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-   -   VampireNightVision Bugfix (https://www.subsim.com/radioroom/showthread.php?t=191919)

Jimbuna 02-24-12 06:52 AM

Well going by the info Steve has posted that Type 273 radar (range 10-25 miles) performed extremely well and worked as designed.

@makman94

You did initially state 41km :03:

makman94 02-25-12 01:40 PM

Quote:

Originally Posted by Sailor Steve (Post 1844303)

thank you very much SS !:yep:
i had allready bookmarked these two sites for using them as reference at future but i am looking for some more and much 'detailed' sites becuase the above ones (although are very good) have not data for all the radar devices that sh3 uses and also their data are not so ...'accurate' . by 'accurate' i mean that 10-25 miles as tracking range is not 'helping' to get an idea of the max range that these devices had (as in the http://www.navweaps.com/Weapons/WNBR_Radar.htm)

@jimbuna
nevermind...we got 'lost' :)

Calapine 03-04-12 07:18 PM

Hello!

One question...do I have to change the "Fog Factor" settings in Sim.cfg after using this fix?

I am using the NightVisionBugFix and M.E.P 3 pro and during a test mission I was able to ram a merchant without him seeing me (at night).

That doesn't seem quite right ^^

h.sie 03-05-12 02:12 AM

@Calapine:

Please, no changes in Sim.cfg.

Just try without this fix, and you'll see that the enemy still cannot see you in a dark night (at least in my installation with GWX 16km environment).

The nights in the GWX environments have been chosen to be so very dark (by OLC, some years ago) exactly because to allow night surface attacks on convoys. Side-effects: Enemy visuals are blind.

This was the reason to make nights a little bit brighter in my personal environment.


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