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-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

MadMaffMan 01-26-20 12:55 PM

Cheers all for the help...... :up:

Will get installing and downloading right away.

May all your fish run straight and true. :subsim:

TTFN Matt

dashyr 01-26-20 03:50 PM

Finally managed to sink a small merchant ship!

5000 tons to my patrol.

The whole periscope thing you added seems to work just about right. It's not so good that you get easily spotted at 3000m by merchants.

Sunk it at about 2800 meters. Took a couple of shots since I am still a noob at long range torpedo shots.

Got it dead center right over the keel. Tried to get away but it eventually sunk.

I kind of like the fact that this small change makes long range sniper shots actually worth the risk.

EDIT: Id love it if you could add a chart with the change you made to sensors/visual ranges. Would be great for newer players like me who wants to play on 100% realism.

Fifi 01-26-20 03:59 PM

Quote:

Originally Posted by dashyr (Post 2646348)
Finally managed to sink a small merchant ship!

5000 tons to my patrol.

The whole periscope thing you added seems to work just about right. It's not so good that you get easily spotted at 3000m by merchants.

Sunk it at about 2800 meters. Took a couple of shots since I am still a noob at long range torpedo shots.

Got it dead center right over the keel. Tried to get away but it eventually sunk.

I kind of like the fact that this small change makes long range sniper shots actually worth the risk.

EDIT: Id love it if you could add a chart with the change you made to sensors/visual ranges. Would be great for newer players like me who wants to play on 100% realism.

:up: See how it’s rewarding ?
You can still close ship at 800m...or even closer...just navigate using hydrophone, and/or quickly raise periscope just at sea level from time to time to make sure of the direction/distance. Again as it was in RL :yep:

dashyr 01-26-20 04:05 PM

Quote:

Originally Posted by Fifi (Post 2646349)
:up: See how it’s rewarding ?
You can still close ship at 800m...or even closer...just navigate using hydrophone, and/or quickly raise periscope just at sea level from time to time to make sure of the direction/distance. Again as it was in RL :yep:

I had to take a longshot or otherwise I'd have to go flank to catch up with it. (Need to get better at interceptions.... spotted him all the way back from around 12,000m) Decided to go for a longshot since I wasn't detected. And I had a perfect 90 degree opportunity so I took it.

Most of my load are wakeless torpedoes anyway so it wasn't a big deal if I missed. He never saw those torpedoes until one blew a hole in it's side.

dashyr 01-27-20 01:30 AM

New problem with your mod.

Ruined my save so yeah... Large convoys CTDs the game.

Thing is, if a convoy comes ANYWHERE close to me. It CTDs my game. Single ship or small groups is no trouble. But, as soon as its a LARGE convoy I crash. Wich makes me believe the game is simply unable to process everything thrown at it. Sadly, I made the fatal mistake of saving with the convoy in range (Like any noob would do.).

This was with a clean install following all your install instruction to the letter so it certaintly is not a problem with my installation.

Fifi 01-27-20 02:35 AM

How do you explain i run 50 ships convoy without any problem at full 60 FPS? :hmmm:

What are your PC specifications?
Is your LAA really effective? (Did you set your SH4.exe without read only property?)

dashyr 01-27-20 03:33 AM

Quote:

Originally Posted by Fifi (Post 2646422)
How do you explain i run 50 ships convoy without any problem at full 60 FPS? :hmmm:

What are your PC specifications?
Is your LAA really effective? (Did you set your SH4.exe without read only property?)

My apologies. I did do the LAA thingy but I just remembered I made the file writable only after. Dumb mistake. XD

Everything works fine!

Speaking of wich, I see you replied to my other thread. I'm kind of a noob at this so yeah... What is the approximate range at wich an hydrophone is useful?

Fifi 01-27-20 04:50 AM

If i remember well, you can hear a contact around 20Km. Maybe a bit more...
Depending your hydrophone man skill, he will tell you around 15/20Km
But that’s from memory, as i didn’t mod the hydrophone sensor.

dashyr 01-27-20 06:41 AM

Quote:

Originally Posted by Fifi (Post 2646443)
If i remember well, you can hear a contact around 20Km. Maybe a bit more...
Depending your hydrophone man skill, he will tell you around 15/20Km
But that’s from memory, as i didn’t mod the hydrophone sensor.

Alright. Now that I got obliterated by the RAF. I will try and take the highest skilled sonar man possible.

Fifi 01-27-20 07:02 AM

In fact, you can hear a contact within 30Km (just tested it) but your hydro man will report around 20Km

Have to check how it was in RL, and try to mod it if possible of course, without breaking anything else.

dashyr 01-27-20 07:57 AM

Quote:

Originally Posted by Fifi (Post 2646460)
In fact, you can hear a contact within 30Km (just tested it) but your hydro man will report around 20Km

Have to check how it was in RL, and try to mod it if possible of course, without breaking anything else.

Well... I think having to do the work yourself should be rewarded. 30km sounds like a lot... But you don't cover all that much with an extra 10km.

Having a good balance of realism without having it get in the way of gameplay is always something to keep in mind.

Did a little bit of research on my end. Didn't dig deep so you might want to double check. But, 20/30 sounds about right for 39.

Fifi 01-27-20 10:30 AM

Well it seems GHG & KDB hydrophones could pick up single vessels to 20Km...and convoys up to 100Km.

Ingame, single vessel can be hear by player at 30Km and pick up by AI hydro man at 20Km.
Seems ok to me, and will not change that :yep:

I don’t think SH4 can gather all ships at 100Km as one big single contact :hmmm:
Game always treat them as individual contact (that’s why always so much contact speech when closing)
I’d like to hear my hydro announcement for a convoy at 100Km, even 50!
But i don’t see for the moment how to work this, and most of all if it’s even possible :06:

kiwikid1940 01-27-20 12:57 PM

I have come across a particular problem and wonder if someone can check it out for me.

I ran Quick Mission RUM 391014 U47 1939 both in Dark Waters and then going back to Operation Monsun Enhanced and in both missions I get either a screen freeze or a CTD.

I have no problems with other Quick Missions just this Scapa Flow one.

Fifi 01-27-20 01:24 PM

Quote:

Originally Posted by kiwikid1940 (Post 2646508)
I have come across a particular problem and wonder if someone can check it out for me.

I ran Quick Mission RUM 391014 U47 1939 both in Dark Waters and then going back to Operation Monsun Enhanced and in both missions I get either a screen freeze or a CTD.

I have no problems with other Quick Missions just this Scapa Flow one.

Hi Kiwi,
I will check tomorrow and report you back :yep:
But i never had problems with the quick missions so far.
Maybe i never tried the scapa one...don’t remember

lederhosen 01-27-20 01:26 PM

possible bug.....SOLVED

happened twice now

Type IIC sep 39

I dived to make an attack. By the end I had about 5% CO2 level. Surfaced, battry recharge ok, but the CO2 keeps getting worse. I saved and exited at 11%...I tried raising the flag in the hope this would help.


either save while surfaced, exit game and reload it.
or, click on the "CO2" marker in the upper right corner while submerged and you will surface and the problem is gone.

Fifi 01-27-20 01:44 PM

Quote:

Originally Posted by lederhosen (Post 2646517)
possible bug.....SOLVED

happened twice now

Type IIC sep 39

I dived to make an attack. By the end I had about 5% CO2 level. Surfaced, battry recharge ok, but the CO2 keeps getting worse. I saved and exited at 11%...I tried raising the flag in the hope this would help.


either save while surfaced, exit game and reload it.
or, click on the "CO2" marker in the upper right corner while submerged and you will surface and the problem is gone.

That’s a very old SH4 bug that i NEVER had in OM or DW.
I already hear about it long time ago, but never encountered it.
Many times bugs can be solved by exiting game and reloading :yep:

Fifi 01-27-20 01:45 PM

Quote:

Originally Posted by kiwikid1940 (Post 2646508)
I have come across a particular problem and wonder if someone can check it out for me.

I ran Quick Mission RUM 391014 U47 1939 both in Dark Waters and then going back to Operation Monsun Enhanced and in both missions I get either a screen freeze or a CTD.

I have no problems with other Quick Missions just this Scapa Flow one.

Finally quickly tested it right now, and no problem here...everything loads and start fine.
I’m afraid it’s on your side

fitzcarraldo 01-27-20 01:58 PM

I'm having a problem when game start. Randomly, I receive a message about a runtime on sh4.exe and the game goes CTD.

This happens with DW v3 in rare times. In v4 with patch is more frequent. The game starts, average, 1 OK to 5 CTDs.

I added DW v4 on a new SH4 1.5 installation.

Vanilla game starts OK.

My FOTRSU starts OK.

LAA applied.

Unknown reason for me. And very annoying.

When the game starts, runs fine, missions, patrols, campaign, museum.

My PC is enough to run TWoS at 60 FPS, so I don't think it is a hardware power issue.

Some kameraden with the same problem?

Many thanks and regards.

Fitzcarraldo :salute:

kiwikid1940 01-27-20 04:25 PM

Thanks for the quick reply re Quick Mission and I should have said that the mission loads and I start to follow the plotted course and as I get towards the final course plot that that is when it freezes or CTD
Cheers
Mike

fitzcarraldo 01-27-20 06:36 PM

Well. I resolved this :Kaleun_Applaud:

I deleted the two movies WMV files in Data\Movies\Intro: Logo and Intro.

Now the game starts OK. It seems there is a problem with those two WMVs, or my machine has a problem with the files.

@Fifi, please could ckeck this, though it can be an issue in my machine and others.

Best regards.

Fitzcarraldo :Kaleun_Salute:

Quote:

Originally Posted by fitzcarraldo (Post 2646524)
I'm having a problem when game start. Randomly, I receive a message about a runtime on sh4.exe and the game goes CTD.

This happens with DW v3 in rare times. In v4 with patch is more frequent. The game starts, average, 1 OK to 5 CTDs.

I added DW v4 on a new SH4 1.5 installation.

Vanilla game starts OK.

My FOTRSU starts OK.

LAA applied.

Unknown reason for me. And very annoying.

When the game starts, runs fine, missions, patrols, campaign, museum.

My PC is enough to run TWoS at 60 FPS, so I don't think it is a hardware power issue.

Some kameraden with the same problem?

Many thanks and regards.

Fitzcarraldo :salute:



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