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-   -   [REL] Repaired Equipment MOD by Xrundel and TheBeast (https://www.subsim.com/radioroom/showthread.php?t=184224)

gap 02-15-13 08:36 AM

Quote:

Originally Posted by volodya61 (Post 2010071)
This is what I would call a strict scientific approach :up:

Sometimes I think I have limited fantasy. This could be a reason for my loving mathemaical approaches :hmmm:

Quote:

Originally Posted by volodya61 (Post 2010071)
Do you want me to test it? :03:

Okay :up:

I will prepare a GHG patch with my new settings in a matter of minutes!

Quote:

Originally Posted by volodya61 (Post 2010071)
Do you think still not enough changes? :D

let's think aloud, Volodya :)

Atm we are just discussing. I am not even sure that my settings are going to work properly. :03:

Once we understand what can be done and what not, we will deal with computer performance issues :yep:

Quote:

Originally Posted by volodya61 (Post 2010084)
Maybe we can to model somehow the hydrophone's work with the running engines.. :hmmm:

What do you mean? :hmm2:

Quote:

Originally Posted by whiskey111 (Post 2010036)
I will test the file today. Is it the final version ? Any bugs I can expect ?

Quote:

Originally Posted by volodya61 (Post 2010071)
Yes.. it's final version for now.. but if you want you can help us to test the versions with the new changes :up:..

As far as R.E.M. is concerned, the experimenting phase is concluded. Today I will post a fix which will feature "standard" R.E.M. depths and ranges. This one will be the "final version".

Volodya, can I use your modified Uboat_sensors.sim for the TDW compatible version of the fix, or you had modified any setting not related with hydrophone SensorData controllers?

volodya61 02-15-13 08:54 AM

Quote:

Originally Posted by gap (Post 2010094)
I will prepare a GHG patch with my new settings in a matter of minutes!

I can make it by myself :yep:

Quote:

Originally Posted by gap (Post 2010094)
What do you mean? :hmm2:

I mean, we don't have a setting which would decrease the hydrophone's ability to "hear" with the engine running .. or is there?

Quote:

Originally Posted by gap (Post 2010094)
Volodya, can I use your modified Uboat_sensors.sim for the TDW compatible version of the fix, or you had modified any setting not related with hydrophone SensorData controllers?

I don't think so.. I had modified a bit the scope's max heights also and some other settings in the hydrophone's controllers (which I've already turned back)..
EDIT: and anti sensor coatings controllers for compatibility with IRAI.. :yep:

gap 02-15-13 08:55 AM

Quote:

Originally Posted by gap (Post 2010094)
I will prepare a GHG patch with my new settings in a matter of minutes!

Here it is:

http://www.mediafire.com/?49a968olnd4l594

No red buttons this time :D

gap 02-15-13 09:12 AM

Quote:

Originally Posted by volodya61 (Post 2010101)
I mean, we don't have a setting which would decrease the hydrophone's ability to "hear" with the engine running .. or is there?

This is already modelled in game through the 'Hydrophone speed factor ' or 'Hydrophone noise factor' in Sensors.cfg. Unfortunately they are global parameters: they affect indiscriminately all the hydrophones.
In reality, the KDB was much more affected by engine noises than GHG and Balkon, but afaik there is no way to simulate it in game.

Quote:

Originally Posted by volodya61 (Post 2010101)
I don't think so.. I had modified a bit the scope's max heights also and some other settings in the hydrophone's controllers (which I've already turned back)..

Okay, I will tweak directly R.E.M. files.
But why have you edited scope max heights? are they wrong in R.E.M? :hmmm:

volodya61 02-15-13 09:35 AM

Quote:

Originally Posted by gap (Post 2010108)
In reality, the KDB was much more affected by engine noises than GHG and Balkon, but afaik there is no way to simulate it in game.

it's sadly

Quote:

Originally Posted by gap (Post 2010108)
Okay, I will tweak directly R.E.M. files.

Here you can find original file revised by TDW - http://www.subsim.com/radioroom/show...9&postcount=39

Quote:

Originally Posted by gap (Post 2010108)
But why have you edited scope max heights? are they wrong in R.E.M? :hmmm:

These are original settings -
Quote:

1) Height of Observation Periscope set at 3.512m
2) Height of Attack Periscope set at 5.063m
These are mine -
Obs Scope - 3.8m
Attack Scope - 5.2m

I had edited a lot files in my game for compatibility with each other.. uboat.cfg files, uboat.sim files etc..
That's why I had modified scope's max heights also..

gap 02-15-13 09:56 AM

Quote:

Originally Posted by volodya61 (Post 2010121)
it's sadly

Do you mean that, in game, KDB is more affected than other hydrophones by engine noise? :huh:

Quote:

Originally Posted by volodya61 (Post 2010121)
Here you can find original file revised by TDW - http://www.subsim.com/radioroom/show...9&postcount=39

Thank you.
I have already started tweaking the non-TDW version of R.E.M. sim file. When finished, it will be easy copying/pasting the righ controllers into the TDW compatibility patch :up:

Quote:

Originally Posted by volodya61 (Post 2010121)
I had edited a lot files in the my game for compatibility with each other.. uboat.cfg files, uboat.sim files etc..
That's why I had modified scope's max heights also..

I am sure you know what you are doing :)

Test my GHG settings when you get time for it please, and let me know your opinion. Besided obvious bugs, I am also concerned about computer performance and interested into how realistic/well balanced you think they are. For maximum ranges, I took inspiration from the following quote:

Quote:

Range: Up to 20 miles (= ca. 37,000 meters) under favorable conditions. G.H.G. is fitted in all U-boats. Bearing accuracy is good. The maximum range at which a destroyer or small merchantman can be heard under good Atlantic condition is said to be 10 miles and convoys may be heard up to 20 miles. Under poor conditions, however, the range drops to half or less of these figures. It is vulnerable to depth-charge attack and many C.O.'s distrust it.
source: http://www.uboatarchive.net/CumulativeEdition.htm

When we finish with the GHG, we will model the other two hydrophones. I have read quite a lot about German sensors, lately :know:

volodya61 02-15-13 10:23 AM

Quote:

Originally Posted by gap (Post 2010129)
Do you mean that, in game, KDB is more affected than other hydrophones by engine noise? :huh:

I mean, this is sadly that we can't control these factors (Hydrophone speed factor and Hydrophone noise factor) separately for each hydrophone..
Unfortunately I used GHG very little and I can't confidently discuss this..

Quote:

Originally Posted by gap (Post 2010129)
I am sure you know what you are doing :)

Me too :hmmm:

Quote:

Originally Posted by gap (Post 2010129)
Test my GHG settings when you get time for it please, and let me know your opinion.

Okay..
But I need a heavy fog for test this:

5th SensorData:
PreciseRange=0
Max Range=4,000
MinSesorHeight=-500
MaxSesorHeight=-2
SweepPeriod=44
ProbInsideArc=0,77

Is the GHG by default in custom missions? :hmmm:

gap 02-15-13 10:38 AM

Quote:

Originally Posted by volodya61 (Post 2010143)
I mean, this is sadly that we can't control these factors (Hydrophone speed factor and Hydrophone noise factor) separately for each hydrophone..

:wah:

Quote:

Originally Posted by volodya61 (Post 2010143)
Me too :hmmm:

:haha: :up:

Quote:

Originally Posted by volodya61 (Post 2010143)
Okay..
But I need a heavy fog for test this:

5th SensorData:
PreciseRange=0
Max Range=4,000
MinSesorHeight=-500
MaxSesorHeight=-2
SweepPeriod=44
ProbInsideArc=0,77

Is the GHG by default in custom missions? :hmmm:

I haven't figured out yet how equipment are assigned in single mission. :88)

Setting a mission to Sept 39, and giving the boat early equipment should be enough in this case. If you want, I can design a set of test missions at different depths and ranges from a single target :)

volodya61 02-15-13 11:11 AM

Quote:

Originally Posted by gap (Post 2010150)
Setting a mission to Sept 39, and giving the boat early equipment should be enough in this case. If you want, I can design a set of test missions at different depths and ranges from a single target :)

:yep: be so kind :)
because I was tired last time when I searched convoys and single ships for test each hydrophone in the campaign..

PS: I'm not even sure that with my Fog Distances WO not able to see visual contacts :hmmm:

http://s19.postimage.org/acyi771j3/S...5_21_23_22.jpg

gap 02-15-13 12:53 PM

R.E.M. - hydrophone mute for player fix
 
This fix should make hydrophone contacts audible for human player at any depth below sensor's minimum depth.

Enable the standard version on top of R.E.M if New UI's/IRAI are not used, otherwise enable the TDW compatible after R.E.M and TDW mods.
http://smashbattle.condor.tv/wp-cont...9/download.png
NOTE: R.E.M. hydrophone depth ranges/detection distances are not affected by this fix, i.e. Xrundel/TheBeast's settings are unchanged.

Trevally. 02-15-13 12:58 PM

Quote:

Originally Posted by gap (Post 2009840)
  • MaxRange: see graph:


http://rlv.zcache.ca/i_love_graphs_s...9en7l1_216.jpg

:up:

gap 02-15-13 03:14 PM

Quote:

Originally Posted by volodya61 (Post 2010165)
:yep: be so kind :)
because I was tired last time when I searched convoys and single ships for test each hydrophone in the campaign..

Here it is: :salute:

GHG test missions

Each mission features an hogislander sailing at 10 kn and about to enter the particular hydrophone range at the current U-boat depth. She will keep following her route past you position. More explaination in mission briefing.

Quote:

Originally Posted by volodya61 (Post 2010165)
PS: I'm not even sure that with my Fog Distances WO not able to see visual contacts :hmmm:

What is the proble with WO spotting the contact? :06:
I have set heavy clouds and fog, no wind, low ship veterancy level. I hope she won't spot you. ;)

Quote:

Originally Posted by Trevally. (Post 2010196)

Looking again at that graph made me to spot a mistake: I should have set layers with constant max range spacing among them, and varying depth range intervals :hmmm:

vlad29 02-15-13 03:45 PM

Thanks for the fix Gap! If You remember, the problem of hydrophone detection was mostly concerning some of the extra (imported) ships. Is this issue still actual or solved already?

P.S. Have a time to have a look at videonews re. meteor fall in Ural (Russia) on 15th Feb. Now I believe armaggedon plausibility is not a fable:stare:

volodya61 02-15-13 04:10 PM

Quote:

Originally Posted by gap (Post 2010248)
Here it is: :salute:

Why so many missions? one mission would have been enough :yep:

Quote:

Originally Posted by gap (Post 2010248)
What is the proble with WO spotting the contact? :06:
I have set heavy clouds and fog, no wind, low ship veterancy level. I hope she won't spot you. ;)

I think my English is terrible.. I mean, when/if my watch officer sees contact, then I have no way to test the hydrophone, because I only see the visual contact on the map, not hydrophone..

Quote:

Originally Posted by vlad29 (Post 2010261)
Thanks for the fix Gap!

Only Gap? :oops:

Quote:

Originally Posted by vlad29 (Post 2010261)
P.S. Have a time to have a look at videonews re. meteor fall in Ural (Russia) on 15th Feb. Now I believe armaggedon plausibility is not a fable:stare:

Yep.. it was cool! Armageddon is coming! :eek:

vlad29 02-15-13 04:25 PM

Quote:

Originally Posted by volodya61 (Post 2010268)
Only Gap? :oops:

Not only, for You also big thanks as well:yeah: Glad You've also solved Your problem with RAM. Two days I had no access to Inet because of my WiFi Router glitch:/\\!! and got crazy of that:arrgh!:.


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