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Easy, Normal, Hard, Very Hard Setting
Looks to me that on top of the usual boxes we can check, unlimited fuel, outside views etc., the drop down list of easy, normal, hard, very hard affects the amount of contacts and the aggressiveness of AI. I played very hard and contacts were very few. I went for days without radioed in convoys or seeing single merchants. I tried on the hard setting, I got some more contacts and mostly Allied vessels. After 5 days I got a radioed message on a task force. I set up my ambush. Sunk a destroyer and a carrier. Two DD found me in short order and sunk me. Not quite the same DD I had in easy mode.
Switch your game play to hard or very hard. I'm interested in finding out if you are seeing what I'm seeing. It looks to me like the developers worked on AI and contact via the selection of easy, normal, hard and very hard. Check it out and tell me what you see. |
I think we agree on this one Hawk. I'm playing on "hard" settings. Last night I was sent to the coast of Japan. Very few contact reports. One TF and one convoy. I did however bump into 2 passenger liners, one old and one new, sailing together. I picked them up on the sonar whilst travelling submerged in daylight. These contacts did not appear on the map.:p
edit. I forgot, I did come across a coastal merchant in the same area a few hours later. Again picked up on sonar, not from the map contacts. |
Exactly. Now I suspect the lesser radioed contacts the less the clipboard will fill up.
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Ahhh...not tried that, i'm using the clipboard MOD. I'll turn it off and see what happens tonight:D
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I am playing very hard, 100% realism and Dize's campaign mod which reduces traffic.
I'm on the 20th day of my 1st patrol, april 1943 near Truk. I am getting about 3-5 enemy contact reports per day, single ships, TFs, convoys, scattered throughout the Pacific. I just ran into my 1st ship, Junk, 2 tons, which my crew dispatched with the deck gun. How does this stack up with what other people are experiencing? |
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Do you think the base diff level is a modifier on the % chance of the random spawns in the campaign layers, kinda like the quality of an airbase modifies its chances of sending planes your way?
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good hunting! Neal |
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Thanks developers at UBI!!!!! I'm finding more good things everyday!!!!!!! |
The more I read about these things people are finding that didn't make it into the manual the more I think SH4 needs a huge FAQ or supplementary manual.
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I'm playing on very hard and I still get a lot of radio reports and the japanese DDs are deaf and blind pacifists.
IMO the different difficulty settings only govern which options are ticked from the start. I haven't noticed any real difference between "easy" and "very hard", as far as the enemy Ai is concerned. |
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One other thing. In the options page if you change your settings before starting the game I believe it reverts back to your original settings on you last save. When in your office before mission, change the options there and they will not change from loading to loading. So I'm wondering if you changed will in game and perhaps the change to very hard did not take. I will be testing some more today:yep: |
I've played on hard from day one ... it's been a challenge, but I'm getting better at it. :)
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Do you experience fewer contacts and DD that are aggressive? |
The problem with learning the mission editor is that I can instantly see how little attention was paid to history. Open scripted stuff like the opening war in the philipines/NEI, and there are as many DDs in that one mission as the entire IJN actually had, and more than half are a type that wasn't in service (odd, since ALL the other DDs they made are actually appropriate choices had they used them).
I'd probably change your history rating from 9/10 to .9/10, Neal ;) Course I'm a stickler, but the errors are pretty gross, and not required given all the stuff they made to chose from. The tools are mostly there, though some actual dynamism in the campaigns is really required to make this thing sing. Not war-altering stuff, just the ability to maintain a list of sunk ships, and pass it fropm one patrol to the next so that the list of sunk ships gets subtracted from the available pool. Seems like they have a start there in the Roster files, but they never got it finished. If that is never on the plate to fix/add, I'm not sure how long I'll maintain interest, I can't do a campaign and see 3 Yamatos, or Fusos, (or someday Kagas or Akagis with mods) and suspend disbelief. tater |
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I get radio calls a plenty while on missions. I usually start in the Phillippines with an S class. Quote:
Other encounters have caused DDs to chase me for a good couple NMs while trying to avoid them. A real palm sweater. |
I've just tried my saved campaign (hard setting) turning off the clipboard MOD and the aircraft MOD. I was instanly attacked, at night, in a pea soup mist by two aircraft.:cry:
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:hmm: If you feel like doing this, do not change your fuel, outside view set-up etc., just change the drop down to easy. See how the DD act then. If you do it let us know if you see a difference. |
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I agree that difficulty is simply a template for option selections. |
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