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Do AI ships have limited ammo?
Do ships in SH3 and/or the GWX mod have limited ammunition? For example do destroyers have a limited number of depth charges? If you are lucky and avoid the depth charges does the destroyer eventually run out of depth charges?
Reason I ask is it seems to me they do, or maybe a bug. I happened to come across some merchants and trawlers, I managed to sink one using my deck gun and the other using a surface torpedo attack. Well out of no where, here comes a destroyer and an armed tug boat (which had depth charges, wtf?) Anyway, I dive, no damage suffered. The destroyer closes fast, by that time I am at a depth of 80m, runnng silent, constanly turning and also changing depth as well. Well the tug boat and destroyer make several runs with depth charges, most not being even remotly close, some being very close, yet suffering no damage. After several runs the tug boat stops, and start heading away, while the destroyer continues, but not for too much longer. Eventually he stops dropping charges as well, however, he continued to circle my last known possition, I guess waiting on me to surface. I went to periscope depth, waited for a good angle and fired 2 torpedos, both hiting him and sinking him. Anyway, it left me wondering , do the AI ships have limited ammunition as well? It seemed to me that way from this experience. Why else would both of the ships all of a sudden stop depth charging me. Then one move off while the ther remained to circle my possition. If limited ammo is modelled, is it in SH3 or GWX? Either way, it's great. |
Yes they do have limited ammo :yep:
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What is the number of depthcharges per DD? I want to know it as I want to count the number of charges used to determin if a DD is running out of amo.
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IIRC, it's 15 cans per rack or something around that number... Often surface ships wih only 2 racks like Flowers run out of ammo.
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If that's not in GWX, they should stick it in 1.04 Set a random ammout of Depth charges to the ship -Indy |
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a loooooog time ago (maybe more than a year) someone posted how many depth charges a specific type of escort carries....
Cant remember the ship but i think it was the most common escort type in vanilla 1.4. I remember he said that it is limited BUT NOT REALISTIC - and i think it´s 100 charges.... Well sorry for the innacuracy but SOMEONE knows the answer.... :ping: |
lots, really, a ****load, that's why DDs make such nice fireworks when you slam an eel into them. I think its something like 150 in total
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Basically, if you're still around to see when the DD's out of barrels, then you're either in big trouble, or not all too good on sneaking.....
I've had it happening to me once. I couldn't get rid of him....he went out of his nice little toys, but he still chased me keeping me on my toes....bloody annoying.... |
I think, something like 200 DC per Destroyer. 150 per corvette is a decent ball park figure. I tried to exhaust escorts on a patrol in 0.1 GWX a corvette ran out after dumping 150 DCs. :rock:
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You also have to remember that escorts were resuplied with Depth charges when part of a convoy. Tankers carried them as dack cargo. Escort group that sailed independent of convoy would join convoys to restock.
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Ok what is quite a bit, I figured they have a lot but wasn't sure.
I don't think I am too good at sneaking though. I tried running silent with engines off, but I keep slowly sinking with no engines on. (GWX). Somehow though even at 1knt enough to keep me afloat, they seem to find me and depth charge me. I read the GWX manaul on evasion, and everytime they do a dpeth charge run I kick it to flank, change direction and depth and before the last charge goes off, I go all stop and silent. So the last explosion should mask me...no? But they seem to find me each time. I also tried all at the slowest speed as deep as I could and they seem to be able to find me. |
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Also make sure you have silent running on (Z key) and the little screen showing you're silent showing. Check if your conning tower is broaching. Your periscope should be no more than a fist sticking out of the water (check the Papenberg gauge when you are on the periscope screen. |
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Oh yes! I was trying to evade 2 DD convoy escorts and fogot to check the silent running mode. Couldn't figure out why it was so hard to throw them :damn: .
Anyway I was lurking about 200m down (it was early war, so the DCs couldnt reach me). After about 3 hours of constant bombardment, they both ran out. It was easily over a hundred each. They then circled me for a while after that before i finally noticed my crass error. Then they went to rejoin the convoy which by now was about 60km away. I figured their heading would tell me which way the convoy was, so i plotted an intercept for the convoy and about 3 hours later ran into them again. So i dived, knowing full well i was safe from them, had a peek with my periscope and saw one of them was on fire. A couple of minutes later the other one was on fire too. I realised there was a gun battle going on, and soon enough i noticed another type VII was on the surface dukin it out with the DDs. The VII won the battle completely. I was just about to surface and join in when i realised the two destroyers were sinking. Awesome. What a mod is GWX:arrgh!: |
Someone posted late war DD's have about 300 DCs.
I dont remember when. |
Only speaking from own experience:
I was in the med, around 8 PM under a clear evening sky, encountering a taskforce with 2 BB, 4 light cruiser and 2 DD of different makes. I was close to shore, depth under keel was about 25 meters. I put 3 fish in one BB, 1 in the other, then quickly turned to use my stern fish on the second BB. I had all but the last fish on slow speed, so I wouldn't be detected until the first hits and I would have already turned 180 to fire my last fish. Anyway, 2 hit BB#1 and 2 hit BB#2. BB#1 settled and sunk after about 30 minutes. BB#2 went past, heavily listing but not sinking. The DD's came in my direction, and although silent running found me in this shallows. I went to the maximum depth possible, full speed towards the deep, about 20 km away. Both DD's kept on DC'ing me, but through turning and snaking I kept out of harms way, only receiving minor damages. After a while, 1 DD kept on pinging me, circling me, while the other kept on DC'ing me. Again after a while, they both kept charging me, the circling one again joining the charges, but nothing was thrown. When I got to the deeps, I went to 100 meters and to silent running, changing my course gradually. Finally they lost me, my batteries being on 20%. The time was now 10 AM! So from what I have experienced, i would suggest that different kinds of DD's have different amounts of DC's. But they DO seem to work together when one is out of DC's, keeping asdic-contact while the other goes for blood. Very realistic, very nervewracking, utterly great!! |
I usually try not to hang around to find out how many DC's they have.
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know whats annoying ...when an ash can lands on the bridge and doesnt explode.(event camera saw it go right in where the watch crew stands):rock: Then about 20 minutes later whilst trying to avoid detection pass through 150 meteres and BOOM :nope:
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