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mod idea: destroying shore targets
While working on my loading screens mod, i stumbled upon this:
Quote from uboat.net Quote:
could it be done to "skin" a tanker or something to look like a building (an oil tank for example), then place the oil-refinery-class-"ship" somewhere on the land, create as a mission goal the "sinking" of it... i havent been into the skinning job much so far, but it seems as if some mods have been created that sounded more impossible before it was done. that would be really cool, as we could have a bit more variation to mission goals "destroy that refinery off the shore to alexandria. bdu" greetz mic |
A sound idea! My that would expand the feel of the game!
Now we jut need our modders to confirm if this is do-able!:hmm: |
Not too shabby.
Beware rocket firing hurricanes. |
Land units are indestructible.
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On a related note, I wouldn't mind seeing targets like trucks, tanks, and trains; maybe they could be built using the same principle. |
Well you can park a U-boat on the sea floor without accumalating damage. :hmm:
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I don't know how the files might differ from SH4, but you could try opening the land unit in question with S3D and see if you can change a -1 in the zon to some real damage value.
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And so it begins..the best part of this forum is the great minds that will now work together to solve this problem ...:up:
Vader |
http://i33.photobucket.com/albums/d5...life/tower.jpg
I have done a little bit of work on land-based objects to serve as targets. It is actually quite easy to extract the existing structures from the dat files in the Library folder & use them as a basis for new buildings (like this British radar tower). However, I still don't know how to incorporate them into the game. If we could find a way to make them destructible units it would clearly add whole new level of immersion. |
oh I like this idea! Time to get busy.......:know:
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Caveat: I don;t own SH3, just SH4.
I opened a shore battery with S3D. The GUN is just a naval turret that attaches to a node, just like a ship. The base of the bunker has a zon, and an armor level. Seems like you could add in a new shore batteries that use 3d models from other facilities, and have no guns. Set the armor low I guess. Note that the file in SH4 is labeled (inside the zon) SH3 Zones Control. Alternately...in the Terrain directory (whatever the equiv is in SH3) there are location dats for all the port facility groups. Dats. but no zons. What happens if you make a new facility dat with 1 object, say oil tanks. name it oiltanks.dat. Then make a zon for it. Maybe just having a zon makes something damagable. (BTW, if anyone figures out how to make a land object that you can "lock" in the periscope, let me know, I have a need for one in SH4 ;) ) tater tater |
Getting Juicy, and this idea has been on the board for a day?:up:
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@iambecomelife:
oh damn how i would love to destroy that radio tower with my 8,8cm... ;-) @all: hm i guess it would be an interesting question in which way air/sea units differ from the land-units. when comparing their folders, one thing struck me: in the .cfg file are basic parameters, right. so in the .cfg of the AA platform (subfolder of the land unit folder) there is: Quote:
it would be a major breakthrough if we found a way to "just" re-enable damage for ALL those land units ;-) will look for that "kashmir" editor and will experiment with the zon files a bit. because... i have a dream... (of destructibe land targets) |
Wow...
Wow this would be great if it could be done. :rock:
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I can try and give you a breef explanation of what I bellieve that renown was for... SHIII was released The same way SHIV recently , is saying rushed and unfinished, there was a lot of features that were suposed to be active on the game release that never hapend cause they launched the game to stores incompleted but the features are there.... I can give you a example, if you read the SHIII manual there is a option under radio messages I think that says that when your Boat is leaving and returning from patrol you can ask for a escorte shipto lead you out and into the Harbor, the feature is there but never found a way of making it work and on the release date of the game simply wasn't finished! During this years, of modding and atempting moddings, search and find, change and create, the SHIII community and Modders have been discovering slowlly this undercoverd features and modding them, I am preaty sure that if you found that renown points over a suposed land unit that can't for now be destroyed is just because they were planing to make that available on the date of SHIII release! So now you found it, the question is, What are you gone do about it?:hmm: :up: |
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