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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   VampireNightVision Bugfix (https://www.subsim.com/radioroom/showthread.php?t=191919)

Kafka BC 02-08-12 09:29 AM

Quote:

Originally Posted by Hitman (Post 1835250)
He was Papakilo, Kentas, Contact ... when your paranoid these things happen. He will return, and we will ban him again, that's life ... simply ignore him and do not reply to posts from "new" members that appear as veterans when talking about the game. We will take care of the rest ;)

I have been using the Internet since the days before there were forums and used newsgroups for discussion. In all that time I have never encountered an actual troll, just people calling others that name.

This is a certainly a lesson for me :o. I bow to you Sensei.

u crank 02-08-12 09:46 AM

Quote:

Originally Posted by Hitman (Post 1835250)
He was Papakilo, Kentas, Contact ... when your paranoid these things happen. He will return, and we will ban him again, that's life ... simply ignore him and do not reply to posts from "new" members that appear as veterans when talking about the game. We will take care of the rest ;)

Very good advice, Hitman. :yeah:

ReallyDedPoet 02-08-12 03:30 PM

makman don't feed the trolls.

http://legacy-cdn.smosh.com/smosh-pi...main-troll.jpg

He'll be gone soon enough :yep: And the next time, and the next time...

As long as it takes.

h.sie 02-08-12 03:34 PM

isn't is possible to remove spam posts?

(but not mine :D)

HunterICX 02-08-12 03:46 PM

Guys,

Just ignore him and don't give him any form of attention and just press this button (http://www.subsim.com/radioroom/smartdark/report.gif) to bring him up to our radar.

Thanks,
HunterICX

Victor Schutze 02-08-12 05:12 PM

vampirenightvisionbugfix -> name calling

:wah:

h.sie 02-08-12 05:25 PM

@victor: i don't understand....

Jimbuna 02-08-12 05:28 PM

Simply ignore :yep:

Victor Schutze 02-08-12 05:53 PM

troll... lier... idiot... is name calling.

To suggest that this behavior is "normal" goes beyond me. I am out of here.

:down:

Capt. Morgan 02-08-12 08:38 PM

The only thing worse than being talked about is not being talked about.




Takeda Shingen 02-08-12 09:09 PM

Quote:

Originally Posted by Victor Schutze (Post 1835615)
troll... lier... idiot... is name calling.

To suggest that this behavior is "normal" goes beyond me. I am out of here.

:down:

He's been canned. I don't know what more you'd expect us to do.

Let's all get back to topic.

Graf Paper 02-09-12 01:49 AM

Kafka, my entire reason for pressing the point regarding the unaided, or naked, eye is because this "bug fix" deals only with that.

What this mod does is to link the distance of the fog wall to the position of the sun. "Fog wall" is used in referring to an invisible barrier that limits clear vision to the distance at which this wall is set from the point of view of the player and his watch crew on the bridge of the u-boat. The basic measure used by the game engine for this is the unaided eye. That is why the other visual settings that account for optical aids must be edited in addition to the use of this mod, as specified near the beginning of this thread.

Since normal visual acuity is used as the baseline, that is the number for which the authors are seeking some measure of accuracy.

As for the rest, we can agree to disagree.

h.sie 02-09-12 02:57 AM

I can only repeat myself: This fix will be user-adjustable via .ini file.

A factor of 1,0 will have no effect at all on visibility -> same visibility as in unpatched sh3.
A factor of 0,5 will reduce night visibility to 50% compared to unpatched sh3 for both the player and the watch crew.
A factor of 0,0 makes crew and player completely blind.

So values between 0,0 ... 1,0 contain the whole span of possibilities and personal taste regarding night visibility, from "no change at all" to "crew completely blind", with a little change in an .ini file.

It is not required to have studied mathematics to immediately reason, that this mod cannot be worse than the unpatched sh3, because it also contains the situation of the unpatched version, if you set the value to 1,0. But values below 1,0 offer a new perspective for those who are not satisfied with the visibility of the unpatched sh3.

If now someone says this mod is "very bad", he either did that:
A) because he didn't understand anything what I/we have written here, or,
B) out of negative intentions.

SquareSteelBar 02-09-12 03:56 AM

http://www10.pic-upload.de/09.02.12/oqvy464cb5s.gif


:up:

Kafka BC 02-09-12 04:56 AM

Quote:

Originally Posted by Graf Paper (Post 1835755)
As for the rest, we can agree to disagree.

Agreed.

Let us both back off on our bad first impressions.


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