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-   -   Add-on mod for GW1.0 -> 1.1 (1,269 mb) [Mod updated] (https://www.subsim.com/radioroom/showthread.php?t=91946)

bigboywooly 06-11-06 03:30 PM

Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by bigboywooly
I have GW1.0 and 1.1 so what update would I need?

GW-UA 1.1 and GW-UA 1.13. GW-UA 1.1 includes GW patch 1.1, so all you theoretically need before you install it is SH3 + GW 1.0.

:hmm: But I already have GW1.1 installed and its not done thru JGSME - well it was originally but as it works great have copied and pasted to other instals ( for modding etc and I have the .scr and .rnd altered to make the DDHunts into DEHunts) so I always have one copy I know is good to go with
Just wanted to know which of the many Carotio releases I need without having to do another install of GW1.0:damn:

Carotio 06-11-06 03:44 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by bigboywooly
I have GW1.0 and 1.1 so what update would I need?

GW-UA 1.1 and GW-UA 1.13. GW-UA 1.1 includes GW patch 1.1, so all you theoretically need before you install it is SH3 + GW 1.0.

:hmm: But I already have GW1.1 installed and its not done thru JGSME - well it was originally but as it works great have copied and pasted to other instals ( for modding etc and I have the .scr and .rnd altered to make the DDHunts into DEHunts) so I always have one copy I know is good to go with
Just wanted to know which of the many Carotio releases I need without having to do another install of GW1.0:damn:

I can see others have been friendly to answer on my behalf! And they are right!
For my add on, you need only SH3 v1.4b + GW1.0
Then dl and enable GW-UA1.1 + GW-UA1.13
Don't use GW1.1 with my add on! I have provided all essentiel material from the update. I have only removed very little, which corrupted the gameplay!

One note though! GW1.0 provided some music in mp3 format! I have transformed these files into ogg files instead! And these ogg files are in the GW-UA1.1, so any of my mod users should delete those mp3s, otherwise you would hear those tunes twice in a rough! Reason: Well, the mp3 tends to skip during playing a track, so ogg works better within SH3!

bigboywooly 06-11-06 03:51 PM

:down: looks like will have to miss out on this one then
Cant remove 1.1 from mine for above reasons and took me ages to tweak my 1.0 before I added the 1.1 and dont fancy going thru all that again:damn:

Thanx for all your replies

Highbury 06-12-06 07:15 PM

I was just wondering if this ever got hosted somewhere besides rapidshare? I tried the torrent listed earlier but it was a no-go. (The one gizzmoe posted for 1.13 worked a charm, thank you to the 1 person who was seeding.. I am making it 2 for the next few days.)

Thank you for the mod Carotio, I don't blame you for rapidshare. You should not have to pay to give us something for free. I'll wait on rapidshare if I have to just thought I would ask about more options.
:arrgh!:

bigboywooly 06-13-06 12:31 PM

Same as - am downloading 1.13 thru torrent now ( 1 seeder ) but cant get 1.1 on torrent and cant get anything ever off rapid**** and for some reason or other Snakech page wont let me in which is unusual

edit
Well managed to get all 10 parts from Snakech site but after opening with 7z found a rar file which wont open with anything
Hmmmm shall i risk another 5 hr download

edit 2
this time its an hour for part 1 alone - this sucks forget it

Highbury 06-13-06 07:36 PM

I feel your pain brother, with the wait it is taking an average of 90 min per file from rapidcrap.

When I click the Snakech link I just get "Page cannot be displayed" no option for password or anything, I think this has something to do with me using IE 7 Beta.

Highbury 06-13-06 11:48 PM

Ok, finally finished getting the files.

I installed (through the mod enabler) GW 1.0, then GW+UA 1.1, then GW+UA 1.13

Everything appears to be working fine except I am at dock on Sept 1 in my Type IIA, 1 Flot. So why am I in Wilhelmshaven?? lol

Can anyone tell me if this is an intentional feature of the mods? And if so possibly an editable file to put it back? (Sure Kiel sucks but ya know... realism 'n all.) :up:

irish1958 06-13-06 11:56 PM

1.13
 
I can't open these files. I dl all three from rapidshares and put them into the same folder. I then tried to open them with 7z and got a file 189 mb which was compressed and unable to be opened. How do you get the files opened to use with the JSGME?
irish1958

Gizzmoe 06-13-06 11:59 PM

In Windows Explorer right-click the first archive (Grey_Wolves-Unchange_Adding1.13.7z.001), then select 7-Zip/Unpack here. This unpacks all three archives.

Highbury 06-14-06 12:29 AM

Well tried it out.. it is a very nice mod but too unrealistic for my tastes. The really big killer for me is the colored map contacts. I don't want to see if it is friendly, neutral etc just by looking at my map. That mixed with Flot. 1 being at Wilhelshaven, and I think I read somewhere that you can get all boats with any Flot.

The work you have put into the maps is amazing and having seen them in game I will always get a twinge of regret playing without them now. Maybe at some point in the future you could release your map changes without all the rest.

Anyways, it is a great mod Carotio and I am not saying it isn't, just that it is not to my tastes but I am sure many will enjoy it!

Thank you for your hard work.

**Edit: Wilhelmshaven/Kiel issue seems to be totally unrelated.. even with the mods taken out and the game totally stripped to vanilla SH3 I was still getting this error.. no idea what went wrong with my install... all mods were installed with JSGME and game started with SHC 2.5

Carotio 06-14-06 04:48 AM

Quote:

Originally Posted by Highbury
Well tried it out.. it is a very nice mod but too unrealistic for my tastes. The really big killer for me is the colored map contacts. I don't want to see if it is friendly, neutral etc just by looking at my map. That mixed with Flot. 1 being at Wilhelshaven, and I think I read somewhere that you can get all boats with any Flot.

Then play with no map updates!
Yes, you can get all boats in all flotillas! Realistic? No! But have never claimed so!
I write clearly in readme file that it's mix of realism and fun gameplay!

Quote:

The work you have put into the maps is amazing and having seen them in game I will always get a twinge of regret playing without them now. Maybe at some point in the future you could release your map changes without all the rest.
If you have dl'ed my mod, then just enable my Campaign_LND.mis, and then you have it!

Quote:

Anyways, it is a great mod Carotio and I am not saying it isn't, just that it is not to my tastes but I am sure many will enjoy it!

Thank you for your hard work.

**Edit: Wilhelmshaven/Kiel issue seems to be totally unrelated.. even with the mods taken out and the game totally stripped to vanilla SH3 I was still getting this error.. no idea what went wrong with my install... all mods were installed with JSGME and game started with SHC 2.5
I haven't been messing with the Kiel/Wilhelmshaven other than removing some traffic

MaxenThor 06-14-06 07:53 AM

Quote:

Originally Posted by Carotio
If you have dl'ed my mod, then just enable my Campaign_LND.mis, and then you have it!

Did I miss something somewhere but I thought this was enabled upon installation. If not how do you enable it and are there another of your mod additions that have to be enabled? Thanks.

irish1958 06-14-06 09:19 AM

opening files
 
Gizzmoe,
Thanks for the answer. I did that but it didn't work. The files might be corrupted; I have had this problem with rapidshares before. I will download them again and try again. It would help if someone would upload them to mirror.
irish1958

Carotio 06-14-06 12:22 PM

Quote:

Originally Posted by MaxenThor
Quote:

Originally Posted by Carotio
If you have dl'ed my mod, then just enable my Campaign_LND.mis, and then you have it!

Did I miss something somewhere but I thought this was enabled upon installation. If not how do you enable it and are there another of your mod additions that have to be enabled? Thanks.

If you play GW with my add on, you play like this:
GW1.0 + GW-UA1.1 + GW-UA1.13

And then you have all of my mod!

I just thought, you didn't like all of my mod! That's why, I wrote that you could just take out the Campaign_LND.mis file and enable this file alone! I admit it's a heavy dl just for that file though...

Carotio 06-14-06 12:31 PM

Quote:

Originally Posted by irish1958
Gizzmoe,
Thanks for the answer. I did that but it didn't work. The files might be corrupted; I have had this problem with rapidshares before. I will download them again and try again. It would help if someone would upload them to mirror.
irish1958

Is it only the new patch 1.13? Or did you have problems with earlier versions too?

To you and others, I can recommend using FreeDownloadManager available here:
http://www.freedownloadmanager.org/

I don't have problems dl'ing from RS with FDM!


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