks in ur Attack Peri Sektion (G26 IXXX): U have to renumber maybe the IXXX Numbers!!! I just took my ones, but u have to look which numbers u have there and renumber them if it is needed... [G26 I172] Name=Spread angle; FLB Sale`s Torpedo Anzeigen, Torpedofächerwinkel Peri Type=1026;Menu group ItemID=0x2620B000 ParentID=0x2620A000 Pos=137,0,140,187 Zone= -137 0 140 187 1 1 0x2620A000 0 0 0x2620B000 0 0 0 0 Color=0xFFFFFFFF [G26 I173] Name=Glass Type=1031;Stat bmp array ItemID=0x2620B003 ParentID=0x2620B000 Pos=4,-21,133,133 Zone= 4 -21 133 133 0 0 0x2620B000 0 0 0x2620B003 0 0 0 0 Materials=2 Display=0;No stretch Mat 0=data/menu/gui/Layout/FLBTDC.dds Crop 0=0.257813,0.00195313,0.259766,0.259766 Mat 1=data/menu/gui/Layout/FLBTDC.dds Crop 1=0.257813,0.00195313,0.259766,0.259766 MatFlags=0x9 TexFmt=0x9 Drag=false BmpState=0 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G26 I174] Name=Val Type=1031;Stat bmp array ItemID=0x2620B001 ParentID=0x2620B000 Pos=56,-39,30,98 Zone= 56 -39 30 98 0 0 0x2620B000 0 0 0x2620B001 0 0 0 0 Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/Layout/FLBTDC.dds Crop 0=0.830078,0.185547,0.0585938,0.191406 MatFlags=0x9 TexFmt=0x9 Drag=false BmpState=0 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G26 I175] Name=Dial Type=1031;Stat bmp array ItemID=0x2620B002 ParentID=0x2620B000 Pos=5,-24,130,130 Zone= 5 -24 130 130 0 0 0x2620B000 0 0 0x2620B002 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/menu/gui/Layout/FLBTDC1.dds Crop 0=0.00195313,0.00390625,0.253906,0.507813 MatFlags=0x9 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G26 I176] Name=Perihintergrund Type=1030;Static bmp ItemID=0x2620B0004 ParentID=0x2620B000 Pos=0,0,350,320 Zone= -155 2 350 320 0 1 0x262B000 0 0 0x26200004 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/Layout/Perihintergrund.dds Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 and replace those blocks with this blocks and maybe renumber ur IXXX Numbers if necessary: [G26 I172] Name=Speed; Target Speed Dial Type=1026;Menu group ItemID=0x2620B000 ParentID=0x2620A000 Pos=137,0,140,187 Zone= -137 0 140 187 1 1 0x2620A000 0 0 0x2620B000 0 0 0 0 Color=0xFFFFFFFF [G26 I173] Name=Glass Type=1031;Stat bmp array ItemID=0x2620B003 ParentID=0x2620B000 Pos=4,-21,133,133 Zone= 4 -21 133 133 0 0 0x2620B000 0 0 0x2620B003 0 0 0 0 Materials=2 Display=0;No stretch Mat 0=data/menu/gui/tdc/tdc_metric.tga Crop 0=0.257813,0.00195313,0.259766,0.259766 Mat 1=data/menu/gui/tdc/tdc_metric.tga Crop 1=0.519531,0.00195313,0.259766,0.259766 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=0 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G26 I174] Name=Val Type=1031;Stat bmp array ItemID=0x2620B001 ParentID=0x2620B000 Pos=56,-39,30,122 Zone= 55 -28 30 122 0 0 0x2620B000 0 0 0x2620B001 0 0 0 0 Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/tdc/tdc_metric.tga Crop 0=0.939453,0.181641,0.0585938,0.238281 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=0 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G26 I175] Name=Dial Type=1031;Stat bmp array ItemID=0x2620B002 ParentID=0x2620B000 Pos=5,-24,130,130 Zone= 5 -24 130 130 0 0 0x2620B000 0 0 0x2620B002 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/menu/gui/tdc/tdc_metric.tga Crop 0=0.509766,0.525391,0.251953,0.251953 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G26 I176] Name=Torp speed dial Type=1031;Stat bmp array ItemID=0x2620B004 ParentID=0x2620B000 Pos=0,0,74,74 Zone= 34 -52 74 74 0 0 0x262B000 0 0 0x2620B004 0 0 0 0 Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/tdc/tdc1.tga Crop 0=0.00195313,0.523438,0.144531,0.289063 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G26 I177] Name=Perihintergrund Type=1030;Static bmp ItemID=0x2620B0005 ParentID=0x2620B000 Pos=0,0,350,320 Zone= -155 2 350 320 0 1 0x262B000 0 0 0x26200005 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/Layout/Perihintergrund.dds Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 Now the UZO Sektion G28 IXXX: Find this blocks and like before whatch for ur IXXX Numbers there: [G28 I158] Name=Spread angle; FLB Sale`s Torpedo Anzeigen, Torpedofächerwinkel UZO Type=1026;Menu group ItemID=0x2820B000 ParentID=0x2820A000 Pos=137,0,140,187 Zone= -137 0 140 187 1 1 0x2820A000 0 0 0x2820B000 0 0 0 0 Color=0xFFFFFFFF [G28 I159] Name=Glass Type=1031;Stat bmp array ItemID=0x2820B003 ParentID=0x2820B000 Pos=4,-21,133,133 Zone= 4 -21 133 133 0 0 0x2820B000 0 0 0x2820B003 0 0 0 0 Materials=2 Display=0;No stretch Mat 0=data/menu/gui/Layout/FLBTDC.dds Crop 0=0.257813,0.00195313,0.259766,0.259766 Mat 1=data/menu/gui/Layout/FLBTDC.dds Crop 1=0.257813,0.00195313,0.259766,0.259766 MatFlags=0x9 TexFmt=0x9 Drag=false BmpState=0 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G28 I160] Name=Val Type=1031;Stat bmp array ItemID=0x2820B001 ParentID=0x2820B000 Pos=56,-39,30,98 Zone= 56 -39 30 98 0 0 0x2820B000 0 0 0x2820B001 0 0 0 0 Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/Layout/FLBTDC.dds Crop 0=0.830078,0.185547,0.0585938,0.191406 MatFlags=0x9 TexFmt=0x9 Drag=false BmpState=0 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G28 I161] Name=Dial Type=1031;Stat bmp array ItemID=0x2820B002 ParentID=0x2820B000 Pos=5,-24,130,130 Zone= 5 -24 130 130 0 0 0x2820B000 0 0 0x2820B002 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/menu/gui/Layout/FLBTDC1.dds Crop 0=0.00195313,0.00390625,0.253906,0.507813 MatFlags=0x9 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G28 I162] Name=UZO Hintergrund Type=1030;Static bmp ItemID=0x2820B0004 ParentID=0x2820B000 Pos=0,0,350,320 Zone= -155 2 350 320 0 1 0x282B000 0 0 0x28200004 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/Layout/Perihintergrund.dds Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 and replace those blocks with this ones and maybe renumber ur IXXX Numbers if necessary: [G28 I158] Name=Speed; Target Speed Dial Type=1026;Menu group ItemID=0x2820B000 ParentID=0x2820A000 Pos=137,0,140,187 Zone= -137 0 140 187 1 1 0x2820A000 0 0 0x2820B000 0 0 0 0 Color=0xFFFFFFFF [G28 I159] Name=Glass Type=1031;Stat bmp array ItemID=0x2820B003 ParentID=0x2820B000 Pos=4,-21,133,133 Zone= 4 -21 133 133 0 0 0x2820B000 0 0 0x2820B003 0 0 0 0 Materials=2 Display=0;No stretch Mat 0=data/menu/gui/tdc/tdc_metric.tga Crop 0=0.257813,0.00195313,0.259766,0.259766 Mat 1=data/menu/gui/tdc/tdc_metric.tga Crop 1=0.519531,0.00195313,0.259766,0.259766 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=0 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G28 I160] Name=Val Type=1031;Stat bmp array ItemID=0x2820B001 ParentID=0x2820B000 Pos=56,-39,30,122 Zone= 55 -28 30 122 0 0 0x2820B000 0 0 0x2820B001 0 0 0 0 Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/tdc/tdc_metric.tga Crop 0=0.939453,0.181641,0.0585938,0.238281 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=0 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G28 I161] Name=Dial Type=1031;Stat bmp array ItemID=0x2820B002 ParentID=0x2820B000 Pos=5,-24,130,130 Zone= 5 -24 130 130 0 0 0x2820B000 0 0 0x2820B002 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=0;No stretch Mat 0=data/menu/gui/tdc/tdc_metric.tga Crop 0=0.509766,0.525391,0.251953,0.251953 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G28 I162] Name=Torp speed dial Type=1031;Stat bmp array ItemID=0x2820B004 ParentID=0x2820B000 Pos=0,0,74,74 Zone= 34 -52 74 74 0 0 0x282B000 0 0 0x2820B004 0 0 0 0 Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/tdc/tdc1.tga Crop 0=0.00195313,0.523438,0.144531,0.289063 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G28 I163] Name=UZOhintergrund Type=1030;Static bmp ItemID=0x2820B0005 ParentID=0x2820B000 Pos=0,0,350,320 Zone= -155 2 350 320 0 1 0x282B000 0 0 0x28200005 0 0 0 0 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/Layout/Perihintergrund.dds Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 Thats all, save and ur done ;) Should work, testet it and it works. Have fun, greetings Sale |
excellent ! will try it right away :)
Do you think I might add it to my japanese sub mods, crediting you for it off course ? |
Hi, I was wondering, if it would be possible to fix these options elsewhere?
I mean so that the notebook is visible again. To be more precise, I mean like this: http://i7.photobucket.com/albums/y28...tio/uzons8.jpg http://i7.photobucket.com/albums/y28...o/peri1kr6.jpg |
I didn't get any response to my request, hmm...
Well, so I allowed myself to create a modified version, I only lack to find out how to put in the extra dial in the center, ti the target speed dial. Anyway for now it looks like this: http://i7.photobucket.com/albums/y28...o/SaleMod2.jpg |
Carotio, I would have responed but I still can't get the U-boat version yet. Still, I like where you've put them. I like seeing the clipboard too.
Are they permanent, or 'pop-up'? |
All times are GMT -5. The time now is 09:21 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.