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My first Dolphin! Too cool!
I had just finished getting refueled and a new load of torps from the milkcow, out of Caldiz. I was pulling away from the milkcow when I spotted someting in the water. It was darked so I hit F12 and zipped over to find.....a Dolphin!
Wish it was day time for the shot that I took. http://img.photobucket.com/albums/v1...te/dolphin.jpg It was swimming backwards away from the sub, squeaking and clicking away. Too cool! |
That is really cool!
Could you hear it from your hydrophone, or just from F12ing over to it for this photo? |
I didn't think to jump on the Hydro's. The sound I heard was zipping over on external.
After I took the shot, I looked around, there was actually 4 of them playing around! Hehe, I remember seeing them when we'd pull out of Norfolk and Charleston in real life. |
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You found one? Yay! It was swimming backwards? Hmm...:hmm: Let me check into that... :) Pablo |
I assume that as a unit it went into anti-collision mode just like ships do when they get too close to one another.:hmm:
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Do they crash and burn when they hit land too?:lol: |
I think I've heard Dolphins/Whales on my hydrophone before, went off in search of them but to no avail.
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Hey, I just thought of something. I was in port when I saw these guys (warm water too, we're talking near the Med.)
I don't know if the dolphins are put there where the waters are warm and close to ports. I do know in real life, that's how it works! Every time I saw Dolphins on my ships it was always close to port, but I saw them much more frequently in Charleston and down in the Caribbean. And we always liked to see them, not only did we think of them as a good omen, but seeing Dolphins close to your ship means: no Sharks! That's something we always liked to know! If you have time to blow, try going to Caldiz like I did, you might see them! "Here Flipper, Flipper, Flipper!" :rotfl: |
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Hi!
The GWX Dev Team consensus is: the dolphin was trying to avoid a collision. Being as SH3 models ships and not dolphins (the game engine treats the dolphin as a highly specialized "ship"), the dolphin reversed course to avoid a collision rather than dive under or go around. There's only so much computer power a game can put into dolphin collision avoidance logic without slowing down the framerate, and this was apparently one of the compromises. Pablo |
'tis cool! Forward, backwards,.......hey I was just glad to find one finally!
As my XO calls out: "Yaaaaaaaaaaay!" :rotfl: |
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Give it a spin. The first time you crashdive, the hair on the back of your neck will stand up! :arrgh!: |
ALLLAARRRM!!!!! Aye...when I switched it to German speach it was amazing felt like I was actually there...felt a bit of a pillock for playing with English speach lol:arrgh!:
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http://img217.imageshack.us/img217/1208/dolphin7pe.jpg |
You know, I keep meaning to turn on the German sound files and I keep forgeting (DOH!)
Me thinks when I start up tonight I'll try hard to remember. I can even almost understand a lot of what's being said even! Ha! :D |
Kaleun Lehmann,
You're absolutely right to guide others to crank up the German voice in GWX. It's truly the ONLY way to go about it. I also get a kick out of the guy that sort of huffs about the escort roundings to a return of another drop of the dreaded "WasserBomben", something about das Englischer... very cool. It's sort of a refresher course of my old high school German! Herr Baronyak would be proud! |
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