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-   -   Release: Enviroment Colors 1.0 (https://www.subsim.com/radioroom/showthread.php?t=96258)

_Seth_ 08-09-06 11:11 PM

Missing moon
 
I`ve got the moon reflections on the water, but there is no moon...
I am currently using GW & Drifter`s realism mod. v.1.01. ...
I`ve tried to search for solutions here on Subsim, but i couldnt find any.
Could someone please help me .... I need the moon!!! :down:

http://img301.imageshack.us/img301/3...ingmoonhf9.png

Fat Bhoy Tim 08-10-06 01:24 AM

The previous problem I had appears to have fixed itself. Sure I'm still getting the blue/black square at times during the day or night, but it's a vast improvement otherwise. And I am getting cloud cover even at night.

It's not perfect, but combined with the weather generator it's fairly good.

f1l1pp0 08-10-06 04:48 AM

Quote:

Originally Posted by panthercules
Quote:

Originally Posted by WernerSobe
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

The no-cloud issue happen to random people who use sh3 commander. I think there is something wrong with it. Everytime strange bugs appear always when sh3 comander was installed before the mod.

Well, I was only able to test it for 2 nights and the 1 day between them, so no clouds for that long doesn't strike me as much of a problem - I have been having variable clouds all patrol so I'm hoping/assuming they will come back soon enough like normal. I am running one of the 16km atmosphere mods though (GW's light version) so I'll have to keep an eye out when the clouds do come back and see if I get the weird graphics.

If changing out to a smaller moon .tga file won't help, is there any other way to tweak this to reduce the size of the moon image?

Hi
I had problem with clouds (never see clouds) before install the mod (in particular the file scene.dat of envionment1.3). I rolled back sh3commander, changed the scene.dat and clouds appeared. I don't know why...

now i have tried the env2.1. I use 1280*1024 resolution
- good clouds reflections on water surface during the day
- good colour of water surface
- good green colour of underwater, but to much torbid (hemm ..to much dark in the night :dead::88) )
- the moon seen with the binoculars has a square around less dark of the sky
- the moon visible in the morning has a square around
- the moon reflection on water surface is really good
- the enlightened side of the ships or uboot is on the wrong side, I think. Moon a'port, ship's enlightened side a'starboard .... but it's not so annoying

i hope is useful
sorry for my english

panthercules 08-11-06 07:50 PM

well, I got some clouds (actually heavy rain/big storms) and also got the odd moon-square effect somebody mentioned above. (see picture below):

http://show.imagehosting.us/show/152...-1_1524796.jpg

This occurred during the second night of the storm. Also, the first night, I was getting a full-round-looking fuzzy light trying to bleed through the heavy cloud cover (even though the moon is at quarter phase as shown above), and then after diving and surfacing I saw the moon clear like there were no clouds, though it was still raining very heavily and there were clouds across the rest of the sky except where the moon was - very weird.

I'm liking the moonlight effects, but these graphical quirks pretty much destroy the immersion, so I hope you can get them fixed. Also, although the fog/mist looks really good out there, I'm not crazy about the fog closing in at only 200m - I liked the roughly 400m minimum range from before as it made it tough but not totally impossible to attack (and some of my coolest/tensest SH3 moments have come while creeping around in the fog trying to get off a shot during the brief moments when the target is close enough to see and far enough away for the torps to arm) - was this reduction to 200m a conscious choice on your part (that could perhaps be reverted back to 400m) or is it an unavoidable consequence of some other aspect of making the moonlight effect work?

Gonna go check my driver version and maybe update to see if that has an effect (I think I'm using the June Catalysts still for my ATI X800XL). I'm still jazzed about the prospect of getting this idea to work as it's a really great concept - keep up the good work :up:

[edit] - nope - new drivers (Catalyst 6.7) didn't change anything - still got the moon-square problem - hope you can find cure for that

Fat Bhoy Tim 08-11-06 11:46 PM

Personally I like the 200m limit as it really makes it tense. I had to run through 3 days and 3 nights of it, and as soon as my batteries were recharged I'd dive out of fear of destroyers. Also made sure I was ahead slow when I was on the surface to keep the noise down.

panthercules 08-12-06 11:08 AM

Quote:

Originally Posted by Fat Bhoy Tim
Personally I like the 200m limit as it really makes it tense. I had to run through 3 days and 3 nights of it, and as soon as my batteries were recharged I'd dive out of fear of destroyers. Also made sure I was ahead slow when I was on the surface to keep the noise down.

Well, that's pretty much what I've been doing for the last couple of days/nights too, but I'd be doing that even at 400m and this way (with only 200m) there's absolutely no chance that I could do anything but dive even if I stumbled across a merchant instead of a warship. I think the 400m range gives you all the same tenseness but also at least gives you some hope of action under the right circumstances. Thank God for my new radar warning unit - it has saved my boat at least 3 times so far on this patrol as I've been able to dive before the destroyers surprised me on the surface. I'm still being pounded by the latest destroyer (or whatever it is - never saw it), so we'll have to see whether it saved me a 4th time or not.

Myxale 08-12-06 11:13 AM

Quote:

Originally Posted by WernerSobe
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

SO does that mean we need to wait to the next uodate?:hmm:
#hint-hint#

Deep Six 08-12-06 03:39 PM

Looking very good so far, if wernersobe can figure out the moon tga problem then I would have to say this mod really contributes to the realism of SH3, The fog effect is so good "Talk about tension, when you are blind on the surface"...Ya know its a pity we don't have an ambient sound mod where if we are on the deck we can listen for the chug chug chug of a merchant through the fog!!!!!! You kinda have to be about 25m away before you hear anything in free view on an enemy vessel, when I'm sure they could be heard much further away.

Thumbs up to this mod......Nearly there and it's a very good un..:rock: :rock:

Deep Six

panthercules 08-13-06 11:56 PM

Quote:

Originally Posted by WernerSobe
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

So, is it a difficult matter to increase the range of the moon bitmap to the camera back out to where we won't get graphics glitches with the 16km atmosphere mods?

kapitanfred 08-14-06 12:57 AM

Quote:

Originally Posted by WernerSobe
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

Interesting, I'll have to check and see if the GW mod is running at 16km 'cos I sure haven't selected it (I don't think):hmm:

Fangschuss 08-15-06 03:31 AM

BUMP

Werner,

when can we expect an update to this nice improvment ;) I like this Mod

Can you fix the AI detection it seems to be broken even in fogy weather
my crew can´t recognize enemy ships in light,middle or heavy fog
also the night´s are a bit to dark,in my opinion :hmm:

THX

kiwi_2005 08-16-06 01:56 AM

Is there a fix for the Square moon showing?

bunkerratt 08-20-06 11:27 AM

i ended up with a square around the sun and moon...nice water and fog ..and i'm not knocking anybodys work...i think it's great except for the few minor glitches..:|\\

John Pancoast 08-20-06 07:09 PM

Square moon here too, but boy,the rest of this mod is great. Thanks !

p.s. I'm surprised SH3 doesn't handle moonlight/reflections/facing in the stock game.
Hell, flight sims have since the late 90's.

bunkerratt 08-20-06 08:45 PM

thats pretty much what i said...see how it handles the storm s...other than the dam square moon thing..i like it ...


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