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-   -   Playable-TypeVIIC- mod! (https://www.subsim.com/radioroom/showthread.php?t=130345)

Xantrokoles 02-04-08 04:16 PM

Playable-TypeVIIC- mod!
 
please look here KLICK ME










Old post
Quote:

Originally Posted by Matze
Hey guys!

Due to the lack of motivation/mod-members and the upcoming addon, and the need of uboats in SH4, I want to share my goals. Maybe we can work together to complete the subs and get all the functions of them working...


I've got the Typ 7c working, with snorkel, guns, conings, etc. The tower-crew is US, in the controlroom without textures. There are some other issuses, like the missing radioroom or US-sensors, but its full playable. (State of progress and screenshots can be found in the AS-sticky)



Read carfull!


The download contains the complete directorys where files are modded. You have to copy serveral *.tga from sh3/data/textures from your sh3-folder (I have no list of needed *.tga) by your own. All other files should be in the download. The few sh4 files I modded are V1.3, but these are only from /data/upcdata/upcunitsdata.
For a working snorkel, you have to add the keyboard-command with Cavalier889's setkey by your own.

I'll share the files as pre-alpha, at your own risk. Don't forgett to backup changed files.

Use it, modify it, but share the improvements.

For any question, you find me here.


Download here: http://files.filefront.com/Typ7c+for.../fileinfo.html


Matze

(my uberold post)
Hello friends of the good taste!
If u like german subs like me, u need this in sh4:
http://img185.imageshack.us/img185/1615/viicyr8.jpg
It is a playable Type VIIC Uboat!
-playable
-crew management is working
-Periscopes are working
-UZO is working
-Conningslot is working
-Us interior with 3d characters
-Watchcrew is invisible, but they see ships
-Deck gun works
-Flak doesn't work
-Japans are friendly
-Jsgme ready
it is only a fun test version, nothing big! there are enough bugs...
if u think u can improve it(i.e. making a german campaign and so) let me know!

D/L link :http://www.megaupload.com/de/?d=NTA9WFMK
:roll:
or this:

http://img263.imageshack.us/img263/6...2440815nm2.png

D/L IXD2: http://www.megaupload.com/de/d=1JRKUUFA

EDIT: Scroll down to Matzeesn's post for a much better version of the VIIC
[/quote]

AVGWarhawk 02-04-08 04:38 PM

That is great. With the new addon that from what I can tell gives the player some super uboat, this should come in handy.

AkbarGulag 02-04-08 11:42 PM

Oooh, gimme. Who doesn't love new toys!

M. Sarsfield 02-05-08 09:34 AM

I guess you guys are just creating a custom mission and choosing the VIIC as your boat?

Xantrokoles 02-05-08 03:43 PM

oh yah m. sarsfield:p

M. Sarsfield 02-05-08 03:57 PM

Cool. I'll have to take it for a spin.

Xantrokoles 02-06-08 06:41 AM

for sure:lol:
u can go in a japanese convoy and they don't shoot at u...very cool
check out this:
d/l IXD2
http://www.megaupload.com/de/?d=1JRKUUFA

Tomi_099 02-06-08 09:25 AM

GREAT !!
 
SUPPER !!! - Great MOD !!!
I Love VIIc :rock:

could the water come out of the holes ?? :hmm:
I would like to implement this in SH3
need a little Help !!

Thanks !!

vickers03 02-06-08 09:57 AM

Quote:

could the water come out of the holes ?? :hmm:
I would like to implement this in SH3
need a little Help !!
this would be a LOT of work but it could be done.
are you familiar with the silent editor?:lol:

Tomi_099 02-06-08 03:54 PM

Quote:

Originally Posted by vickers03
Quote:

could the water come out of the holes ?? :hmm:
I would like to implement this in SH3
need a little Help !!
this would be a LOT of work but it could be done.
are you familiar with the silent editor?:lol:

Hmm !!
you mean HEXeditor ( YES ):hmm:

vickers03 02-06-08 05:05 PM

Quote:

Hmm !!
you mean HEXeditor ( YES ):hmm:
no, this one http://www.subsim.com/radioroom/showthread.php?t=119571:yep:

Tomi_099 02-07-08 03:00 AM

Quote:

Originally Posted by vickers03
Quote:

Hmm !!
you mean HEXeditor ( YES ):hmm:
no, this one http://www.subsim.com/radioroom/showthread.php?t=119571:yep:

------------------------------------------
Thanks to for the link,
I hade the program half a year ago installed. and was in the beginning very surprised much, however, pleases with store away then the fields were blank I had changed. Thus I came back to the Hex editor again. I hope it that now more solidly runs.
Well, I have no experience with this editor!!
Please help me for this the nice mod.

jetzt sehe ich es gerade , wir könnten auf deutsch weitermachen .!!
währe für mich leichter. !!


vickers03 02-07-08 06:23 PM

Quote:

jetzt sehe ich es gerade , wir könnten auf deutsch weitermachen .!!
währe für mich leichter. !!


du hast eine pm

Xantrokoles 02-08-08 10:10 AM

@ anyone
Is the Mod working???:o

shmall 02-08-08 07:03 PM

conning?
 
tried the mod last night, the sub appeared with No Conning tower?


Simon

dcb 02-09-08 02:21 AM

I've just tested it. It works as advertised, meaning it looks like a type VII on the outside. However, inside it is still a US sub. Dunno about importing type VIIs, but I've been successfully able to import a type II also with the interior and conning tower by using the instructions given here:

http://www.subsim.com/radioroom/show...hlight=convert

Xantrokoles 02-09-08 05:57 AM

@shmall
maybe u enable a mod wich is not so compatible like trigger maru
if u disable the mod(s) for a while u can test it again
@dcb
Yes i read the thread but i din't get the conning working
I can use the sh3 interior but it looks ugly because there is no crew and the dials aren't working...
maxbee u can make ur typeII ready for donwload?

dcb 02-09-08 06:01 AM

Quote:

Originally Posted by Xantrokoles
I can use the sh3 interior but it looks ugly because there is no crew and the dials aren't working...
maxbee u can make ur typeII ready for donwload?

I deleted the mod meanwhile, but I think I can replicate it later today. Please PM an email address and I'll send it as soon as I get it working again.

Quote:

Originally Posted by Xantrokoles
Yes i read the thread but i din't get the conning working

Yes, you have no conning tower because of what Matzeesn said later on in the thread:
"Disable the externelnodename3d=z01 ([userplayerunit 1.unitpart 1]). SH4 can't handle links like this, so you got no conning (and all of its subsystems like periskope)."

Edit: Finally I got the type II up and running again, obviously with limitations - no working dials, no crew, but the interior is the right one, from SH3. Anyway, I think I'll wait for the upcoming addon due end-February, as this will have crew and interiors made by the devs, specifically adapted for SH4.

matzeesn 02-10-08 08:54 AM

Hey guys!

Due to the lack of motivation/mod-members and the upcoming addon, and the need of uboats in SH4, I want to share my goals. Maybe we can work together to complete the subs and get all the functions of them working...


I've got the Typ 7c working, with snorkel, guns, conings, etc. The tower-crew is US, in the controlroom without textures. There are some other issuses, like the missing radioroom or US-sensors, but its full playable. (State of progress and screenshots can be found in the AS-sticky)



Read carfull!


The download contains the complete directorys where files are modded. You have to copy serveral *.tga from sh3/data/textures from your sh3-folder (I have no list of needed *.tga) by your own. All other files should be in the download. The few sh4 files I modded are V1.3, but these are only from /data/upcdata/upcunitsdata.
For a working snorkel, you have to add the keyboard-command with Cavalier889's setkey by your own.

I'll share the files as pre-alpha, at your own risk. Don't forgett to backup changed files.

Use it, modify it, but share the improvements.

For any question, you find me here.


Download here: http://files.filefront.com/Typ7c+for.../fileinfo.html


Matze

dcb 02-10-08 10:36 AM

Quote:

Originally Posted by matzeesn
I'll share the files as pre-alpha, at your own risk. Don't forgett to backup changed files.
Use it, modify it, but share the improvements.
For any question, you find me here.
Download here: http://files.filefront.com/Typ7c+for.../fileinfo.html
Matze

Thanks a lot, Matze:up: Downloading now, as I'm typing. I feel your type VII will come in more than handy when the much-awaited add-on surfaces, three weeks from now. Meanwhile, I'll test it and try to understand the changes, also based on the advice you gave in the aforementioned old thread.
As you mentioned the radio room, we'll see one fully functional in the add-on, as a dev wrote on the Ubi forum, IIRC.


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