Dave Kay |
01-19-10 11:37 PM |
Quote:
Originally Posted by Mikhayl
(Post 1240040)
Thanks Neal, very good interview, covering pretty much all the important stuff IMO.
I for one am glad that the devs took the courageous way to limit the scope of the game to do their best to make that narrow scope as rich as possible. It's going to be awkward to end in mid '43 but given Dan & Alex answers I trust it will be well done.
And I never went that far in all my SH3 careers anyway, so it might happen that I won't see Black May in SH5 either :D
Also glad that they seem to have taken immersion (as in "you're the captain, you're here) seriously, this is the kind of thing that made old sims so great, the feeling of continuity in the story, between missions.
And **** man, there's ****ing wolfpacks, for real :D
A bit anxious to see the actual thing but it already sounds like a win to me.
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Here! Here! I SECOND your motion Mikhayl! (in other words I agree with your opinion)
First off; Profound thanks to Mr. Stevens for his incredible efforts here at Sub-Sim. Without it, where else could we turn for latest news and developments for this, our most passionate past-time?
(Thin pickings I'd venture to say?)
Secondly; This interview is what I would call "... information I can use..." And it's also what I'd call good, honest journalism, at it's best. Could our market-driven media-websites, now-a-days, allow something so informative, bold, and possibly controversial to actually be published? (I haven't seen it anywhere yet, have you?--- please show me)
I might also add; the forth-right answers to Mr. Steven's questions to the Devs, were answered to my satifaction. However controversial those answers may be to some--- I applaud! (nit-picking will get you nowhere, but surely full of NITS)
Not being TOO judgemental at this point. But I say--- the proof is in the pudding... let the chips fall where they may... let the game be released!:woot::salute:
LOS!
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