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-   -   [WIP] Bring Lightnings back (https://www.subsim.com/radioroom/showthread.php?t=119851)

leovampire 10-19-07 05:19 PM

In my never ending quest to make this work anytime and look right
 
I have found some new stuff to look at and work with. For example found out how to make the lightning fallow the Sub and or camera view around for starters.

And in the night time view's when it is dark make it cause some scarry effect's of lighting up the sub / crew and ocean sea foam in some great effect's like you would see in a horror movie scene with quick flashes of glowing eye's on the crew and they become pitch black then light up like it is day time then back to normal.

Seeing I have found more to work with on it I will continue till I get it working all the time in the layers of the game along with the work on the ROW mod.

I hope to be able to get this out to everyone soon with the search light work I am doing seeing it is all in the same files materials and particles.

momo55 10-19-07 06:19 PM

"gute männer mub man haben"(good guy's you must have)
 
I read this post leo and i must think of that scene from das boot . the guy reports some damagefixes and the kaleun ....wel..you all know the story...:cool:
Thanks for all the hard work;)

leovampire 10-19-07 08:34 PM

Getting there
 
http://static3.filefront.com/images/...lkpgvdrbsn.jpg
http://static3.filefront.com/images/...ejyizqfpxt.jpg
http://static3.filefront.com/images/...zdhtaigdcn.jpg

MONOLITH 10-20-07 12:33 PM

Keep going Leo. Please. :up:

Snakeeyes 10-22-07 11:19 AM

I've never seen lightning...
 
Is there some kind of toggle I am missing that enables the lightning in campaign on LBO?

MONOLITH 10-22-07 12:07 PM

No toggle snakeeyes.

I'm not entirely sure, Leo will know more, but I believe there was some bug/incomplete code that simply didn't allow lightning to display in campaign mode.

So far I believe I've only heard it has been seen in single missions, and I think only after Leo messed with it.

It's being worked on for the next ROW release.


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