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I will prepare a GHG patch with my new settings in a matter of minutes! Quote:
Atm we are just discussing. I am not even sure that my settings are going to work properly. :03: Once we understand what can be done and what not, we will deal with computer performance issues :yep: Quote:
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Volodya, can I use your modified Uboat_sensors.sim for the TDW compatible version of the fix, or you had modified any setting not related with hydrophone SensorData controllers? |
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EDIT: and anti sensor coatings controllers for compatibility with IRAI.. :yep: |
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http://www.mediafire.com/?49a968olnd4l594 No red buttons this time :D |
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In reality, the KDB was much more affected by engine noises than GHG and Balkon, but afaik there is no way to simulate it in game. Quote:
But why have you edited scope max heights? are they wrong in R.E.M? :hmmm: |
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Obs Scope - 3.8m Attack Scope - 5.2m I had edited a lot files in my game for compatibility with each other.. uboat.cfg files, uboat.sim files etc.. That's why I had modified scope's max heights also.. |
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I have already started tweaking the non-TDW version of R.E.M. sim file. When finished, it will be easy copying/pasting the righ controllers into the TDW compatibility patch :up: Quote:
Test my GHG settings when you get time for it please, and let me know your opinion. Besided obvious bugs, I am also concerned about computer performance and interested into how realistic/well balanced you think they are. For maximum ranges, I took inspiration from the following quote: Quote:
When we finish with the GHG, we will model the other two hydrophones. I have read quite a lot about German sensors, lately :know: |
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Unfortunately I used GHG very little and I can't confidently discuss this.. Quote:
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But I need a heavy fog for test this: 5th SensorData: PreciseRange=0 Max Range=4,000 MinSesorHeight=-500 MaxSesorHeight=-2 SweepPeriod=44 ProbInsideArc=0,77 Is the GHG by default in custom missions? :hmmm: |
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Setting a mission to Sept 39, and giving the boat early equipment should be enough in this case. If you want, I can design a set of test missions at different depths and ranges from a single target :) |
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because I was tired last time when I searched convoys and single ships for test each hydrophone in the campaign.. PS: I'm not even sure that with my Fog Distances WO not able to see visual contacts :hmmm: http://s19.postimage.org/acyi771j3/S...5_21_23_22.jpg |
R.E.M. - hydrophone mute for player fix
This fix should make hydrophone contacts audible for human player at any depth below sensor's minimum depth.
Enable the standard version on top of R.E.M if New UI's/IRAI are not used, otherwise enable the TDW compatible after R.E.M and TDW mods. http://smashbattle.condor.tv/wp-cont...9/download.png NOTE: R.E.M. hydrophone depth ranges/detection distances are not affected by this fix, i.e. Xrundel/TheBeast's settings are unchanged. |
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http://rlv.zcache.ca/i_love_graphs_s...9en7l1_216.jpg :up: |
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GHG test missions Each mission features an hogislander sailing at 10 kn and about to enter the particular hydrophone range at the current U-boat depth. She will keep following her route past you position. More explaination in mission briefing. Quote:
I have set heavy clouds and fog, no wind, low ship veterancy level. I hope she won't spot you. ;) Quote:
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Thanks for the fix Gap! If You remember, the problem of hydrophone detection was mostly concerning some of the extra (imported) ships. Is this issue still actual or solved already?
P.S. Have a time to have a look at videonews re. meteor fall in Ural (Russia) on 15th Feb. Now I believe armaggedon plausibility is not a fable:stare: |
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