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-   -   How about an updated game map? (https://www.subsim.com/radioroom/showthread.php?t=85450)

gdogghenrikson 10-29-05 03:45 AM

I vote for English names and no convoy routes

Mr.Fleck 10-29-05 07:38 AM

Great Work FLB Sale U-999. :up:

I vote for German names. It just 'feels' better and is more realistic. Or how would you explain the English names: "Herr Kaleun, we captured a map from this american freighter we sank. Strangly they also seem to know our grid labeling. We have to pass this map to BdU, Herr Kaleun!". ;)

Mr. Fleck

Beery 10-29-05 10:26 AM

Assuming there's going to be no options, I'm for German maps too. The names just aren't that different from the English names anyway. As for the font, I think it's perfect.

Sailor Steve 10-29-05 11:52 AM

German's cool. :cool:

FLB sale U-999 10-30-05 05:25 AM

Hi guys!


Yeah :) Thought the same.... Kap Frio. But that one is at the South Amerika Eastcoast and Kap Fria is at the South Afrika Westcoast.

It is a little bit hard to read the letter, but it is a A.


Still working on convoyroutes.... looks good i think until yet.
But still some work to do on the Card. :D


English version isn`t in plan. Everyone can take his Atlas and take a look into it :)
Maybe good to refresh your geographic knowledge..... ;)


Sale

Rubini 10-30-05 09:25 AM

Quote:

Yeah Thought the same.... Kap Frio. But that one is at the South Amerika Eastcoast and Kap Fria is at the South Afrika Westcoast.

It is a little bit hard to read the letter, but it is a A.
Ooops, sorry!! ;)

German names are the best.
Thanks for the job!

Rubini.

HEMISENT 10-30-05 10:27 AM

Just installed this yesterday-looks great. German names are ok with me.
Light blue color of smaller fonts very difficult to read-no complaint just an observation. My eyesight is not what it used to be.
Definately a keeper. Looking forward to the convoy routes version tho.



:lurk:

Lane 10-30-05 01:01 PM

Yes I could improve on my Geograhic Knowledge :D

Guys what kind of World Atlas do you have? I have US states map
but none for the world?

Lane :D

FLB sale U-999 11-07-05 04:55 AM

Hi guys!


I am still alive :)

I am really sry that the convoyroutes will take a little bit more time i thought.....

A lot of other work to do at the moment, so the Mod have to wait some time.

I hope i can finishe the convoyroutes in next week....


Greetings Sale

The Avon Lady 11-07-05 05:24 AM

Patience is a virtue.

Looking forward to the perfected final results. :yep: :up:

FLB sale U-999 11-21-05 07:15 PM

Hi Rubini and all!


For first: Sorry for my abstinence.... :oops:



I have not have any time to do the convoyroutes! So please forgive me.


I have now a little bit more time to work on this things again.... :)


Ok, let me explain something:

I will NOT paint those Routes anymore inside the RAW Map!

They are very hard to paint and hard to get all so work how i would like to have. So sry guys.....

But: Maybe i found another (better) solution!?


I worked a long time before at my menu_1024_768.ini file, to implement a Transparent TGA inside the Navimap, because of the Readability Problem with the fonts with my Transparent Console Mod!

I found from anywhere a mod, i think it was from Moveable Protector or Nomograph or something else.....!?
Don`t know anymore, sry.

But there was something included, a TGA overlaying the NaviMap, wich was draggable and Transparent.....

I used this great Block in menu_1024_768.ini, which the modder there built/changed, and so i could build my Little transparent TGA which was laying over the Blank Area to read better the Text shown in the console!

And now:

I got on the idea to include the Map.tga (which comes with the Game as JPEG) on the same way like the Leer.tga.

Just saved it as TGA, changed some Values in that Block and it works! :D


I have tested farhter and found out, that we can build on this way 4 different TGAs inside, no matter how big they are!

Because:

The Block which is changed in Menu_1024_786.ini is the block for
Scrolling the Navimap up, down, left or right!

But we can buelt there TGAs inside instead of Scrolling the Card with mouse. Because NOBODY scrolls with mouse, everybody i think scrolls with Keys Up Arrow Down Arrow ......!?

So, we don`t need these 4 Blocks for Scrolling ......

We can there implement TGAs we want.
That`s the nice thing ;)


To explain it so:

Here the Original Blocks of Menu_1024_768.ini:

===============================

[G31 I16]
Name=Scroll bottom
Type=1030;Static bmp
ItemID=0x31000004
ParentID=0x31000000
Pos=5,6,689,40
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9

[G31 I17]
Name=Scroll right
Type=1030;Static bmp
ItemID=0x31000003
ParentID=0x31000000
Pos=1004,768,60,638
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9

[G31 I18]
Name=Scroll top
Type=1030;Static bmp
ItemID=0x31000002
ParentID=0x31000000
Pos=0,808,679,60
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9

[G31 I19]
Name=Scroll left
Type=1030;Static bmp
ItemID=0x31000001
ParentID=0x31000000
Pos=-45,286,60,156
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9


===================================

These are the Blocks which are responsible for Scrolling in the NaviMap (F5).

Now the things i have changed to include the TGAs:

===================================

[G31 I16]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=0,112,1403,252
Color=0xFFFFFF80
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Leer.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G31 I17]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=1000,2150,1750,1482
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G31 I18]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-500,2206,1750,1488
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF

=================================

Now i have included 3 TGAs in the NaviMap.
I set the Positions at the NaviMap.

-Leer.tga =the mod i have made for TransparentConsole (draggable)

-KonvoyMap.tga =the Map smaller in size and saved as TGA
(draggable)

-Sperrnetze.tga =Rubinis HT Mod tgas where the Mine and Blockade nets are shown for Harbour driving... (just for example to show what is possible)




Ok, long Text ;)

Now let`s speak in pictures:

1. I have changed size of the SH3_Map and saved as TGA. Also put all that small Pictures of Rubini together and made one big TGA.


http://img311.imageshack.us/img311/7...benannt7ih.jpg


2. Now i have in my NaviMap (F5) over the Blank Area at the bottom my old modded Leer.tga (Done long before for my TransparencyConsole Mod). Draggable!

In the upper left corner u can see the left down corner of the KonvoyMap.tga (SH3_Map). Draggable!

In the middle top is now Rubinis Sperrnetze.tga. Draggable!

http://img190.imageshack.us/img190/8...54139379oh.jpg



3. I can move and drag the big KonvoyMap around like the Sperrnetze TGA! I have only to put them back to their place or wherever i want! But starting they will there where i give Values for Positions in the Menu_1024_768.ini....

http://img161.imageshack.us/img161/8...54181872xa.jpg



4. Moving the KonvoyMap around and looking on my own for checking the Positions where to pass Convoy............:smug:

http://img161.imageshack.us/img161/3...55427652pt.jpg



5. Moving Rubinis around and i can see for example where the Nets are in Harbours........

http://img406.imageshack.us/img406/2...25583124oc.jpg



http://img406.imageshack.us/img406/2...30386256xc.jpg





So u see it is possible now to include easy any TGAs we want in this Map! Maybe on other Screens, too!? ......


Ok, Rubini, if u want special things to have in that map, so just tell me and we can build TGAs inside we want to have!

Until now we have 3 or 4 ,,Free Slots" in the Menu_1024.xxxx to edit for us.




If anybody can paint or has good Pictures or something else, so say it.


MfG Sale

Marhkimov 11-21-05 07:21 PM

I just got this CRAZY idea.

Since it is so difficult to paint convoy routes on the .raw file itself, what if you paint them on a regular .psd or something? From there, just copy the transparent layer of convoy routes and paste onto the .raw file...

Will that work?

kriller2 11-22-05 04:21 AM

wow FLB, this looks awesome! :up: it will add alot to the game with those maps...
Nice work!
/Kriller

FLB sale U-999 11-22-05 06:23 AM

Hi!

nice idea.... will see if we something like this will implement.


I have tested farther and its also easy to implement TGAs in the F6 TDC Screen! :) Also draggable and moveable like in the NaviMap.

that seems: If anybody has an idea what kind of TGAs or Pictures we could have in TDC Screen, so give suggestions!

For example: a TGA where the ConvoySpeeds or some Values of Warships are written like in Recognition Manual or something so......
Think about it!

Also, i have found out. We are able to put much more than only 4 TGAs inside the F5 NaviMap, just duplicate the Blocks in the menu_1024_768.ini........ Because that aren`t new MenuGroups, just
doubled Items! :D

http://img473.imageshack.us/img473/7...13438757eg.jpg

Damn....I hate but i also love the menu_1024_768.ini........ :roll:


Playing farther in the ini.

MfG Sale

HEMISENT 11-22-05 07:04 AM

FLB sale U-999
Outstanding! Thank you for all the effort. Is it possible to add the chronometer to the F5 &F6 map screens?

Thanks again.

:lurk:


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