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-   -   How big is your SH3 "data" folder? (https://www.subsim.com/radioroom/showthread.php?t=185721)

pditty8811 07-18-11 04:06 PM

How big is your SH3 "data" folder?
 
I've been modding my SH3 since 06' thanks to the awesomely awesome modding community here and elsewhere. :rock:

I take pride in my SH3 data folder being approximately 15.5gb as of this minute. And growing....:yep:


I have about 730 some ships and who knows what else. Just on the top of my head here.

So how big is your "data" folder sailors? :salute:

Sailor Steve 07-18-11 04:25 PM

'Only' 6 Gigs. There are many mods my computer just will not run.

pditty8811 07-18-11 04:51 PM

Slow comp? If so stay away from the explosion mods, like particles.dat and the seafloor and grass anything 1024 res or higher isnt good for you probably.

Also lite harbor traffic mod helps too.

Missing Name 07-18-11 05:56 PM

4.8 gigs. Once my new comp arrives, I expect the folder to become much bigger...

Sailor Steve 07-18-11 07:11 PM

Quote:

Originally Posted by pditty8811 (Post 1707621)
Slow comp? If so stay away from the explosion mods, like particles.dat and the seafloor and grass anything 1024 res or higher isnt good for you probably.

I've known that since before you joined. :sunny:

Quote:

Also lite harbor traffic mod helps too.
Not possible. Harbor traffic is what I live for.

FIREWALL 07-18-11 07:12 PM

Quote:

Originally Posted by pditty8811 (Post 1707621)
Slow comp? If so stay away from the explosion mods, like particles.dat and the seafloor and grass anything 1024 res or higher isnt good for you probably.

Also lite harbor traffic mod helps too.

That was a good tip for the guys that have slow PC's pditty8811 :up:

I hope it doesn't get lost like other good tips have. :yep:

I'm only at about 6-7 GB myself. and climbing. :D

HW3 07-18-11 08:27 PM

7.02GB here.

frau kaleun 07-18-11 09:07 PM

http://www.nastyhobbit.org/forum/funnies/my-epeen.jpg

:O:

7.39 gigs here. Of course about 1/3 of my mods are enabled via Commander, so the additional files involved don't become part of the game's data folder until I actually launch the game. The MODS folder in Commander is 3.61 gigs, make of that what you will. :|\\

VONHARRIS 07-18-11 11:52 PM

The current size of my data folder is 5,20 GB

OuNiS 07-19-11 02:07 AM

I have 4 separated instaltions of sh3:

vanilla,
gwx 3.0,
LSH3 5.1,
WAC 4.1,

Each instaltions have some other smaller mods.
All data folders about 17 GB.

pditty8811 07-19-11 03:26 AM

Quote:

Originally Posted by frau kaleun (Post 1707699)
http://www.nastyhobbit.org/forum/funnies/my-epeen.jpg

:O:

7.39 gigs here. Of course about 1/3 of my mods are enabled via Commander, so the additional files involved don't become part of the game's data folder until I actually launch the game. The MODS folder in Commander is 3.61 gigs, make of that what you will. :|\\

I guess that's why mine is so big, I don't use JSGME. Well only for things like beards on deck after a patrol and stuff like that that sh3 commander can't do.

pditty8811 07-19-11 03:28 AM

Quote:

Originally Posted by OuNiS (Post 1707760)
I have 4 separated instaltions of sh3:

vanilla,
gwx 3.0,
LSH3 5.1,
WAC 4.1,

Each instaltions have some other smaller mods.
All data folders about 17 GB.

I have all those too, but as backups that I use for files.

frau kaleun 07-19-11 07:25 AM

Quote:

Originally Posted by pditty8811 (Post 1707776)
I guess that's why mine is so big, I don't use JSGME.

Not sure why that matters. If you add X GB of extra files/data, it increases the size of the folder by X GB. Whether you add it manually or by using JSGME shouldn't make any difference. The only difference is that using JSGME makes the changes/additions easier to undo later. :03:

pditty8811 07-19-11 08:54 AM

Quote:

Originally Posted by frau kaleun (Post 1707868)
Not sure why that matters. If you add X GB of extra files/data, it increases the size of the folder by X GB. Whether you add it manually or by using JSGME shouldn't make any difference. The only difference is that using JSGME makes the changes/additions easier to undo later. :03:


Yes but also harder to blend via each file. In order for JSGME to work the each file has to be compatiable with all the predecessing mods.

frau kaleun 07-19-11 09:20 AM

Quote:

Originally Posted by pditty8811 (Post 1707926)
Yes but also harder to blend via each file. In order for JSGME to work the each file has to be compatiable with all the predecessing mods.

And making them compatible is not much different from doing all the same work manually on the files already in the game, except for the fact that using JSGME makes it easier to undo any changes if there is a problem or you want to remove a modification and try something different. One click is all it takes.


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