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:Kaleun_Thumbs_Up::Kaleun_Applaud: |
Thanks for the great mod!
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If you have a to do list for future enhancements, i could suggest you also to create little buttons to open/close torpedoes tubes :03: :Kaleun_Salute: |
For torpedoes buttons i think that is a lot of work fifi and make dgui heavier. But why not ? :)
Another already fonctional nice way in game is press 0 and look down (under the periscop) and there are the torpedoes tube buttons... in 3d view ;) |
I wish I could make new buttons but unfortunately all gui buttons are hardcoded. You need to tie stuff to existing buttons which are already used. By removing the notepad I made available the AOB buttons and used them for the RAOBF disk.
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Salute, All !!!
I had a tough time getting this mod to work. Kept crashing to desktop when loading a career both with and without Commander. Then, on a whim, I redid the Compatibility Check for the Sh3.exe. This seemed to do the trick !!! Here are my active mods: GWX - No Medals on Crew Waterstream+Exhaust Combi V2.3 for GWX3 WBs Decks Awash + Fuel Economy No continuous 'Ship spotted' V1.2 for GWX3 Das Boot Clothes No Jawhol Merchant_Fleet_Mod_3.2 S3H-H.sie-Patch-V16B1 Supplement to Hsie Remove Searchlights from Merchants DGUI_v1.4 AD |
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Salute, John Pancoast !!
My multi-installations are done with Blitzkrieg's Silent Hunter Front-End which also has a easy to install H.Sie Patch. It installs directly activated into JSGME's Mods. I never could get DGUI to work and I figured it was because I didn't have the Supplement activated, so I took the SH3.exe which had been activated with the "SCH-H.Sie-Patch" and put it into the Supplement folder with the famous 4 .dll's and activated it with JSGME as per the instructions. I do have a game copy "original, unaltered GWX" V 1.4" which I tried to patch with H.Sie using the batch file method. For some reason it just said that a proper SH3.exe could not be found. Drove me nuts trying to figure out what was wrong!! I was about to uninstall every installation and start over, but I took a shot at the SH3.exe compatibility feature and, so far, things work. So as to not mess up the working install, but very curious to fooll around some more with the H.Sie/Supplement I will make a copy of this install and see what surgery I can do. Wish me luck !!!!! AD |
Hi
I noticed a small radar/TDC buttons bug : when the radar sweep/focus button is pressed (to manually turn the radar wheel), this also activates the tdc button (it lights up). and vice versa, when the tdc button is pressed, it automatically activates the radar sweep/focus button. (and the radar wheel stops turning) (This happens regardless of the camera view at F3, F2, F5, R, O... when tdc button is pressed, the radar sweep/focus is activated too) https://i.servimg.com/u/f36/19/84/56/02/sh3im252.jpg https://i.servimg.com/u/f36/19/84/56/02/sh3im253.jpg |
It is indeed a bug but one that apparently can't be solved. I just tested several GUIs and it is present in everyone of them if they use Karamazovs' tdc button. It also makes the TDC button out of sync so the light no longer indicates manual control. By the way, assigning a key to TDC on/off (like ctrl T) also makes the button out of sync.
It does not affect the original button on the attack map but then you would not have a button on the other stations. I still need to investigate a little more to see if I can find a good solution but I doubt it. So far, the two options appear to be leaving it like this or eliminating the button and using Ctrl +T for TDC on/off. Regards |
Hi Diego !
I just tested with ARB and you are right ! I had never paid attention to this detail before. Probably because the TDC button is not visible when we are on the radar with ARB. So I think it's better to leave everything like that in the DGUI. We don't use the radar much anyway. There's no need to worry about a little bug that also exists elsewhere (in other GUIs) and doesn't have a big impact on the way the game is played. Thank you for your answer :Kaleun_Thumbs_Up: |
Maybe that’s why Ahnenerbe didn’t include this TDC button in his GUI...
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I also just tested with MaguiF where the TDC button is present and it's the same.
I think it's a shame to delete it just because of this little radar bug. We don't use the radar much anyway but the tdc button is often used. So it is good to leave it as it is in DGUI. :Kaleun_Cheers: |
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well thats weird
The game just started CTDing at the moment i try to start a mission while it was working perfectly yesterday
well never mind i guess it just started working again |
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