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-   -   [REL]Playable Pocket Battleship Beta 1.0 (https://www.subsim.com/radioroom/showthread.php?t=135891)

miner1436 04-30-08 01:32 PM

Could you place star shells in the place of HE shells on the big guns? The AA shells work fine, I enabled them as a test.

W4lt3r 04-30-08 01:42 PM

I think it is possible.. just swapping the Shell IDs in the gun's own folder.. But then how long their fuse lasts and so.. You might end up revealing you'r own position to the enemy if they dont fly far enough :o

Xantrokoles 04-30-08 02:27 PM

Data/UPCDataGE/UPCUnitsData/Weapons.upc:
[Weapon 21]
ID= 11in_Soclu
NameDisplayable= 28cm Drillingsgeschütz
FunctionalType= WpCannon
WeaponInterval= NULL, NULL
WeaponSlotType= NULL
AmmoTypesAccepted= 105mmHEGer, 105mmAPGer<-- add here your wanted ammuniton
AmmoTypeLoaded= NULL ;Needed as a save info on the current state of the submarine
AmmoMagazineRemaining= 0 ;Not used
AmmoMagazineSize= 1
LeadersSlots=1
WeaponCrewMembersSlots= 7
ExternalLinkName3D= 11in_Soclu
Hitpoints= 100
;DamageDescription1= Taken_DamageType, MinDamage, MaxDamage, MinMaintenance, MaxMaintenance, chancefactor, Message, Spawned_damage_HP, Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction, repair_skill, repairtime_in_hours
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2
DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun


W4lt3r 04-30-08 02:30 PM

Holy cow, now i can pimp my Deutch to be a Pocket Yamato Battleship instead :D
Thanks Xan. I'll have that Improved Radar up by tomorrow.

Wait a minute.. if we know this... Can we finally have an submersible Iowa class Submarine? :lol:

*Edit* Just tried and seemingly did i screw up somewhere.. i changed the changed ammunition into 16inHEUS, 16inAPUS and then changed the shell IDs in the Pocket BBs weapon sim file... I didnt really see any difference in damage.

Can someone verify does this work?

clayp 04-30-08 04:35 PM

How about a playable AMERICAN BB!!!!!!!!!!!!!!!!!!!!!!!!!!!!

W4lt3r 04-30-08 04:38 PM

Quote:

Originally Posted by clayp
How about a playable AMERICAN BB!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Iowa should be next in line. Incase you hadn't followed this mod for a while..

miner1436 04-30-08 04:43 PM

A BB would be boring, you would be invinceable without AI torpedos and they are slow. A light cruiser would be more realistic.

W4lt3r 04-30-08 04:44 PM

Quote:

Originally Posted by miner1436
A BB would be boring, you would be invinceable without AI torpedos and they are slow. A light cruiser would be more realistic.

Well, if it's an Light Cruiser. Atlanta it must be. gotta love 14 5" barrels per side. although the 2 wing turrets are gonna be a trouble.. Unless we take oakland and just increase the aa amount in the place of the wing turrets.. also the thing carried tri or quad hold mk 17 torpedoes i guess..

Length: 541 ft 0 in (164.9 m)
Beam: 52 ft 10 in (16.1 m)
Draft: 20 ft 6 in (6.2 m)
Speed: 33.6 knots (62 km/h)
Complement: 673 officers and enlisted
Armament: 16 × 5 in (125 mm)
9 × 1.1in guns (22.5mm)
8 × 21 in torpedo tubes

Or then the Oakland:

Length: 541 ft
Beam: 53 ft
Draft: 26 ft 6 in
Speed: 32.5 knots
Propulsion: 75,000 shp, Geared Turbines, 2 screws
Complement: 802 officers and enlisted
Armamament: 12x 5 in, 12 x 5 in,
8 x 40 mm,
16 x 20 mm guns,
6 x 21 in torpedo tubes

I'd suggest though making the oakland, so it shouldn't be too much of a hassle with the wing turrets. and it has moar AA guns too.
But to get this ship to become proper Atlanta/oakland, we have to get those dual purpose cannonade systems to work as AA guns and Anti ship guns.

I just only took the info from wikipedia, i'll study tomorrow proper sites on the Atlanta/Oakland.

The Fishlord 04-30-08 08:15 PM

Quote:

Originally Posted by miner1436
A BB would be boring, you would be invinceable without AI torpedos and they are slow. A light cruiser would be more realistic.

To tell you the truth I would LOVE an Iowa or Yamato (maybe that's overkill, Fuso then). I want a giant ship that can one-on-one a task force without significant damage. These two fit the bill. Since the big guns take so long to reload on the Graf Spee just about four DDs engaging at long range can often kill you.

miner1436 04-30-08 08:53 PM

To tell you the truth I would love to be in command of this
http://img259.imageshack.us/img259/8...0008195ka3.jpg

clayp 04-30-08 09:31 PM

Quote:

Originally Posted by W4lt3r
Quote:

Originally Posted by clayp
How about a playable AMERICAN BB!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Iowa should be next in line. Incase you hadn't followed this mod for a while..


Thank you sir,I forgot to ask if it can be made for 1.4.....:yep:

gimpy117 04-30-08 09:56 PM

lol

just stormed midway with it

killed bout 6 dd's 1 BB 3 Ca's 2 elcos 2 fleet carriers, 3 or 4 armed trawlers, and 4 or 5 merchants for over 130,000 tons!!!

and i'm still alive...

have a screenie to prove it....

anybody wanna help with posting?

lancerr 04-30-08 10:42 PM

We'd all be a lot happer
 
Trust me..

We'd all be a lot happier with a surface + sub sim.

But, we have limitations on we can accomplish. it's a lot harder than you think and the only way to realize that is to try and edit basic stuff yourself.

To get a proper surface sim, here are the mods I think are minimally required.

Range to Target (Optical range finder or quick key to give you approximate Range To Trg
Time of Flight (display on the TBT or Bino to tell you how long it takes shells to splash)
Damage Model
Reactive AI (sending ships and aircraft after you)

The_Pharoah 04-30-08 11:42 PM

Quote:

Originally Posted by lancerr
Trust me..

We'd all be a lot happier with a surface + sub sim.

But, we have limitations on we can accomplish. it's a lot harder than you think and the only way to realize that is to try and edit basic stuff yourself.

To get a proper surface sim, here are the mods I think are minimally required.

Range to Target (Optical range finder or quick key to give you approximate Range To Trg
Time of Flight (display on the TBT or Bino to tell you how long it takes shells to splash)
Damage Model
Reactive AI (sending ships and aircraft after you)

After reading 'The war at sea 1939 - 1945' which basically details EVERY major sea action, there's a couple of important things which we'll need:

1. radar
2. air attack (esp from single engined a/c carrying torps and/or bombs) - this was especially deadly (eg. Prince of Wales / Repulse)
3. spotter planes (eg. the Pocket BB carries it - this is what the japs used instead of radar)
4. gunnery directors (collectively fired the main weapons - this is where the range finding, etc becomes important)
5. smoke screens
6. Destroyers doing torp runs
7. tankers (ability to refuel in mid-ocean)
8. Task forces (ability for you to control a task force just like the convoy commander screen in MP play)
9. land-based targets

you put all these things together in some form or other (ie. in combination to that mentioned above) and you've got yourself a WORLDWIDE naval sim!! we already have the world and ocean :D

Raptor1 05-01-08 12:02 AM

Quote:

Originally Posted by The_Pharoah
Quote:

Originally Posted by lancerr
Trust me..

We'd all be a lot happier with a surface + sub sim.

But, we have limitations on we can accomplish. it's a lot harder than you think and the only way to realize that is to try and edit basic stuff yourself.

To get a proper surface sim, here are the mods I think are minimally required.

Range to Target (Optical range finder or quick key to give you approximate Range To Trg
Time of Flight (display on the TBT or Bino to tell you how long it takes shells to splash)
Damage Model
Reactive AI (sending ships and aircraft after you)

After reading 'The war at sea 1939 - 1945' which basically details EVERY major sea action, there's a couple of important things which we'll need:

1. radar
2. air attack (esp from single engined a/c carrying torps and/or bombs) - this was especially deadly (eg. Prince of Wales / Repulse)
3. spotter planes (eg. the Pocket BB carries it - this is what the japs used instead of radar)
4. gunnery directors (collectively fired the main weapons - this is where the range finding, etc becomes important)
5. smoke screens
6. Destroyers doing torp runs
7. tankers (ability to refuel in mid-ocean)
8. Task forces (ability for you to control a task force just like the convoy commander screen in MP play)
9. land-based targets

you put all these things together in some form or other (ie. in combination to that mentioned above) and you've got yourself a WORLDWIDE naval sim!! we already have the world and ocean :D

Most of these things are already in the game, others might be possible (Except for commanding Task Forces, but I explained in the other thread that it's possible for you to play a single ship, that is a part and not leading a Task Force...Oh, and the scout plane might be impossible too)

Snaptrap 05-01-08 01:42 AM

I'd like to see a "repeat last command" feature when dealing with repetitive editing or something that will allow you to add multiple array items at one time.

Xantrokoles 05-01-08 02:51 AM

We should make a discussing thread with a poll for surfaced ships/ playable sufaced ships!:yep:

The_Pharoah 05-01-08 05:07 AM

Quote:

Originally Posted by Xantrokoles
We should make a discussing thread with a poll for surfaced ships/ playable sufaced ships!:yep:

excellent idea Xan. looks like there's definitely a lot of support for this mod!

John W. Hamm 05-01-08 05:20 AM

There is one
 
Quote:

Originally Posted by The_Pharoah
Quote:

Originally Posted by Xantrokoles
We should make a discussing thread with a poll for surfaced ships/ playable sufaced ships!:yep:

excellent idea Xan. looks like there's definitely a lot of support for this mod!


It's here I posted it a couple of days ago http://www.subsim.com/radioroom/showthread.php?t=136013

lancerr 05-01-08 07:06 AM

BTW - the change for ammo to support HE should be made here

Mod folder/Data/Library/GerSubParts/AdmiralScheer_Geschutz.sim

Got to the wpn_Cannon node
Expand ammo_storage
Under HE add the following data to the corresponding values

For shell enter 0x5a10c7abc98196cc
For amount enter whatever you want


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