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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mr. Bad Wolf
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Grey Wolves-Unchange&Adding1.1
**************************** Last update: May 22nd 2006 This mods changes a few issues and adds a lot more too! This mod is intended to be used after a clean install, SH3 patched to 1.4b and modded with Grey Wolves 1.0 Use the JSGME to enable this mod! It contains allready most (93%) of the official GW 1.1 patch plus the Chomu integrated orders fitted for GW1.1! So if you use my add-on mod for GW1.0, and you want to update to GW1.1, you allready have it with this add-on! And thus you don't need to enable the GW1.1 patch since it's allready contained in this mod! I will not garentee the outcome, if you use further mods overwriting "my files"! It is a mod intended for "mid-end" pc's (it runs on my 2.4 Ghz, 1GB ram, 128Mb graphics desktop pc!), gamers who want some realism, but not to the extreme! There is much more eye and ear candy -> extra or similar high quality textures, and extra or similar sound effects. Some corrections to the map and many more cities added to the world (F5) plus map notes of where to find the Bismarck battles! Water darker/more blur than original, but clearer than GW and RuB! Thus you may enjoy the tanker seafloor mod better - I have added the 128 Mb version, whereas GW1.0 added the 256Mb version! The deckgun uses a 10/12 second reload time and its loadout are 240 shells for both VII and IX (http://www.uboat.net/technical/guns.htm). And you may buy the snorkel in january 1941 (captured Dutch technology!). Look below for more info! ************************************************** ** Content: Soundeffects: 101.0 MB Music & news: 641.0 MB Gameplay: 527.0 MB ________________________ Total (unpacked): 1269.0 MB Mod packed with 7-zip will be available at RapidShare (and QuickDump by request!) RapidShare links: I'm a premium user, so the links won't die out for at least the next ½ year! QuickDump links: The links remain active only, when someone downloads every 30 days! Look for download links plus my other mods and latest updates at: Carotio's Corner: http://carotio.cabspace.com/ This mod was created on: Windows XP SP2 Intel Pentium 4 2.4 Ghz (desktop)/ 3.2 Ghz (laptop) 1024 Mb DDR ram 128 Mb Creative GeForce 4 Ti 4600 / Ati X600 256 Mb ************************************************** ** 1) AIR: I play with map updates, so you'll be able to see the air plane icons on the map 2) CAMPAIGN: Campaign_LND: Corrections to status of Danish, French, Polish, Dutch cities! And I added many more cities to USA, Canada, Japan, Brazil, Australia & Russia! It makes no difference to gameplay, but it just looks better with a living world instead of an empty one... plus I added a version so you can choose not to be reminded of where to go in order to watch the Bismarck battles! Just remove "_NoBismarckNotes" from the file name! Campaign_SCR: Traffic added of Danish and Swedish vessels plus some docked ships in New York and Kronstadt/Leningrad. I based this scripted layer on the GW1.1 patch, not the GW1.0_NYGM_UnitedCampaign!! Plus corrected some Kieler Kanal traffic from the improved Kieler Kanal mod! I have removed about 4-5 ships of the traffic in Kiel + Wilhelmshaven to improve FPS, when leaving port! And it works much better now with my 2.4 Ghz, 1Gb ram, 128 Mb graphic card! Campaign_RND: GW1.0_NYGM_UnitedCampaign, modified by Carotio -> In random layer iceberg groups appear from 1939-1945 and not only 1944-45! http://i7.photobucket.com/albums/y28...estUSA1942.jpg ![]() http://i7.photobucket.com/albums/y28...estUSA1939.jpg ![]() http://i7.photobucket.com/albums/y28...zKanal1941.jpg ![]() http://i7.photobucket.com/albums/y28...zKanal1939.jpg ![]() http://i7.photobucket.com/albums/y28...stAsia1942.jpg ![]() http://i7.photobucket.com/albums/y28...stAsia1939.jpg ![]() http://i7.photobucket.com/albums/y28...Brazil1939.jpg ![]() http://i7.photobucket.com/albums/y28...Brazil1942.jpg ![]() http://i7.photobucket.com/albums/y28...Brazil1939.jpg ![]() http://i7.photobucket.com/albums/y28...lRendsborg.jpg ![]() http://i7.photobucket.com/albums/y28...rKanalKiel.jpg ![]() http://i7.photobucket.com/albums/y28...unsbuettel.jpg ![]() http://i7.photobucket.com/albums/y28...France1941.jpg ![]() http://i7.photobucket.com/albums/y28...Europe1942.jpg ![]() http://i7.photobucket.com/albums/y28...Europe1941.jpg ![]() http://i7.photobucket.com/albums/y28...ribean1942.jpg ![]() http://i7.photobucket.com/albums/y28...astUSA1942.jpg ![]() http://i7.photobucket.com/albums/y28...astUSA1941.jpg ![]() http://i7.photobucket.com/albums/y28...astUSA1939.jpg ![]() http://i7.photobucket.com/albums/y28...terUSA1941.jpg ![]() http://i7.photobucket.com/albums/y28...terUSA1939.jpg ![]() http://i7.photobucket.com/albums/y28...Europe1942.jpg ![]() http://i7.photobucket.com/albums/y28...tralia1939.jpg ![]() http://i7.photobucket.com/albums/y28...e_28041941.jpg ![]() Latest additions: http://i7.photobucket.com/albums/y28...b_America1.jpg ![]() http://i7.photobucket.com/albums/y28...b_America2.jpg ![]() http://i7.photobucket.com/albums/y28...b_America3.jpg ![]() http://i7.photobucket.com/albums/y28...1b_Russia1.jpg ![]() http://i7.photobucket.com/albums/y28...1b_Russia2.jpg ![]() http://i7.photobucket.com/albums/y28...1b_Russia3.jpg ![]() 3) CFG: Airstrike.cfg: more airstrike probability, little more deadly early, a little less deadly late. Basic.cfg: reknown for grid/return raised (1000/500/1000), sinking of neutrals raised (-5), scores for rank levels and medals changed (captain plus crew), nb of days in base=2 (not realistic, but more gameplay per career!), nb of days for changing sub type=7 (VII+IX)/14(XXI), deck gun ammo: AP=60-HE=160-SS=20 (VII/IX) and schnorchel available allready from january 1941, but raised from 400 to 1600 requiered reknown. Commands_*.cfg: from Chomus integrated orders fitted for GW1.1 Crew config: I chose some favorite qualities for my officers for the VIIb, and renamed the LI with my "germanized" own name... for fun! CrewAI.cfg: when the deck gun/flak gun crew will react, between stock/GW Flotilla.cfg: All sub types available in all flotillas! Main.cfg: time compression values changed Sensors.cfg: From earlier version of Atmosphere mod: you'll be able to spot 9 km away, but the user will not experience a slower pc! Sim.cfg adjusted at visual sensitivity from 0.01 to 0.02 and fog factor from 2.0 to 1.5 (stock was 1.0). This should help spot airplanes on a clear day better, plus make your crew spot vessels in fog, when you can yourself! 4) EMBLEMS: a few of nice women... 5) ENV: Water of earlier version of water mod with data/scene.dat - still nice water, but not slow pc! 6) LIBRARY: Cameras.dat - from RuB1.45 - it's better than GW, which is slow on free view in my opinion! But thats just taste perhaps! GUNS_SUB.dat - original file! Somehow with GW, my crew pointed the gun in the opposite direction in auto mode, or just didn't hit the ships even with a deck gun officer! No go, José! GUNS_SUB.sim: deck gun reload time is 10 seconds for the 8.8 and 12 seconds for the 10.5 as in GW1.1! Sensors.dat/sensors.val: From earlier version of Atmosphere mod: you'll be able to spot 8-9 km away! Shells.zon: The damage model from RuB1.45 for deck gun plus flak gun 7) MENU: Menu/de_help.txt+en_help.txt: new F1 help menu fitted for new units and more! Menu/de_menu.txt+en_menu.txt: names of grades changed a little, some internal text changed! Menu/menu_1024_768.inf from Chomus integrated orders mixed with GW - mod by Carotio and Husi3 Menu/cfg/dials.cfg: from Chomus integrated orders mixed with GW - mod by Carotio and Husi3 Menu/cfg/maps.cfg: zoom level of 7000 added as it was in RuB1.45 Menu/data/*.tga: some different textures to ingame menu and others Menu/fonts/FPCond18.tga: the text in the game is now blue! Menu/gui/*.tga: two other textures for map updates-> hydrophone line is back!, StrTactMap.tga: another card for F5 ingame with Nomos Tool! Menu/gui/layout/*.tga: transparent in the low part of screen ingame, darkend the icons for use with transparent part, other shortscuts with ingame screenshots, other officer icons, other background for transparent weapon screen in game and other dials (Mix of RuB, GW and Tonnage)! Partly made by Carotio Menu/gui/units/*.tga: stock game version (playing with map updates) Menu/Data/LOAD_CAREER2.tga is originally an Ailantd mod, but further modified by Carotio, that is I made it red to fit the red light menu of GW! New F1 help menu - German ship info: http://i7.photobucket.com/albums/y28...helpmenu-1.jpg ![]() http://i7.photobucket.com/albums/y28...helpmenu-2.jpg ![]() http://i7.photobucket.com/albums/y28...helpmenu-3.jpg ![]() 8) MISC: *.tga: another cloud version, and the u-mark on surface is still on! Damage on ships after torpedo or deck gun shell impact improved! 9) MULTIMISSION: gathered from other mods 10) ROSTER: different ship types have been assigned to more countries, or some countries have more ship types than stock/GW, also because of --> 11) SEA: !!!18 new units!!! gathered from around the net: Wasp Fleet Carrier, APD Light Transport, Fast Transport, L&M Class Destroyer, P&O Class Destroyer, Q&R Class Destroyer, S Class Destroyer, Codrington Class Destroyer, ZG3 Hermes, Heavy Cruiser Blücher, Patrol Ship, USS Iowa battleship (USA only), Chatham Hospital ship, Chatham Troop Transport, Large Ancient Liner (Lucitania), Converted Whale Factory, Rose Castle Ore Carrier & Costal Tanker http://i7.photobucket.com/albums/y28...it-01_Wasp.jpg ![]() http://i7.photobucket.com/albums/y28...nit-02_APD.jpg ![]() http://i7.photobucket.com/albums/y28...03_FastTrp.jpg ![]() http://i7.photobucket.com/albums/y28...nit-04_LMD.jpg ![]() http://i7.photobucket.com/albums/y28...nit-05_OPD.jpg ![]() http://i7.photobucket.com/albums/y28...nit-06_QRD.jpg ![]() http://i7.photobucket.com/albums/y28...Unit-07_SD.jpg ![]() http://i7.photobucket.com/albums/y28...Codrington.jpg ![]() http://i7.photobucket.com/albums/y28..._ZG3Hermes.jpg ![]() http://i7.photobucket.com/albums/y28...-10_Blcher.jpg ![]() http://i7.photobucket.com/albums/y28...-11_Patrol.jpg ![]() http://i7.photobucket.com/albums/y28...it-12_Iowa.jpg ![]() http://i7.photobucket.com/albums/y28...nit-13_CLS.jpg ![]() http://i7.photobucket.com/albums/y28...nit-14_CTT.jpg ![]() http://i7.photobucket.com/albums/y28...nit-15_ALD.jpg ![]() http://i7.photobucket.com/albums/y28...nit-16_GWB.jpg ![]() http://i7.photobucket.com/albums/y28...nit-17_RET.jpg ![]() http://i7.photobucket.com/albums/y28...Unit-18_KT.jpg ![]() *.zon files: The damage model from RuB1.45. After having spent more than 100 deck gun shells on a small freighter and 35 deck gun shells on a fishing boat, I decided, GW mode (which I think is NYGM!) was slightly too unrealistic realistic... ;~/ , so I used those from RuB1.45 or original for some smaller ships as fishing boats, tugboat, small freighter, small tanker and coastal merchant to simulate easy targets for deck gun use, while I have left alone the bigger ships! The bigger ships should still only be fired at with the deck gun if allready wounded by torpedo(s)! 12) SOUND: music and sound effects. Classical music or music from the 30'ies/40'ies (German, English, Soviet, American). All are as per GW-UA1.1 in ogg-format! I also included those from GW1.0 in ogg-format! Also included now is church_war_radio_mod_v1.0 in ogg-format renamed to all fit in the gramophone folder, meaning you'll hear them all the time you want! Off course this may annoy some "realism-freaks", but I find it okay. Sound effects added are either extra sounds or some sounds better than GW in my opinion! From the GW1.1 update, I cut out all but one new sound (underwater sound)! The new speech files are there though! 13) SUBMARINE: Crash depth=50 meters, storm conditions raised: II: 9 m/s, VII/IX: 11 m/s & XXI: 14 m/s, so deck/flak gun can be used more often, and torpedo max launch depth raised=25 meters or for XXI=50 meters All the *.sim files are GW1.1, but I removed the *.tga files, which made a new navigation tool around the u-boats on the maps F5+F6! It seemed cool enough, but since the u-boats were NOT in the center of this tool, I had to cut it out! Quite confusing, and I couldn't figure out the reason for it, so untill further notice, it's the old tool, which is smaller than the new one, but it fits! 14) TERRAIN: Locations for Denmark and some other countries ports, which didn't show up on the map with their ports in GW fixed! Plus Kieler Kanal updated!! Terrain\textures: I cut out most textures in this folder from GW1.1, since they were mostly the same as GW1.0, as far as I could see (?), and also to keep the 128Mb sea floor mod version! 15) TEXTURES: Some of the harbour and environment textures changed, and a few interior textures changed (some naked ladies here and there) http://i7.photobucket.com/albums/y28...-1-2006_16.jpg ![]() http://i7.photobucket.com/albums/y28...RadioRoom1.jpg ![]() http://i7.photobucket.com/albums/y28...RadioRoom2.jpg ![]() I made a middle solution of the flag size to 256*128 (GW=512*256 and GW1.1=128*64)! For some reason, in GW1.1, all the other flags than the German, British and American were reduced to 128*64, but these three countries remained untouched at 512*256, if using GW1.0 patched to GW1.1, and it's mostly these three countries represented in harbours, and it was made to improve FPS in harbours... well, I hope this middle solution works for most people! It does for me! And then three new old-time posters for the radio room, one for each u-boat type! :-) Uhhh... you'll spent a lot of time there on those empty seas.... LOL! These three were taken from my resently published poster girl mod, but they are all made before 1945, so b/w photos for VII and IX and a colour poster for the XXI! The above shown images are in this poster girl mod! ************************************************** ** In documentation folder: --> Temp mod work, so anyone can check my changes to campaign layer in the editor! And basics and menu in the notepad! --> I have also added the tool CDex 1.51, with which you can convert all your mp3s in the gramophone folder to the ogg file format. This way, it should not skip track anymore, as it tends to with the mp3 format! The files will be larger than the mp3s! You just create a folder named CDex, whereever you want on your harddrive, then unpack/unzip the archieve into that folder, and voilà you may use CDex to extract ogg-files from CDs, MP3s, WAVs and so on! ************************************************** ** Many of these changes are changes, I made in my mod Unchange&Adding 1.1, which was a built on for RuB1.45 and Harbour Traffic 1.47 for RuB1.45, so the readme file of that is more accurate about who made what! I haven't announced its publish, because just as I was ready to, GW came out! Not all of this are my mods, some are well made mods by others modders, which I haven't credited in this readme file (sorry!), but they are in my other readme file! Hope some enjoy it anyway! If you do, please mail and tell me so! Maybe we could arrange a multiplayer game some day! Carotio@yahoo.dk
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#2 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Impressively big.
![]() I'm sure it is a great job. ![]() Cheers ![]() |
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Oh Jesus!!!!!
![]() Now i've got to make the same mods for this one also... ![]() But it roks , brilliant job bro! ![]() ![]() ![]() ![]() ![]() |
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#4 |
Ace of the deep .
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The only problem i can see is that i would find myself in the radio room a lot on long lonely patrols .
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#5 |
Ace of the deep .
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jcwolf,s reply :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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#6 |
Ace of the deep .
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Well this sucks , i have to wait an hour before i can download part 2 via rapidshare free user .
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#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() Quote:
![]() ![]() For download this without being a premium user it will take untill next year to download the complete mod... Quoting "You have downloaded more than 20 mbs, pls retry in 30 minutes or be a nice dude and pay to download the rest" ![]() ![]() |
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#8 | |
Mr. Bad Wolf
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![]() Quote:
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#9 | ||
Mr. Bad Wolf
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![]() Quote:
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__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#10 |
Ace of the deep .
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Yes also when using the anon links . Hey , it will just take a bit longer . Thanks for the great mod and as they say , keep up the great work . cheers .
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#11 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Can you explain some of the differences between thos new ships, they look like an ID nightmare!
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#12 | |
Mr. Bad Wolf
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![]() Quote:
![]() But yes, the destroyers seem to be clones, where it probably are just a few variations in look or weaponry loadout lateron! Don't know it, don't really care, as I still don't have the nerve to go fully 100%! I did try it once and sunk a c2 with 2 torpedos in first ship encounter. Not bad, but I think it was luck! ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#13 |
Mr. Bad Wolf
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Here you go: alternative download links to RS
Had a problem with Filefront, so used QuickDump instead! Look in main post for link!
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#14 |
Torpedoman
![]() Join Date: Apr 2005
Location: Switzerland
Posts: 113
Downloads: 13
Uploads: 0
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Hello Gentlemen's
Part 1-5 are also ready for dl here: IE Nutzer ftp://snakech.kicks-ass.org/ Benutzername: SH3 Kennwort: silent-hunter Firefox Nutzer ftp://SH3@snakech.kicks-ass.org/ Kennwort: silent-hunter |
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#15 |
Medic
![]() Join Date: Nov 2005
Location: Seattle,WA/Dutch Harbor,AK
Posts: 163
Downloads: 0
Uploads: 0
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This is great, as I have a 128mb Vid card. This is still compatible with SH3 Commander, right?
The reason I ask, is because I can change deckgun re-load speeds via SH3 Com. Will this create a conflict with your add-on? 30 seconds is too slow for my taste. ![]() BTW...Quickdump is working very well for me! ![]()
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Gato ![]() |
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