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-   -   [REL] Harbour Addition_Environment Enhancement Mod v0.5 (https://www.subsim.com/radioroom/showthread.php?t=166104)

stoianm 04-04-11 09:11 AM

the mod it is compatible onlyt with the MO... you must to rework each py file to be compatible with icebergs and little campaign... i wanted to do that but i observed a little layer diferent in iceberg and little campaign for the MO... when The General will fix this i will do this if HanSolo78 will agree

Sepp von Ch. 04-04-11 01:22 PM

This mod is not compatible with Open Horizonts? I do not use Magnum Opus, but many small mods (Terrain Harbour and flags mod, UHS, Open Horizont etc.).

I tried to go on patrol, but 50 km from Brest, I always have a CTD. It is possible, that it is caused by this mod?

Zedi 04-04-11 02:06 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1635662)
This mod is not compatible with Open Horizonts? I do not use Magnum Opus, but many small mods (Terrain Harbour and flags mod, UHS, Open Horizont etc.).

I tried to go on patrol, but 50 km from Brest, I always have a CTD. It is possible, that it is caused by this mod?

Shame on me, never used this mod so far. But I see there is a version compatible with OH for download. As far as I see, there should be no conflicts because Han Solo worked on different layers and added them to Open Horizons.

Anyway, I will test this mod these days as now I work on adding icebergs, mines and nets for OH on a very fresh install of SH5.

Sepp von Ch. 04-04-11 03:50 PM

This means that I have (when I use Open Horizont) to activate:

1) Harbour Addition Mod V0.1 Magnum Opus

and then

2) Harbour Addition Mod V0.1 Open Horizons

or sufficient only Harbour Addition Mod V0.1 Open Horizons?


I activate this mod before or after Cerberus62īs Additional Merchant Ships and Equipment?

Zedi 04-04-11 04:32 PM

You said that you dont use MO. Then you need only this:
Quote:

Harbour Addition Mod V0.1 Open Horizons:
http://rapidshare.com/files/45444565...enHorizons.rar
Overwrite Cerberus mod and OH with this one, as far as I see its compatible with booth mod.

oscar19681 04-13-11 11:10 AM

As some of you know i,ve adopted this mod from hansolo. I,ve began beefing up the fanfare and nurses in bergen and the rest of the bases will follow so there will be a lot of more people to welcome us back and say farewell when we leave port .For now i only have lots of red cross nurses as a crowd but its better then nothing. Ill be trying to import some more random characters from sh-3 so you dont feel like a rockstar backstage every time you come back from patrol. I wanted to post some pictures but photo-bucket site is down . I wanted to give every base a armed trawler in front of the pen to escort us out of the harbour , but for some reason they dont show up when i test them in game so ill need to figure out why this is. Also i wanted to have some AA guns around the port and on top of the u-boat pens but there dont seem to be any in the editor. So maybe i can import them from somewhere. Also if open horizons will be released i will downsize the crowd as we go further near the end of the war to make it more realistic. This is still all WIP and testing but i will release a updated version of this mod as soon as the new Magnum opus will be released since it wont make much sence to work if for the old version of MO. Anyway i will put up some pics when i can upload them .

stoianm 04-13-11 11:11 AM

Quote:

Originally Posted by oscar19681 (Post 1642004)
As some of you know i,ve adopted this mod from hansolo. I,ve began beefing up the fanfare and nurses in bergen and the rest of the bases will follow so there will be a lot of more people to welcome us back and say farewell when we leave port .For now i only have lots of red cross nurses as a crowd but its better then nothing. Ill be trying to import some more random characters from sh-3 so you dont feel like a rockstar backstage every time you come back from patrol. I wanted to post some pictures but photo-bucket site is down . I wanted to give every base a armed trawler in front of the pen to escort us out of the harbour , but for some reason they dont show up when i test them in game so ill need to figure out why this is. Also i wanted to have some AA guns around the port and on top of the u-boat pens but there dont seem to be any in the editor. So maybe i can import them from somewhere. Also if open horizons will be released i will downsize the crowd as we go further near the end of the war to make it more realistic. This is still all WIP and testing but i will release a updated version of this mod as soon as the new Magnum opus will be released since it wont make much sence to work if for the old version of MO.

awsome:up:

HanSolo78 04-13-11 01:28 PM

Quote:

Originally Posted by Magic1111 (Post 1635487)
Hi Han !

I saw on first page of this Thread a new Add-On compatible to Lite Campaign.

But one question: Is this Add-On based on the Lite Campaign german and / or LiteCampaign with Iceberg - German Version from here:

http://174.123.69.202/~subsimc/radio...o=file&id=3044 ?

In this Version from the above link we have the two MODs "Icebergs" and "LiteCampaign" compatible ! And it would be great, when you can make your MOD to this compatible too !

Best regards,
Magic:salute:

Hi Magic!

If I try to enable this mod in JSME, I get an error message in the ME that iceberg unit is missing!?
So.. canīt add my mod until I get this error.
Do you get it too? Do I have to install other mods?

Magic1111 04-13-11 02:06 PM

Quote:

Originally Posted by HanSolo78 (Post 1642121)
Hi Magic!

If I try to enable this mod in JSME, I get an error message in the ME that iceberg unit is missing!?
So.. canīt add my mod until I get this error.
Do you get it too? Do I have to install other mods?

Hi Han !

You need first enable the Iceberg-MOD from here: http://www.subsim.com/radioroom/down...o=file&id=2990

and then AFTER "LiteCampaign with Iceberg - German Version" !

In the "LiteCampaign with Iceberg" are the Icbergs not included, itīs only a compatible version !

For example this are the right MOD_order:

Magnum_Opus_v0_0_1 with Patch_2
Icebergs v2.4
Lite_Campaign_LC_1.21_-_GER with Icebergs v2.4

In this Order we have MO, the Icebergs AND LiteCampaign !

And now we need a compatible version from your MOD, that we can enabled after LiteCampaign in the above MOD-Order ! ;) :yeah:

Best regards,
Magic:salute:

oscar19681 04-13-11 04:50 PM

Can anyone tell me when i place a ship in dock it doesnt show up in-game? The extra nurses and stuff show up just fine. I checked the settings of some other ships allready in port and they are identical with the ones i just placed . I tried to have them docked but that doesnt do anything.

Zedi 04-13-11 05:12 PM

Quote:

Originally Posted by oscar19681 (Post 1642279)
Can anyone tell me when i place a ship in dock it doesnt show up in-game? The extra nurses and stuff show up just fine. I checked the settings of some other ships allready in port and they are identical with the ones i just placed . I tried to have them docked but that doesnt do anything.

You need the correct spawn date and also give her a waypoint and speed. But you cannot make her to follow the sub when the player is leaving the pen, there is no such a command. The ship is or docked, or on move.

oscar19681 04-13-11 05:16 PM

where can i set spawn date? Also i dont want it to follow the sub , i want the sub (you) to follow the escort out of harbour.

oscar19681 04-13-11 05:28 PM

I gave the ship the same spawndate as the ship that IS visibale in-game , gave it speed and a waypoint. But that didnt matter. no luck

oscar19681 04-14-11 02:11 PM

http://i810.photobucket.com/albums/z...4_203924-1.jpg

http://i810.photobucket.com/albums/z...-13_174132.jpg

http://i810.photobucket.com/albums/z...-13_234533.jpg

http://i810.photobucket.com/albums/z.../uboat7c-1.jpg

The screens are not staged. The screens where made in game while using the free camera . Now we have something to come home to. The screens where made in Brest (france) u-boat base , and Bergen (norway) u-boat base. These are for the ones that say that the sh-5 community cannot "fix" silent hunter 5. And last but not least , Thank Hansolo since i was able to pick up where he left off.

Magic1111 04-14-11 02:49 PM

Quote:

Originally Posted by oscar19681 (Post 1642889)
http://i810.photobucket.com/albums/z...4_203924-1.jpg

http://i810.photobucket.com/albums/z...-13_174132.jpg

http://i810.photobucket.com/albums/z...-13_234533.jpg

http://i810.photobucket.com/albums/z.../uboat7c-1.jpg

The screens are not staged. The screens where made in game while using the free camera . Now we have something to come home to. The screens where made in Brest (france) u-boat base , and Bergen (norway) u-boat base. These are for the ones that say that the sh-5 community cannot "fix" silent hunter 5. And last but not least , Thank Hansolo since i was able to pick up where he left off.

Very nice screen-shots !!! Wonderful work ! :yeah:

Best regareds,
Magic:salute:


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