SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Release: Enviroment Colors 1.0 (https://www.subsim.com/radioroom/showthread.php?t=96258)

P_Funk 08-20-06 09:41 PM

I'm not sure about the rest ofyou guys cause I didn't read the whole thread but I have become used to the 16km atmouspheric mod in GW so when i tried this one out it reduced visibility down below that mark on a clear day (I had saved within 16 km of a convoy but when I loaded with the new mod installed it was beyond my sight and my crew couldn't identify it like before).

So if ithere is a way for it to work up to 16km then I'd be sold but otherwise I needmy 16km!

Thanks.

panthercules 08-22-06 08:13 PM

Quote:

Originally Posted by P_Funk
I'm not sure about the rest ofyou guys cause I didn't read the whole thread but I have become used to the 16km atmouspheric mod in GW so when i tried this one out it reduced visibility down below that mark on a clear day (I had saved within 16 km of a convoy but when I loaded with the new mod installed it was beyond my sight and my crew couldn't identify it like before).

So if ithere is a way for it to work up to 16km then I'd be sold but otherwise I needmy 16km!

Thanks.

Yeah - I wound up having to uninstall this version 'cause I couldn't handle the square moon and other 16k glitches, but I really like the idea here and I hope this gets fixed so it will work with the 16K mod.

I could really have used some moonlight last night to help me see the flags and avoid torpedoing those two Portuguese freighters - fortunately, with the NYGM/GW damage model they took long enough to sink (if they ever did) that I was able to steam away in time to avoid getting "credit" for sinking those neutral ships - I like to think they were rescued/salvaged by some passing convoy before they went down :) Alternately, I could really have used someone getting those lighted ships of Anvart's incorporated into a GW-compatible mod so those Portuguese merchants would have been traveling with lights on and I could have saved the torps and the embarrassment :yep:

panthercules 08-30-06 10:12 AM

Bump - any progress/developments on this one? My guys could have used the extra moonlight last night while making repairs on my turm and flak decks :)

This sounds really promising if these few glitches could be ironed out - I hope someone is still working on this one.

CWorth 09-09-06 07:50 AM

Anyone figure out how to get the moonlight in the proper position or any other progress on this type of mod?

The original maker seems to have dropped of the planet and does not seem to want to fix some of the issues with the mod and I have not seen anything from Anvart on this issue as he seems to have found ways to get things closest to accurate.

bigboywooly 09-09-06 10:21 AM

Quote:

Originally Posted by panthercules
:) Alternately, I could really have used someone getting those lighted ships of Anvart's incorporated into a GW-compatible mod so those Portuguese merchants would have been traveling with lights on and I could have saved the torps and the embarrassment :yep:

Is that a hint panther :rotfl:

panthercules 09-11-06 01:20 AM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by panthercules
:) Alternately, I could really have used someone getting those lighted ships of Anvart's incorporated into a GW-compatible mod so those Portuguese merchants would have been traveling with lights on and I could have saved the torps and the embarrassment :yep:

Is that a hint panther :rotfl:

Was I that obvious? :yep: Of course it was a hint :D

I'm dying to get those lighted ships but I know I'm gonna upgrade to GWX and/or NYGM 2.2 (whichever one comes out first, and probably both eventually) as soon as it comes out so the thought of trying to figure out how to get these ships into my current GW 1.0 install manually myself at this point is just too daunting given that I'm already gonna have to figure out how to make all my various little personalizations to GW/NYGM all over again then too.

I'm sure you have nothing better to do - right? :rotfl:


All times are GMT -5. The time now is 02:35 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.