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Mikhayl - I can't seem to find Particles.dat - I only see .fx files under Data/Sea/Particles folder.
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Could someone please re-upload this mod with the textures fixed? I got red/green skins too, and s3d won't work somehow, so I can't change it myself :-?
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I'd like to improve some armaments of this ship, where should I look to find ammo storages and shells damage for this ship?
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-for the playable: Mods/Pocket BB mod/Data/Library/GerSubParts/AdmiralScheer_Geschütz.sim for the unplayable: Data/Library/ShipParts/Guns_Radars_03.sim |
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Thanks in advance!:D |
I modified the standard german AA guns ammo caps and then the IJN small arm guns (25mm Single and twin), wich can be found either in gersubparts at library folder. The IJN AA guns can be found in data/library/shipparts guns_radars.sim and guns_Radars01.sim
Just search for "AAGUN" in the guns radars. |
Excellent work!
It’s now working for me, a really stunning ship. I just sunk 113500 BRT in the mission from Peabody :up: By the way now that you fixed the problem with the purple damage for the Admiral Scheer / Graf Spee will you upload a fix for your Fubuki destroyer as well? (or is it already fixed?) |
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Sorry to bother you all with my requests again... I can not repaire my damage. I fought agains some armed merchants and then I noticed my BB was slowing down, but nothing in the damage screen was red nor repairable. How can I make the ship fully functional in the damage section as u boats are?
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Oh boy, i just screwed up my files big time.. every time now i hit an hostile ship with the 11"ers, i get CDT. No, this is not the mods fault. i was playing too much with the files in UPC folder and the shells.zon files, so im doing completely fresh install, although im going to backup the mods though ^^
Annoying setback.. |
Is it planned to model interior compartments (bridge, gunner compartment, etc) ?
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Hhmm looking forward to it. :hmm: |
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http://img170.imageshack.us/img170/1...1943359cd4.jpg |
I dont know how to get the thing to appear in the ammo selection menu. and seems also that the player controlled gun only has AA/AP Ammunition avaiable, since the IDs for HE is non-existant and i dont know how to tweak the ammo bar to bring that star shell.
And then a question would be how long they'd travel until bursting into light ball... Donno But im still in midway of reinstalling this damn thing. I'll get to it tomorrow (had the damn radar adjusted as well..) Now i have to do heap load of AI recoding again, since my computer did not want to make a copy of the files i wanted it to :damn: Takes only 2 days though.. unless some parts of the AI is already in the mod.. at least the sight is. I guess there was a mod that brought the SS shells for player controlled gun.. I'll check it's files and see if i can find a clue how to bring them to the 11"ers.. And another question regarding the ammo. Why the hell 28cm cannon uses 105mm ammunition? That's just... weird.. [Weapon 21] ID= 11in_Soclu NameDisplayable= 28cm Drillingsgeschütz FunctionalType= WpCannon WeaponInterval= NULL, NULL WeaponSlotType= NULL AmmoTypesAccepted= 105mmHEGer, 105mmAPGer <- This part???? |
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I have the feeling those 280mm guns are a bit underpowered...:x |
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I only made an change by erasing the dive planes and the periscopes Not great but much better:yep: Andycaccia: please start reading this thread from the beginning, because you asked two questions, which are answered already!:nope:(damage problem) Quote:
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Btw - Star shells don't do squat in Sh4. I attacked a convoy escorted by two DD's. After a hit from my 11inch, the first DD launched a star shell right on top of itself but it did not affect the lighting of the scne at all. All you saw were the star shells but you couldn't make out any of the ships at all.
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Someone said that the star shells have lightning setted up but the opacity is 0 (particles.dat) thus does not make any lightning difference to the surroundings.
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I don't see any lighting effects in particle.dat - even for somethng like BigFire - I'm not sure what's controlling the effect that particle emissions have on lighting conditions.
All that seems to be definied in Particles.dat are the different types of particle emitters, how long they emit, the size of particles etc. The emitter object themselves must be affecting light but I'm not sure. |
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