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-   -   [REL]HMS subamrine Truant playable mod (https://www.subsim.com/radioroom/showthread.php?t=137856)

keltos01 06-17-08 04:35 PM

waow ! I told you you were good !
 
quote :Done! All Doors opened. Only did the doors not the caps. end quote

do they close again after firing then ?
Since I'm such a lazy cow, could you upload the changed .dat file for me ? That way I could work on the position of the doors, but on a working file..:oops:

THANKS a lot, I don't always have all the time I'd want to mod...

next thing : are the doors in place with no gap between them and the hull ?

quote :
Explaination of your problem:
Your problem was that the animation of the door started in a different location than the door. So your door was on the boat but the animation started above the hull, that is why your doors moved. They were moving to the location of the animation. So if you set the animations to the same location as the door, the door will stay put. And then you have to do the same for the caps. Here is the info from one .dat file:

175: NOde NSS_Balao_Door01_FLU_anim

x -0.104096852 y -0.42 z 3.87 This is the door position

178: KeyFrameAnimStartParams Start/Position
x -0.0409684852 y -0.04579544 z 4.27773428 This is the Animation position

That's why your door moved.

Peabody[/quote]:up::up::up:

btw I started reading the page you sent me the link to, it's hard reading...


http://files.filefront.com/v13+Hr+MS.../fileinfo.html

keltos01 06-17-08 05:14 PM

Mark VIII torpedo mod
 
a sub wouldn't be complete without its teeth !

http://img117.imageshack.us/img117/1...iingamevz1.jpg

erm...:oops:
when firing tube 7, which looks up front, I got a spalsh at the rear.. guess I did something wrong again ....

http://img381.imageshack.us/img381/6526/tube7kp6.jpg


and as it should be , the two aft tubes fire forward ! (look at splash)

http://img147.imageshack.us/img147/6131/markviiic1.jpg


Made the torpedo loadout blueprint image (thanks to W4lt3r vbmenu_register("postmenu_877842", true); who provided the blueprint)

http://img255.imageshack.us/img255/3...01copiesv0.jpg
http://img255.imageshack.us/img255/3...4832286bfd.jpg


I guess I'm far from done yet.... the torpedo mod is done though ;)

torpedo Mark VIII mod :

http://files.filefront.com/British+m.../fileinfo.html

peabody 06-17-08 06:27 PM

:damn::damn::damn::damn:

Had your response all typed and had to get the link from filefront and closed the Firefox instead of just the one tab, I closed the whole program.

Let me see how much I remember: I was answering your questions.

1. Yes, all I did was resize the lights image. The same light is used, there are not separate lights for each tube, not even separate lights for each sub. The hardest part was the alpha channel. I thought it was a tranparent color like a .gif. It's not it's a mask. Once I knew that it was smooth sailing. I need to tweak it a bit, the antialiasing around the 'S' light got a bit too much of the background in it so it looks like I scratched the paint.

2.That link to the 'hard reading' was an explanation of some of the rotation numbers. If you look in s3d you will see numbers like -7.484902E-12 and that explains them. I don't know what it means?????

3. I didn't even think to try shooting a torp to see if they close. I did press the 'q' key and they open and close, don't think I tried everyone though. I didn't do the back tubes or the caps so you will have to do those. You need the practice.;).

4. I uploaded what I have, but I hope it is the right set. Like I commented, there were two complete sets of files in there. Two main folders and two data folders. Well, you know you fixed it. I just hope I did the right set. I made some changes but nothing changed in the game, then I noticed the two sets and so I used the set the game was using.

5. About the doors closing tight, I didn't really notice, I was underwater. I just was trying to figure out why they were moving. And I did not make any changes to the position of the door, so whatever was there is still there. Although I do remember you commenting you changed back to the better set from your 3d program but they were a foot away from the sub, well these were not, so it's probably not the right set. But they are easy to change just follow the directions I gave you, and if you have trouble maybe I could even upload a screenshot. But I would stay away from the strange numbers in the rotation if you can unless someone can explain it to you.

6 Oh another thing about the lights, I forgot until just now the lights are different in the German boats so this panel will only work in the boat you are doing right now. That boat is so ugly it's cute. Really different!

Question well two questions what is the pyramid looking thing on the rear deck? And what is that thing sticking between the pyramid and the tower?

Should check the dates for the sub too, I had a heck of a time finding a single mission where it was available. I even modified the one I used for testin the Sen Toku and it wasn't even listed and it was the only sub in there.

Oh, ya, I have to give you the link to the file, duh!

http://files.filefront.com/v13+Hr+MS.../fileinfo.html

Peabody

keltos01 06-18-08 04:11 AM

THANKS Peabody !!!
 
I'm looking through the .dat as I write, now I understand what you did, I did the save for the two aft tubes, we'll see in game, it's actually good that you didn't do those so that I can learn too :D

Anyways, I might change it again if I can get the doors to be palced seemless to the hull :)

I added the blueprint from w4lt3r to the mod, I plan to put the mark VIII mod with it as well (did likewise for my IJN subs) what do you think ? or should I leave it separate ?

found an interresting site on brit subs :
http://adjunct.diodon349.com/photopoint/0025/h0013.htm

keltos01 06-18-08 04:51 AM

doors again...
 
quote : "I was thinking of something else when I commented about checking the "parent ID'.. my mistake. :damn: If you go to the tube in wpn_subtorpsystem (or something like that) and select the tube, it will tell you the name of the door that it is connected to. And use that info to move the door to the front and turn it around. I had something else on my mind where I checked for the link by parent ID so I got a bit mixed up. I was going to correct that answer yesterday but we lost power with a big storm that came through and just got power back about an hour ago.

Now, a question for you:
If you check your Jyunsen B, the tubes are all linked to the XVIII doors not the Dmy Torp tubes. The Gato didn't have any dummy torp tubes, so I assume they are just so when the door is open it shows a tube and not an empty hole?" end quote

The tubes are there in 3d, they are part of the hull : six real tubes, I don't know what the dummies are for....

I noticed that I had moved the wrond doors forward.. had to reset them to the position of the aft tubes (z=-1.48) and the other two to the position of the upper tubes (z=3.7), I didn't read your post through and moved the first two aft doors I found.....:oops:

fixed it, will take a look at it now.

I implemented your small light mod, if it is entered in the credits file that you made it and fixed the tubes could we ship it with the next (hopefully working) mod ? I still think of this mod as a cooperative effort.

keltos01 06-18-08 05:36 AM

inside a Class T during WWII
 
super pictures of class T inside !!!


http://adjunct.diodon349.com/photopoint/0025/0033.jpg

dive ! dive ! dive !

http://img246.imageshack.us/img246/9585/0033hq1.jpg
http://img246.imageshack.us/img246/9...1fb325adec.jpg

http://img362.imageshack.us/img362/2594/0025tj3.jpg
http://img362.imageshack.us/img362/2...c9ecd66e92.jpg

torpedo loading :


http://img214.imageshack.us/img214/3527/0022ct8.jpg
http://img214.imageshack.us/img214/3...0ca6366bfe.jpg

keltos01 06-18-08 07:06 AM

Tubes Fixed !
 
I took a look at the doors and it seems that only the BRD and BRM need moving a little to the outside, doors on the left side are ok. They do open with the q command, but I failed to see them close ????

I managed to correct my earlier mistake about the tubes, two additionnal fire front now and two back.

I used Peabody's new firing buttons, his mod gives you a pannel with 8 fore tube buttons ! (see below) If he agrees, his mod will be shipped with the Class T mod.

Peabody's mod :

http://img296.imageshack.us/img296/3...bodymodmt6.jpg
http://img296.imageshack.us/img296/3...93453b9976.jpg

loadout : new blueprint :
note: the two lower stern tubes are actually front tubes in game, don't know how to change it in this screen though....




External right top tube firing :

http://img385.imageshack.us/img385/6...ingcopiue2.jpg

the torpedo "falls" out of the tube because the submarine is surfaced, as it would in RL. I still need to tweak the exit point for the torpedo.

This new version (1.5) will be uploaded tonight.

@Peabody : "quote" :Question well two questions what is the pyramid looking thing on the rear deck? And what is that thing sticking between the pyramid and the tower?

Not a clue, it's on the blueprint too though, looks like the thingie to aim torpedoes seen somewhere on a wwI destroyer ???

peabody 06-18-08 10:07 AM

Quote:

Originally Posted by keltos01

I used Peabody's new firing buttons, his mod gives you a pannel with 8 fore tube buttons ! (see below) If he agrees, his mod will be shipped with the Class T mod


loadout : new blueprint :
note: the two lower stern tubes are actually front tubes in game, don't know how to change it in this screen though....

http://img164.imageshack.us/img164/4...utcopiehb1.jpg

Feel free to do whatever you want with the panel.
What did you do different, on post above #124 you show eight forward tubes on this screen. What changed?

Peabody

keltos01 06-18-08 11:08 AM

8
 
thanks for the mod!

the eight tubes show on the boat when playing (see below), but the torpedo loadout in base shows the screen here above, don't know how to change it so both are identical.

http://img337.imageshack.us/img337/2...15hull2jf5.jpg

http://img507.imageshack.us/img507/4...loadoutsb9.jpg
http://img507.imageshack.us/img507/4...ff20d5eeb7.jpg

upper tube firing underwater :

http://img172.imageshack.us/img172/1...efiringgu2.jpg
http://img172.imageshack.us/img172/1...5c2aa8c926.jpg

version 1.5 of Class T submarine mod : uploaded
it includes Peabody's 8 button pannel mod and my Mark VIII torpedo mod. Torpedo door animation revised by Peabody and myself.

http://files.filefront.com/v15+Hr+MS.../fileinfo.html

Turbografx 06-18-08 01:07 PM

The model looks great but is there anyway to get rid of the floating radar I'm seeing near the bow?

keltos01 06-18-08 01:13 PM

radar?
 
the radar's on a mast between the scopes, the thing on deck is a hydrophone I think, and I still have to move it back on deck... as for other minor details such as uzo position and such they will be addressed shortly.
k

keltos01 06-18-08 01:51 PM

CTD
 
got a CTD when one of the torps hit a boat... a second one when trying to start a quick mission, works ok in campaign though, do remove the files UStorp in the Library directory for now though.

peabody 06-18-08 03:41 PM

Quote:

Originally Posted by keltos01
thanks for the mod!

the eight tubes show on the boat when playing (see below), but the torpedo loadout in base shows the screen here above, don't know how to change it so both are identical.
http://files.filefront.com/v15+Hr+MS.../fileinfo.html

Did you change the .upc files?

Peabody

keltos01 06-18-08 04:17 PM

revised mod
 
Here's a revised version of the mod, the british torpedoes are there but one speed only ?
and no CTD when they impact, I also revised some torp door animation, nothing anyone'd notice...

link :

http://files.filefront.com/v16+Hr+MS.../fileinfo.html

keltos01 06-18-08 04:29 PM

upc
 
Quote:

Originally Posted by peabody
Quote:

Originally Posted by keltos01
thanks for the mod!

the eight tubes show on the boat when playing (see below), but the torpedo loadout in base shows the screen here above, don't know how to change it so both are identical.
http://files.filefront.com/v15+Hr+MS.../fileinfo.html

Did you change the .upc files?

Peabody

I din't dare change it...:oops:
should I move the aft tubes to the fore comparment there? what do you think ?


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