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v2.1.0 is probably going to have some bugs in it, it's just inevitable with the amount of changes I've made to the code. Just report the bugs as always and I'll fix them.
In every version up to 2.1.0 when a file needed to access the options file it imported it. There were many files that needed access to the options file so there were many copies of all these variables floating around (every file had it's own copies of the variables). This was very inefficient on memory and didn't provide for global variables. So I shifted everything over to accessor methods (get/set) and now when a file needs to access an option in the options file (or set an option in the options file) it calls the associated accessor method. This provides for persistent settings for all the variables. Every file gets the same 'state' of the variable in the options file when they ask for it. This was needed for the notepads on the attack, obs, and uzo. This also saves on memory as now only one set of options file variables are being used. |
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Sorry I've been out and about for a spell and haven't had a chance to do any testing of your great :up: amazing :up: mod :up:. Just got back in and seen your already working on 2.1 - WOW. I like your idea above and was wondering if something along these lines might help: DL:http://www.filefront.com/16323413/Wo...and%20Cross.7z http://i947.photobucket.com/albums/a...H5/Wounded.jpg http://i947.photobucket.com/albums/a.../SH5/Cross.jpg The wounded officers are set up like the normal OfficerA.dds and the Kriegsmarine Grave Marker is set up as both a stand alone .dds, sized to fit and a set up just like the OfficerA.dds. If you need these set up any other way please let me know. I can make up a row of grave markers and officers etc just like the OfficerA.dds |
LOL at this one :
http://lh6.ggpht.com/_iSYi6qALEs8/S9...unded_eyes.jpg And why not something like this : http://lh3.ggpht.com/_iSYi6qALEs8/S9...ounded_SH5.jpg Great work by the way ! :D |
Nice work Nauticalwolf. Those are really good images.
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Soundman works better when not distracted by sight :dead:
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@ Nauticalwolf the images look great, although the cross might be a bit bright for night vision?
Maybe it would be nice if we could do the same for the sub ie. the longer we stay on patrol more rust stains appear on the UI and if the subs takes a lot of damage the guages get cracked, stained etc? |
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http://i947.photobucket.com/albums/a...OfficerKIA.jpg |
superb! thanks
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those are AWESOME :yeah: You guys rock :up: |
They are great images but make me laugh instead of dramatizing the situation, especially as the hide/show officer bar feature doesn't exist yet.
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@TDW
Hello,
Would be possible to do the same in SH5 in your mod as RaptOr and ViperU48 have done for SH3 with their mod in http://www.subsim.com/radioroom/showthread.php?t=163250? Many thanks |
v2.1.0 is shaping up real nice :D
here's the changelog so far (still more to be done): v2.1.0 - fixed bug of togglable icon for XO TDC dialog box not working correctly - fixed bug of when user resizes the messagebox using the mouse the messagebox had tendency to 'creep' when user had the option of TC set to 1 on new nav map contact. - added button to messagebox above the toggle button that allows the user to specify the current height as the new minimum height of the messagebox - fixed sonar notepad not showing any data on contact - flipped the 2 draggable compasses around as they were backwards - battlestations now turns to selected (Gold) when battlestations is active - the determination for when sub is underwater is now controlled by the warning icon denoting sub is underwater - timer value used for follow target changed from 0.05 to 0.025 seconds - timer value used for updating officers, officer category bars, and officer order bars changed from 0.2 to 0.1 seconds - error handling code added to follow target - when an order category or order bar order is clicked it will blink twice so that user knows the command is being executed - added user option to be able to change the number of messages stored in the messagebox. Stock game is 20. After x messages are added to the messagebox and a new one is added, the oldest is removed from the list (NumberMessagesToKeepInMessageBox) - when submerged you will not receive radio reports (if they start out with 'Radio Report Received' then they will be squelched) - enabled the notepads for the UZO, attack, and obs scopes. You will be able to access stadimeter and AOB from this notepad (Speed is disabled due to errors with it. Trying to implement my own version of it) - changed the code for the XO TDC dialog dynamically repositioning itself to take into account the notepad being shown. If the XO TDC is draggable then it's dynamic repositioning is disabled. - rewrote most of the code to go from a polling event driven style to an event driven style - made the DarkWraithUserOptions.py file the repository for all values. Accessor methods added to retrieve/set variables data - when submerged you will not receive radio messages (if they start out with 'Radio Message Received' then they will be squelched) - added user option that will set TC to 1 on a Radio Report received or a Radio Message received (TC1OnRadioReportMessageReceived) - added togglable icon to TC group in top right bar to control TC1OnRadioReportMessageReceived |
great stuff :salute:
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