![]() |
Really??
I think i've sinked a couple of boats since then, and everything ran and worked nice... :hmmm: What should have happened? |
Quote:
Quote:
|
Quote:
|
Quote:
|
:hmmm::hmmm:
Then if it is broken, i'm going to change it again :haha: Only little thing i could complain with AST_SH5_v2, is boats are decelerating very quickly after a hit, passing from 13 knots to 0 in few seconds...All the inverse of without it, where boats never stop! lol |
New test with my mod list :D
- I have deactivated AST_SH5_v2, deactivated AI crew damage control in TDW patcher. - I have activated IRAI inertia damage test + ship inertia 1.1 at the end of my list (without CTDs BTW) Results VS a Rongel medium boat with only one torp: - First test, torp depth bottom hull and boat hitted at the far stern (where are supposed to be propellers) ----> boat didn't sink after 2 hours, still running 9 knots around me! :o Had to finish it with deck gun (around me because was surfaced and i think he tried to collide me). http://img4.hostingpics.net/pics/868803Test1.jpg - Second test, torp depth set medium depth and boat hitted right in the middle ----> boat sunk in 5/8 mn !! :o http://img4.hostingpics.net/pics/171577test2.jpg So now, i don't know what to think...and what to choose! :haha: What i don't like with only AST_SH5_v2 is boats always stops very fast. What i don't like with my above settings is when boat is hitted in the propellers he still runs fast...for long. |
A lot of things dont work in campaign unless you start a new career :yep:
Did you try the mods in the Patcher folder. AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file |
Quote:
|
Quote:
|
Quote:
To answer you, no, i don't start over career each time. But i start always in bunker after a change in my mods list. Nevertheless, for real big changes with bunch of new mods order, i start a new career. For adding inertia damage + ship inertia i didn't start over... Where do you find those AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith and AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file ?? It"s enough hard to test all things with so many mods and order, if we have to test config files adjustments in addition :nope: ...i'm kind of desesperate...but also kind of satisfied with last test :D I think i'll leave it the way it is. EDIT: just sinked a 8800 tons passenger ship and needed 2 torpedos. But i think one would have been enough, if i had time to wait... I liked the way he progressively slow down from 13 knots to 3 knots with first hit, slowly getting deeper water, and i achieved him while he was still slowing down <3 knots. From first hit to completely sinked, took around 25/30 minutes. Again, torpedo hit was right in the hull's middle and set middle depth...i guess it's the best place to give them max damage! |
Nice mod list :subsim:
|
Thanks Trevally :sunny:
I've updated first post with same list, but for real navigation. I'm running 2 SH5 on my PC now, one career traditional way (first list), and one career in real navigation! (second list) One word: AWESOME! :yeah: (BTW, your automation mod is really great and useful!) |
So today i'm running my first list, and i just added No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0 wich is very fine for me at the moment.
Though... using rotative hydrophone, why i can't ask my hydro guy a rough distance or precise distance to contact when i'm looking at it with periscope? :o When periscope is fully lowered this feature is avalaible, but as soon as i follow the target with periscope (and she is enough close to lock it BTW) the distance to contact is greyed... Any idea? |
Hi Fifi
I just looked through your list and noticed one thing.. Do you know that these two mods (Reboot's Hot Soup, Reboot's Water Drips) are breaking the SteelViking's Interior Mod? |
Quote:
|
All times are GMT -5. The time now is 01:20 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.