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-   -   Pls help.. I can't sink a Kongo.. (https://www.subsim.com/radioroom/showthread.php?t=124620)

xboxer 11-05-07 02:21 PM

Pls help.. I can't sink a Kongo..
 
I have it dead in my sights with some bearing adjustments.

But I can't seem to sink it with 2 torps. I only have 2 left. The other 2 is reloading.

I have tried about 20 times at various depth and at front and rear gun deck and command deck.

Funny thing is, I sank the 1st one with 2 torps and it blew up and sank immediately. Aimed at gun deck and at 3 metre run.

The 2nd simply refuses to go down. I've seen it on fire and listing badly and it keeps on moving, never stopping.

rrmelend 11-05-07 02:24 PM

Any chance you can slow it down enough so that you can keep up with it while your other two tubes reload? If not I guess your SOL.:damn:

Rockin Robbins 11-05-07 02:26 PM

Solution
 
Radio the captain of the Kongo and ask him to wait until the other torpedoes are loaded.
This isn't brain surgery!!!! :know:

rrmelend 11-05-07 02:28 PM

Quote:

Originally Posted by Rockin Robbins
Radio the captain of the Kongo and ask him to wait until the other torpedoes are loaded.

:rotfl:

xboxer 11-05-07 02:36 PM

Quote:

Originally Posted by rrmelend
Any chance you can slow it down enough so that you can keep up with it while your other two tubes reload? If not I guess your SOL.:damn:

It doesn't slow at all. I tried firing 1 torp 1st. Then waited awhile to see if it slows, when it doesn't, I got into another position and fired another one.

And it is still at 11 knots.

mookiemookie 11-05-07 03:12 PM

You're trying to sink a 36,000 ton capital warship of the Imperial Japanese Navy that has 8" torpedo belt armor around her, damage control teams, multiple boilers, and redundant steering systems.

You're using just two torpedoes, each with 643 pounds of explosive, which is less than the amounts in the torpedoes used by the British, Germans, Russians and Japanese.

Hmm... :hmm:

mrbeast 11-05-07 03:33 PM

Xboxer, I think your missing the point of the game a little here. No warship is going to wait around for you to torpedo it and as in RL ships don't just take a set number of hits before they decide to sink. There is no trick to sinking battleships with only two torps. A vessel like the Kongo could easily take two hits and carry on going at 11knts. If you want to sink capital ships with two torpedos then there are a
couple of mods available that amplify the yield of your torpedo warheads so sinking a BB with two might be a possibility.

But IMHO to use mods like this or to play the game simply with the goal of notching up as many BBs as you can sink isn't really entering into the spirit of the game.

TteFAboB 11-05-07 03:54 PM

What if you pop out its screws? How many does it have? Aim for the rudder/propellers.

DeepIron 11-05-07 04:02 PM

Quote:

What if you pop out its screws? How many does it have? Aim for the rudder/propellers.
Yep.. take out her screws, make her dead in the water and then sit back in total frustration knowing your out of torps and she's "just sitting there"... :rotfl:

mrbeast 11-05-07 04:52 PM

Would a 643lb warhead be able to take out a BB sized screw? Might jam it or chew the blades up but don't think it would blow it off. Think Kongo class had 4 screws too? I could stand corrected on this though.

Iceman 11-05-07 05:07 PM

Had to be the classic of all setups...happened to find myself manuvered directly behind a BB as it passed and was able to fire like 5 tow smack azz into the back of it and it smiled and kept going...as they connected I was hooting and hollering and my 10 yr old daughter thought I was nutz lol...but it was such an awesome shot..I thought but it still did not go down easy....as I would have expected...it was a respectable kill with more torps later but that smack azz dead end hit at like a 1000 yards was so sweet I almost cry thinking about it. :)

Captain Vlad 11-05-07 05:35 PM

I managed to sink a Fuso with two Mark 14 torpedos. I fired four, mind...even with manual targetting, I tend to fire spreads, just to damage different parts of the ship.

I don't remember where the fish hit, precisely...I usually aim the first one at the bow, the second at the stern, and the next two in the middle areas. With the BB I speak of, the first and second hits gave me 'enemy destroyed'. I do tend to set 'em to run deep and try to get under the belt armor.

joea 11-05-07 06:42 PM

Anything bigger than a cruiser, full spread. :up:

seafarer 11-05-07 07:00 PM

Last Kongo I sank took 8 torpedos, and one did indeed blow the outside port screw clean off. I am running NSM classic.

SteminDemon13 11-05-07 08:54 PM

Hey Boxer, I have not yet un lazied myself to post more pictures. What are your depth settings at? It says go 20 feet in the manual, the depth settings are quite helpful and probably the only thing worth a crap in the damned t....well, I have tweaked my depth settings even better and with great results. I will post them for each ship when I find the paper. I just reorganized my desk, now I can't find anything. I'm just going to throw my stack of papers and stuff on the floor and re mess everything up and hopefully I'll find it.
Take that Kongo and run them torps real low, from a guestimate, try 24 1/2 feet. Aim the first one a hair right of #1 turret, and the next one a little right of the fisrst turrent aft of the stacks @ 23 1/2 ft. Let me know how it works out.

SteamWake 11-05-07 11:02 PM

Must... resisit... xbox... joke :oops:

What the others have said the sinking of a capitol ship with two torpedoes would be a fluke.

Hell I blew up a carrier at anchor once with one :o

captiandon 11-06-07 03:36 AM

I just did, I just sunk a Kongo with Two Hits. Fired a 4 torpedo spread and the first and second premature detonated. The second Hit dead on in the Midships and the fourth hit Low under the B turret. Massive secondary explosions followed. It sunk so fast that I didnt even get a screen shot of it. I do have a shot of the rest of the fleets reaction and a shot showing that I did sink a Kongo. Manual Targeting and a perfect 90 deg solution. All four would have hit if the first to didnt decide to detonate early. I fired at the Classic 8 second interval.

Second Kongo and crusiers hard over to starboard.

http://i192.photobucket.com/albums/z..._2M4/Kongo.jpg

Comformation of sinking

http://i192.photobucket.com/albums/z.../KongoSunk.jpg

this is my second patrol in the USS Sturgeon (Salmon class) Just before I fired the torpedos I launched a decoy. Right after the second hit a DD located me and started his run. I made a Crash dive and reverced course. I dove to 300 feet and sat out the debth charging. I have a nice shot of a DD blowing off his own DC's as one went off too close to him.
If your wondering why a second Patrol so early in the war was because my first patrol ended due to a surface battle in heavy fog. I followed A DD and a small Subchacer in a squall. I sneeked up on them from the rear and attacked with the deck gun. Took them by supprise but I suffered dammage enough that I had to return to Manila. This sinking took place just off Luzon near Batan.
Oh BTW Look at The date. Merry Christmas Davy Jones

captiandon 11-06-07 03:46 AM

Quote:

Originally Posted by SteminDemon13
Hey Boxer, I have not yet un lazied myself to post more pictures. What are your depth settings at? It says go 20 feet in the manual, the depth settings are quite helpful and probably the only thing worth a crap in the damned t....well, I have tweaked my depth settings even better and with great results. I will post them for each ship when I find the paper. I just reorganized my desk, now I can't find anything. I'm just going to throw my stack of papers and stuff on the floor and re mess everything up and hopefully I'll find it.
Take that Kongo and run them torps real low, from a guestimate, try 24 1/2 feet. Aim the first one a hair right of #1 turret, and the next one a little right of the fisrst turrent aft of the stacks @ 23 1/2 ft. Let me know how it works out.

He is running Real Fleet Boat. if he sets them to that deep they will run under. I Set mine at 11 feet and with how much deeper they really run I hit the sweet spot.

Melonfish 11-06-07 09:16 AM

i was going to say, 2 torpedo's on a battleship with massive torp belt? the answer is set em deep and aim for the magazines. one fore, one aft. one's bound to set her off. failing that blow off her screws just to be annoying that is.

pete

seafarer 11-06-07 10:21 AM

Quote:

Originally Posted by captiandon
I just did, I just sunk a Kongo with Two Hits. Fired a 4 torpedo spread and the first and second premature detonated. The second Hit dead on in the Midships and the fourth hit Low under the B turret. Massive secondary explosions followed. It sunk so fast that I didnt even get a screen shot of it. I do have a shot of the rest of the fleets reaction and a shot showing that I did sink a Kongo. Manual Targeting and a perfect 90 deg solution. All four would have hit if the first to didnt decide to detonate early. I fired at the Classic 8 second interval.

But ya' know, even that should, at best, be a very, rare event. All post-dreadnought capital ships had some form of Torpedo Defence System incorporated into their design (combinations of double hulls, blisters, void and fluid filled tanks/cavities, and armor), and magazines were kept well internal, away from the outer hull and surrounded by this multi-layered TDS. The blast effect would have to penetrate those mulitple defensive layers in order to reach the magazines, and historically, that was rare. Even if a fire was started that might spread to a magazine, magazines were designed to be flooded (time permitting, of course). And the impact/percussion of a torpedo alone should not detonate shells or propellant.

Aside from the HMS Barham, does anyone know of any other post-dreadnought battleship that blew up from torpedo damage? I cannot find reference to any (the Yamato does not count, since there is no way of telling if the fires that touched off her magazine were the result of bombs or torpedos, or both).


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