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-   -   Open Hatch Mod - Slammin`! (https://www.subsim.com/radioroom/showthread.php?t=112078)

danurve 04-16-07 10:39 AM

Open Hatch Mod - Slammin`!
 
I know there has been other threads on this but, if there was a vote for independant Mod of the year I think Open Hatch wins!

At first I thought yeah, cool mod and all, just more eye candy.
Then I used Shift-F2 with this mod durring escape & evasion after a convoy attack.
Now I get it!! Quite the orgasmic effect :up:

http://mysh3.info/danurve/4_15/9_125.jpg

http://mysh3.info/danurve/4_15/54_187.jpg

GakunGak 04-16-07 10:43 AM

Oh, my, that was good!!!:rock:
This mod rocks!:up:

jmr 04-16-07 01:24 PM

Imagine having the entire sub interior mapped out in 3D . . . visiting the engine room is enough to make me salivate.

ReallyDedPoet 04-16-07 01:25 PM

A big-time rockin' mod for sure:up::up:

Sulikate 04-16-07 01:30 PM

Wow. Great work:o I look forward to more info on it:up:

GoldenRivet 04-16-07 02:35 PM

Where can this mod be obtained?

thanks!

danurve 04-16-07 03:31 PM

Quote:

Originally Posted by GoldenRivet
Where can this mod be obtained?

thanks!

Here is the link to the discussion on the mod workshop;
http://www.subsim.com/radioroom/showthread.php?t=104514

If you hit that link I think you'll find the d/l.
The Open Hatch is in current WAC mod as well.

Zinmar 04-16-07 03:32 PM

It's in the SH3 Mods section. I forget the exact name it is listed under but it talks about the control dorr open. Someone help me..am having a brain fart moment!! :damn:

GoldenRivet 04-16-07 03:50 PM

Quote:

Originally Posted by danurve
Quote:

Originally Posted by GoldenRivet
Where can this mod be obtained?

thanks!

Here is the link to the discussion on the mod workshop;
http://www.subsim.com/radioroom/showthread.php?t=104514

If you hit that link I think you'll find the d/l.
The Open Hatch is in current WAC mod as well.

Thanks! found it just a few minutes after posting.

I like how it fixes the location of the Observation scope.

Sailor Steve 04-16-07 04:51 PM

I agree. Now all that needs fixing is the attack scope housing. And the missing helmsman.

Sorry; I'm just in a griping mood today.:dead:

P_Funk 04-16-07 05:10 PM

I was thinking there needs to me more activity in the command room. I mean fully half of it is just empty space. It would be nice to feel like maybe there aren't just 8 people in your boat.:yep:

ijozic 04-17-07 03:50 AM

Quote:

Originally Posted by P_Funk
I was thinking there needs to me more activity in the command room. I mean fully half of it is just empty space. It would be nice to feel like maybe there aren't just 8 people in your boat.:yep:

I don't think you need more people to push switches and levers and routing orders into comms. But I guess having people actually move through the sub from one station to another would be nice instead of them instantly transporting to a new post (like they'd be passing through the control room and climb the stairs on their way to the bridge). There's something for the SH5 and full set of interior stations.

P_Funk 04-17-07 03:59 AM

Quote:

Originally Posted by ijozic
Quote:

Originally Posted by P_Funk
I was thinking there needs to me more activity in the command room. I mean fully half of it is just empty space. It would be nice to feel like maybe there aren't just 8 people in your boat.:yep:

I don't think you need more people to push switches and levers and routing orders into comms. But I guess having people actually move through the sub from one station to another would be nice instead of them instantly transporting to a new post (like they'd be passing through the control room and climb the stairs on their way to the bridge). There's something for the SH5 and full set of interior stations.

Indeed. In Das Boot there was always a feeling of a lively ship as crew moved around as they needed to. You can't really get those guys in SH3. But as a compromise I guess maybe a few guys in the corner fixing something wouldn't be bad. Some guys that are just cosmetic.

Canovaro 04-17-07 12:42 PM

It's a fantastic mod and I haven't got the slightest idea how he did it.

:rock:

XanderF 04-17-07 02:48 PM

*scratches head*

I mean, it's COSMETICALLY nice, sure, but...

...wouldn't all the hatches be closed during an attack?

Unless this mod can toggle between them 'open' or 'closed', but I doubt that, as everything in the U-Boat but the crew is rather static (see periscopes).

Raus 04-17-07 02:54 PM

Is the location of the observation periscope only changed when looking through the hatch or is it also fixed while standing in the Control Room?

Sailor Steve 04-17-07 04:06 PM

It's fixed, period.

Raus 04-18-07 08:23 AM

I tried it out yesterday, but it seems you can't click on the hatch from the control room into the radio/hydrophone stations. Also, what happened to the radio man and hydrophone guy? They're not there anymore.

danurve 04-18-07 10:38 AM

Quote:

Originally Posted by Raus
I tried it out yesterday, but it seems you can't click on the hatch from the control room into the radio/hydrophone stations. Also, what happened to the radio man and hydrophone guy? They're not there anymore.

I'm not sure what you mean, or what to tell you on that.
I used Shift-F2 and can scoot right over to watch the hydrophone guy call out contacts or swing around and look at the radio op. Not that the radio guy has much use while your 90m.

Cheapskate 04-19-07 07:36 AM

Quote:

Originally Posted by Raus
I tried it out yesterday, but it seems you can't click on the hatch from the control room into the radio/hydrophone stations. Also, what happened to the radio man and hydrophone guy? They're not there anymore.

There are several ways into the radio room

1) Use Shift+F2 and walk through using arrow keys.
2) Use F9 or left mouse click Radio room icon on stations slide out.
3) Right click on radio operator or sonar man. This takes you into operator's seat.

To come out of Radio Room into Main control room right click on mouse. Or walk through using Shift+F2...like Danurve mentions above.

I think the Shift + F2 system is great for moving about in the boat. For me, it adds a lot to the immersion factor in the game. If only some talented soul could come up with a whole new control system based on this!! Don't suppose it is possible though...too many potential camera problems.

The missing crew members in the radio room problem is most likely caused by you having a RR_dat file in your modded data/Interior file. The open hatch mod does not need this. If it is there you can simply remove it or rename it. You can also replace it with a zero byte version.

Hope this helps


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