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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] TMT v2 (Tribute to Manual Targeting-version 2) (https://www.subsim.com/radioroom/showthread.php?t=153937)

makman94 09-01-09 11:45 AM

Quote:

Originally Posted by Graf Paper (Post 1163215)
Excellent work makman! :yeah:

Now it just might be possible for me to learn manual targeting without missing 90% of the time. :roll:

I have to say that what makes this mod so exceptional is the dedication you've shown in fixing an issue that has been dogging kaleuns for years. Sometimes a problem is considered too big to fix but you stepped forward, like David going against Goliath, and never faltered. Bravo! :up:

This one is definitely a permanent addition to my "GWX patches and bugfixes" folder.

THANK YOU GRAF PAPER ! :up:
it is really very nice to see that some people have realize the ammount of work that is 'behind' this mod and ,at the same time, it is really dissapointing that some people don't even respect that ...
sad but true.....sometimes....nicknames becomes more important than ....the mods

enjoy the manual targeting Graf....for this is all about ! :up:

makman94 09-01-09 11:48 AM

Quote:

Originally Posted by java`s revenge (Post 1163340)
I have cleared the cache. I don`t see the TMT v2 mod on
subsim or marksman`s filefront.

Java is there ! go to subsim's downloads --->sh3--->gameplay mods

SquareSteelBar 09-01-09 12:27 PM

Quote:

Originally Posted by java`s revenge (Post 1163340)
I have cleared the cache. I don`t see the TMT v2 mod on
subsim or marksman`s filefront.

http://www.subsim.com/radioroom//dow...o=file&id=1317

java`s revenge 09-01-09 01:00 PM

Thank you very much for the downloadlink :up:

It`s (too) often that you have to search for a downloadlink.

rs77 09-02-09 01:48 AM

Hi,

With the kind permissions of HanSolo and makman I'm currently working on adding Enhanced Funnel Smoke to TMT v 2 mod.

You can read the details on EFS here:
http://www.subsim.com/radioroom/show...d+funnel+smoke

and here:
http://www.subsim.com/radioroom/showthread.php?t=134024

In addition to HanSolo's EFS my version makes the funnel smoke dependant on vessel's speed (so there's less smoke when particular ship is going at slow speed, and more smoke when engines are working hard at high speed)

You can see examples down below:

1. warship old smoke

AVEROFF going slow:
http://www.mediafire.com/imgbnc.php/...c5de070f2g.jpg

AVEROFF at max speed:
http://www.mediafire.com/imgbnc.php/...b8fcf3462g.jpg

2. heavy warship smoke:

ANSON going slow:
http://www.mediafire.com/imgbnc.php/...0c0fda512g.jpg

ANSON at ~15 knots:
http://www.mediafire.com/imgbnc.php/...e2c98a952g.jpg

I will try to finish this soon :salute:

tomfon 09-02-09 02:03 AM

Hi rs77. Its looking really good. :yep:

May i ask if your mod will affect all GWX ships?

rs77 09-02-09 02:24 AM

Hi,

EFS mod works like this:
- there's particles_funnelsmoke.dat - with the definition of different smokes
- in the .sim file for each ship you need to replace smoke ID with the appropriate smoke ID from particles_funnelsmoke.dat

TMT v2 modifies .sim files, they will be additionally modified by changing smoke ID, so you can't have EFS without TMT v2, unless someone does the job with original unmodded GWX 3.0 .sim files for each ship. This is quite easy and there's step-by-step manual by HanSolo.

Of course my final version of particles_funnelsmoke.dat will also be free to use on your own with any ships you want :up:

makman94 09-02-09 02:55 AM

RS77 , all i can say is that your first mod would be absolutelly beatyfull !! :up:

tomfon 09-02-09 04:06 AM

Quote:

Originally Posted by rs77 (Post 1163997)
Hi,

EFS mod works like this:
- there's particles_funnelsmoke.dat - with the definition of different smokes
- in the .sim file for each ship you need to replace smoke ID with the appropriate smoke ID from particles_funnelsmoke.dat

TMT v2 modifies .sim files, they will be additionally modified by changing smoke ID, so you can't have EFS without TMT v2, unless someone does the job with original unmodded GWX 3.0 .sim files for each ship. This is quite easy and there's step-by-step manual by HanSolo.

Of course my final version of particles_funnelsmoke.dat will also be free to use on your own with any ships you want :up:

OK I understand, thanks for the info. TMT+EFS will be a really nice one. :up:

bojan811 09-02-09 09:46 AM

Quote:

Originally Posted by SquareSteelBar (Post 1163404)

Thanks for the link i could find it on the file font page and on the 1 page of the tread.

markman is this v2 goes on top of the first version or it is the stand alone version?

makman94 09-02-09 09:59 AM

Quote:

Originally Posted by bojan811 (Post 1164215)
...
makman is this v2 goes on top of the first version or it is the stand alone version?...

hello Bojan811,

It is a stand alone mod , disable the previous version and run this new one

bojan811 09-02-09 11:45 AM

Thanks Makman.

And by the way good job god job indeed.
:yeah:

onelifecrisis 09-17-09 06:42 PM

Makman, I checked your FF page and it has a 'TMT Mod' but it doesn't have V2 in its name, nor in the readme. Is it V2 or not? Thanks.

makman94 09-17-09 06:45 PM

Quote:

Originally Posted by onelifecrisis (Post 1174111)
Makman, I checked your FF page and it has a 'TMT Mod' but it doesn't have V2 in its name, nor in the readme. Is it V2 or not? Thanks.

hello Olc!
no ,it is not at my ff page (i tried to upload it there but ,for some reason,it didn't show up )
you will find it at subsim's downloads (gameplay mods)

onelifecrisis 09-17-09 06:47 PM

Aha, great, thanks for the quick reply :D


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