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This is looking fantastic. Thanks guys, for bringing one of my favorite subs to silent hunter. :rock:
Just one question, is it possible to remove that huge mast behind the periscopes? I am lead to belive that they where removed at the beggining of the war. |
mast
will see what I can do, if it doesn't screw up the uv maps...
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no mast early war
Done, now all you need to do is import the tower no mast.obj in the Conning_Triton_01.dat in lieu of the existing 3d model, save and you shoulw have this (roughly) when in game, btw now that I think of it I had to do the same with the Jyunsen B radio mast which was higher than the scopes could go (see my signature), just being practical there really :
http://img504.imageshack.us/img504/4...rnomasttc3.jpg erm, just kidding :rotfl: I uploaded the new .dat, you just have to slip it in the object directory of the mod and replace the Conning_Triton_01.dat, if you don't want the mast to reappear later on, save another copy and use it to replace the Conning_Triton_02.dat. I hope it works ! post a screenshot when you're done :) link : http://files.filefront.com/Conning+T.../fileinfo.html |
Here's a screenshot you asked for. It's all gone a bit funny the conning tower has sunk in the deck along with the AA gun at the back (I am using TMO could this affect it? Will try it with out TMO after work tonight)
http://img294.imageshack.us/img294/8384/tclassyi5.jpg |
another one ?
try this one instead :
http://files.filefront.com/Conning+T.../fileinfo.html had the tower too low, now I edited the one in the mod.:oops: btw that's where the second aa was !!! been looking all over for that one ;) off course the boat one needs one, unless, unless someone can prove to me that there was one at the back on deck f.i.? Since it's youre favorite sub, what's that pyramidal thing on the aft deck ??? http://www.caswellplating.com/models/images/Tclass8.jpg so they didn't have any outer doors after all :nope: |
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It is listed as the "DF Coil" on a diagram i've got. Something to do with radio direction finding? Quote:
Will try the new file you posted after work tonight. Thanks man you definatley deserve a beer :()1: |
tubes
:hmm: so this will be a late hull type with early torpedo tube doors ? interresting !
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beaut
she's a beaut now ! and a beautyful screenshot that was !:up:
what's the round antenna called again ? and that hydrophone nearly on deck so I can move them ? does everything (uzo...) appear ok on deck or not ? thanks for feedback please and any help with the numbering of the tubes problem aft/fore would be appreciated !:) |
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Peabody |
This looks like its going to be totally awesome.
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Didn't you say that 1 and 9 were switched? If so , link tube one to the door that 9 is using and link 9 to the door 1 is using. I didn't try it but it should work. BTW edit: in upc and .sim.
Peabody[/quote] will do thanks Peabody !! I think I'll implement the no mast version finally, what do you think ? Q3ark gave me a link to pdf book on the sub ! awsome ! ask him or me if you want the link, or if he agrees we can post it here. |
we need some high res skins now...
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Is the U-Boat add on required to run it?
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np it's compatible with sh4 ver 1.4 and 1.5
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Cool, downloading.:D
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O.K. I found some issues after a brief test (but nothing too serious:D)
I think you have already seen the "flying antenna". http://foto.arcor-online.net/palb/al...3562326364.jpg The propellers are stuck within the hull. http://foto.arcor-online.net/palb/al...6235666130.jpg And they are not of the same length. http://foto.arcor-online.net/palb/al...3366643434.jpg I had her at almost 450 feet. Is it supposed to be able to go that deep? http://foto.arcor-online.net/palb/al...3734363437.jpg Another thing is, that the propellers are spinning much faster than the ones of the stock subs. The default position when entering the bridge is in front of the conning tower. Is that supposed to be so (could be because I'm useing RFB)? These are the mods I'm useing. http://foto.arcor-online.net/palb/al...3134396663.jpg I guess I will have a lot of fun with her. Great work.:up: |
diving depth
450 feet that's a lot, here's the cfg :
[Properties] PeriscopeDepth=20.3;meters SnorkelDepth=15;meters CrashDepth=40;meters MaxDepth=100;meters SurfaceDepth=4.5;meters TorpLaunchMaxDepth=40;meters StormConditions=7,0.1;max wind speed [m/s], max rain intensity [0,1] peri depth needs to be changed too (Iset it deep so the radio mast would'nt show, but since I now have removed it..) from Paul Kemp's book "The T-Class Submarine" naval press : http://img410.imageshack.us/img410/4...aclasstgv2.jpg http://img410.imageshack.us/img410/4...2f4a354aad.jpg |
I just tried to use the TBT (UZO) and got a CTD.:-?
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