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Cheers all for the help...... :up:
Will get installing and downloading right away. May all your fish run straight and true. :subsim: TTFN Matt |
Finally managed to sink a small merchant ship!
5000 tons to my patrol. The whole periscope thing you added seems to work just about right. It's not so good that you get easily spotted at 3000m by merchants. Sunk it at about 2800 meters. Took a couple of shots since I am still a noob at long range torpedo shots. Got it dead center right over the keel. Tried to get away but it eventually sunk. I kind of like the fact that this small change makes long range sniper shots actually worth the risk. EDIT: Id love it if you could add a chart with the change you made to sensors/visual ranges. Would be great for newer players like me who wants to play on 100% realism. |
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You can still close ship at 800m...or even closer...just navigate using hydrophone, and/or quickly raise periscope just at sea level from time to time to make sure of the direction/distance. Again as it was in RL :yep: |
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Most of my load are wakeless torpedoes anyway so it wasn't a big deal if I missed. He never saw those torpedoes until one blew a hole in it's side. |
New problem with your mod.
Ruined my save so yeah... Large convoys CTDs the game. Thing is, if a convoy comes ANYWHERE close to me. It CTDs my game. Single ship or small groups is no trouble. But, as soon as its a LARGE convoy I crash. Wich makes me believe the game is simply unable to process everything thrown at it. Sadly, I made the fatal mistake of saving with the convoy in range (Like any noob would do.). This was with a clean install following all your install instruction to the letter so it certaintly is not a problem with my installation. |
How do you explain i run 50 ships convoy without any problem at full 60 FPS? :hmmm:
What are your PC specifications? Is your LAA really effective? (Did you set your SH4.exe without read only property?) |
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Everything works fine! Speaking of wich, I see you replied to my other thread. I'm kind of a noob at this so yeah... What is the approximate range at wich an hydrophone is useful? |
If i remember well, you can hear a contact around 20Km. Maybe a bit more...
Depending your hydrophone man skill, he will tell you around 15/20Km But that’s from memory, as i didn’t mod the hydrophone sensor. |
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In fact, you can hear a contact within 30Km (just tested it) but your hydro man will report around 20Km
Have to check how it was in RL, and try to mod it if possible of course, without breaking anything else. |
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Having a good balance of realism without having it get in the way of gameplay is always something to keep in mind. Did a little bit of research on my end. Didn't dig deep so you might want to double check. But, 20/30 sounds about right for 39. |
Well it seems GHG & KDB hydrophones could pick up single vessels to 20Km...and convoys up to 100Km.
Ingame, single vessel can be hear by player at 30Km and pick up by AI hydro man at 20Km. Seems ok to me, and will not change that :yep: I don’t think SH4 can gather all ships at 100Km as one big single contact :hmmm: Game always treat them as individual contact (that’s why always so much contact speech when closing) I’d like to hear my hydro announcement for a convoy at 100Km, even 50! But i don’t see for the moment how to work this, and most of all if it’s even possible :06: |
I have come across a particular problem and wonder if someone can check it out for me.
I ran Quick Mission RUM 391014 U47 1939 both in Dark Waters and then going back to Operation Monsun Enhanced and in both missions I get either a screen freeze or a CTD. I have no problems with other Quick Missions just this Scapa Flow one. |
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I will check tomorrow and report you back :yep: But i never had problems with the quick missions so far. Maybe i never tried the scapa one...don’t remember |
possible bug.....SOLVED
happened twice now Type IIC sep 39 I dived to make an attack. By the end I had about 5% CO2 level. Surfaced, battry recharge ok, but the CO2 keeps getting worse. I saved and exited at 11%...I tried raising the flag in the hope this would help. either save while surfaced, exit game and reload it. or, click on the "CO2" marker in the upper right corner while submerged and you will surface and the problem is gone. |
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I already hear about it long time ago, but never encountered it. Many times bugs can be solved by exiting game and reloading :yep: |
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I’m afraid it’s on your side |
I'm having a problem when game start. Randomly, I receive a message about a runtime on sh4.exe and the game goes CTD.
This happens with DW v3 in rare times. In v4 with patch is more frequent. The game starts, average, 1 OK to 5 CTDs. I added DW v4 on a new SH4 1.5 installation. Vanilla game starts OK. My FOTRSU starts OK. LAA applied. Unknown reason for me. And very annoying. When the game starts, runs fine, missions, patrols, campaign, museum. My PC is enough to run TWoS at 60 FPS, so I don't think it is a hardware power issue. Some kameraden with the same problem? Many thanks and regards. Fitzcarraldo :salute: |
Thanks for the quick reply re Quick Mission and I should have said that the mission loads and I start to follow the plotted course and as I get towards the final course plot that that is when it freezes or CTD
Cheers Mike |
Well. I resolved this :Kaleun_Applaud:
I deleted the two movies WMV files in Data\Movies\Intro: Logo and Intro. Now the game starts OK. It seems there is a problem with those two WMVs, or my machine has a problem with the files. @Fifi, please could ckeck this, though it can be an issue in my machine and others. Best regards. Fitzcarraldo :Kaleun_Salute: Quote:
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